FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Is the entire game slowed down with stupid hold button prompts to advance?
I'm barely holding up to continue with the chapter intro of the game and there are these annoying sequences in which you need to hold a button to trigger a slow as ♥♥♥♥ animation to advance. What a disgrace in which game development has become, stretching the game with stupid mechanics that doesn't add anything to the experience instead of throwing a simple cinematic to show something. But no, let's add button prompts to make it "immersive and interactive" and stretch a game chapter for no reason. The part in which Sephiroth burned the village and Cloud need to crawl by holding L2/R2 is so ♥♥♥♥♥♥♥ annoying and killed all the tension of the scene, not to mention the slow walk part before that one.

Part 1 wasn't like this and I hope this ♥♥♥♥ is only for the intro chapter.
Last edited by VGShrine; Jan 26 @ 2:07am
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Showing 1-4 of 4 comments
Danime May 2 @ 12:11pm 
I felt this rant in my soul lol this game had made me despise the “hold button” prompts. The padding is so blatant it’s the opposite of immersive
Remake needed the slow mechanics to artificially lengthen game time. Rebirth doesn't need this because there is more than enough content and should have cut half of the "optional" stuff.
i feel you're being a bit negative but you are making a good point.

And i also see that rebirth has a lot more "Triple A game design conventions", and those are exactly the things that are annoying because they weren't put in because it makes the game good or fits. But because it's what game design schools think that sells.

Also what is up with chadley?
Chadley is the most annoying character in ALL of videogames because:
- he has more voice lines than a main party member
- he has a little speaker with his own music that dampens the normal music.
- when you exit his menu and walk away, his voice volume is kept at maximum
- he interrupts moments where you're enjoying the world and listening to the music
- he tells you stuff about he world that normally in rpgs like this would be heard from npcs.
- he's not very likeable but still made to seem important.
- he talks like he's a tour guide while he's a new character that you don't really care about.

Because these are quite some things that make him as present as possible, we can conclude that this was intended. But why?!
Please put the people who decided this on coffee duty because they clearly do not understand or respect the atmosphere of the game.
Originally posted by Door Into Summer:
Remake needed the slow mechanics to artificially lengthen game time. Rebirth doesn't need this because there is more than enough content and should have cut half of the "optional" stuff.
The problem is that it's "optional content(c)"

in FF7 OG most of the extra stuff was just casually picked up or handled as a natural conversation. Now it's marked as a quest(c).
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