FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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I was enjoying so much until Chapter 4
3 complaints

1) What they did to Fort Condor is akin to what was done to Old Yeller. Actually, the way they treated this mini game I wish they actually had given it the same treatment as Old Yeller rather than include it in here.

2) flying enemies are an absolute pain, I should never have cloud stuck swinging at empty air. Add to it seems AI really likes to focus who you control and some of these fliers are really strong and do combos of multiple hundreds of HP chunking your HP down way too fast.

3) I should never have wasted ATB. Yeah sure the enemy hit me, DELAY my cura cast, don't troll.jpeg me and say "LOLOOLOLOL BETTER GET MORE ATB BEFORE THAT OVERPOWERED FLIER HITS YOU FOR MORE THAN HALF YOUR LIFE AGAIN!"
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Showing 1-8 of 8 comments
zero Jan 25 @ 9:01pm 
Originally posted by shadow_otm:
3 complaints

1) What they did to Fort Condor is akin to what was done to Old Yeller. Actually, the way they treated this mini game I wish they actually had given it the same treatment as Old Yeller rather than include it in here.

2) flying enemies are an absolute pain, I should never have cloud stuck swinging at empty air. Add to it seems AI really likes to focus who you control and some of these fliers are really strong and do combos of multiple hundreds of HP chunking your HP down way too fast.

3) I should never have wasted ATB. Yeah sure the enemy hit me, DELAY my cura cast, don't troll.jpeg me and say "LOLOOLOLOL BETTER GET MORE ATB BEFORE THAT OVERPOWERED FLIER HITS YOU FOR MORE THAN HALF YOUR LIFE AGAIN!"
1)its used for a short questline, so they simplified it, the card game is the primary minigame this time

2)roll and hold-attack to get into the air, like it told you early on

3)this is a part of it being an action combat system, knowing when to act matters, doing a long animation while the enemy is clearly coming to you is a gamble
Dodge then hit attack straight away and cloud shoots waves out of his sword to hit enemies in the air or across the screen.
Last edited by MancSoulja; Jan 25 @ 9:05pm
Originally posted by shadow_otm:
3 complaints

1) What they did to Fort Condor is akin to what was done to Old Yeller. Actually, the way they treated this mini game I wish they actually had given it the same treatment as Old Yeller rather than include it in here.

2) flying enemies are an absolute pain, I should never have cloud stuck swinging at empty air. Add to it seems AI really likes to focus who you control and some of these fliers are really strong and do combos of multiple hundreds of HP chunking your HP down way too fast.

3) I should never have wasted ATB. Yeah sure the enemy hit me, DELAY my cura cast, don't troll.jpeg me and say "LOLOOLOLOL BETTER GET MORE ATB BEFORE THAT OVERPOWERED FLIER HITS YOU FOR MORE THAN HALF YOUR LIFE AGAIN!"

i’m not gonna talk about 2 and 3 cause that’s just a get gud situation, except that if cloud dodges and then holds square he will leap to the enemy mid air. tifa can also get airborne via reverse gale and a synergy skill

but the reason they changed fc was because if they used it the same way it would take away from intergrade, it also was used for 4 fights so it doesn’t make sense to implement a whole collecting saga surrounding it, and it would also be boring to not change it up. let intergrade breathe and just appreciate that it is used in an interesting way, they gave us queens blood as the big minigame in rebirth
Last edited by Iron Reaper; Jan 25 @ 9:07pm
For 2, use Aerith, build two ATB bars, cast Radiant Ward and Arcane Ward, now blast fools with magic rays and elemental magic attacks coupled with faster dodging. If you have magic efficient materia and Mp up then all the better.
Of course this is ALL ASSUMING you assessed your enemies and know their weaknesses. Some fliers you have to bait into attacking in order to dodge and stagger. Remember despite how it plays, this game is more RPG than action slasher.
Ronin Gamer Jan 26 @ 12:46am 
2
I'm SICK of open world map games at this point, so I knew what I was likely walking into here, and while the areas are more large map zones over one huge gigantic open world map, the sheer amount of open world garbage that you'd usually find in those games very much exists here and I want to shoot my arm off.
On top of that, the SHEER amount of mini games is excessive to a ludicrous degree. I'm enjoying the story moments more or less fine, and even some of the quests where it's meant to build a specific team mates relationship were alright, some have too many steps but were still fine. The problem is the ******* open world activities are both boring me and slowly killing my enjoyment.
I may need to take a break play something else for a bit and come back. Some might suggest just skipping that stuff but I have a problem feeling like it's intended to be done not just from a mechanics standpoint but also story and character building standpoint and I feel like I'm rushing or ruining minor plot points by doing that.
I do miss the old turn based combat. That is still what I'd prefer when all is said and done. Some fights have been neat to play through, but I'd rather have had that crap loot box version without said wallet grabbing and played like the original and less like an auto battler.
Square just ain't what it used to be, and it sucks. But that's a lot of companies now a days.
Tiberius Jan 26 @ 12:46am 
Dodge + hold hit button. Then you press direction + dodge to stay on air. Several skills can be used while on air, but imma let you figure it out on your own
Xao Jan 26 @ 12:53am 
Originally posted by shadow_otm:
3 complaints

1) What they did to Fort Condor is akin to what was done to Old Yeller. Actually, the way they treated this mini game I wish they actually had given it the same treatment as Old Yeller rather than include it in here.

You do realize the whole look of the Fort Condor minigame is a tongue in cheek jab at Square's own low poly graphics from the first game, right?

2) flying enemies are an absolute pain, I should never have cloud stuck swinging at empty air. Add to it seems AI really likes to focus who you control and some of these fliers are really strong and do combos of multiple hundreds of HP chunking your HP down way too fast.
Circle > Hold square > Mash Square > Braver (or whatever you want). Problem solved.

If they fly out of the middle of an air combo, you can just hit circle to airdash back up to them.

Also, Wind Materia. Basic Final Fantasy logic: Wind spells wreck flying enemies.

3) I should never have wasted ATB. Yeah sure the enemy hit me, DELAY my cura cast, don't troll.jpeg me and say "LOLOOLOLOL BETTER GET MORE ATB BEFORE THAT OVERPOWERED FLIER HITS YOU FOR MORE THAN HALF YOUR LIFE AGAIN!"
Are you just plowing through and skipping the side content so you're constantly underleveled?

This game isn't Monster Hunter or busted mascochism slop like Dark Souls. Enemies don't do overpowered damage with some very rare exceptions, usually gimmick attacks you're supposed to counter somehow.

Only bosses and the odd special variety enemy should be doing that kind of damage to you, and even then, only with their special attacks.
You have Barret and Aerith in Chapter 4... Just shoot the birds or throw magic at them. Ice or wind, take your pick.
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Date Posted: Jan 25 @ 8:58pm
Posts: 8