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And i also see that rebirth has a lot more "Triple A game design conventions", and those are exactly the things that are annoying because they weren't put in because it makes the game good or fits. But because it's what game design schools think that sells.
Also what is up with chadley?
Chadley is the most annoying character in ALL of videogames because:
- he has more voice lines than a main party member
- he has a little speaker with his own music that dampens the normal music.
- when you exit his menu and walk away, his voice volume is kept at maximum
- he interrupts moments where you're enjoying the world and listening to the music
- he tells you stuff about he world that normally in rpgs like this would be heard from npcs.
- he's not very likeable but still made to seem important.
- he talks like he's a tour guide while he's a new character that you don't really care about.
Because these are quite some things that make him as present as possible, we can conclude that this was intended. But why?!
Please put the people who decided this on coffee duty because they clearly do not understand or respect the atmosphere of the game.
in FF7 OG most of the extra stuff was just casually picked up or handled as a natural conversation. Now it's marked as a quest(c).