FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Shadow Quality
Has anyone found, or know of a fix for the shadow issues yet?

They draw in at like 5ft away (low to hi res), I was hoping an ini file fix or something, its really taking away from the game.
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Showing 1-7 of 7 comments
Nealio Jan 25 @ 1:54am 
having the same issue. i have the shadows flickering as well.
I'm also trying to find a solution to this. Very distracting. I haven't dug up any working cvar that deal with shadow draw distance.
Krotos Jan 25 @ 2:22am 
3
I improved the shadows by tweaking the engine.ini file with FFVIIHook, so the transition when you get closer is not as jarring.

These are my tweaks:

r.ShadowQuality=5
r.Shadow.DistanceScale=2.0
r.Shadow.MaxNumFarShadowCascades=4
r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades=6
r.Shadow.CSM.MaxCascades=10
r.Shadow.CSMReceiverBias=1
r.Shadow.CSM.TransitionScale=2.000000 <-- this by default is 1 in the game. 2 looks better to me
r.Shadow.RadiusThreshold=0.01
r.Shadow.MaxCSMResolution=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.MaxResolution=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.MaxSoftKernelSize=80
r.Shadow.MinPreShadowResolution=8
r.Shadow.MinResolution=16
r.Shadow.TexelsPerPixel=1.7
r.Shadow.TexelsPerPixelPointlight=1.8
r.Shadow.TexelsPerPixelSpotlight=2.8
r.Shadow.TransitionScale=60.000000
r.Shadow.ShadowMapResolutionForAtlasedLightShadows=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.PerObject=1
r.Shadow.PointLightDepthBias=0.03
r.Shadow.RectLightDepthBias=0.03
r.Shadow.SpotLightTransitionScale=512
r.Shadow.Denoiser=1
r.Shadow.Denoiser.ReconstructionSamples=16
r.Shadow.UnbuiltWholeSceneDynamicShadowRadius=240000.000000
r.Shadow.WholeSceneShadowCacheMb=1024
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=600
r.DFShadowQuality=3
r.DFFullResolution=0
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=600.000000
r.CapsuleMaxIndirectOcclusionDistance=400.000000
r.CapsuleShadowsFullResolution=1

if you only apply the "shadow resolution" commands they work but there's flickering in some scenarios.

The only way I got it working without weird issues (so far) is by applying every command listed here (which I honestly don't know what most of them do).
Boogy Jan 25 @ 11:24pm 
Originally posted by Krotos:
I improved the shadows by tweaking the engine.ini file with FFVIIHook, so the transition when you get closer is not as jarring.
These are my tweaks:
Thank you good sir this works. No more flickering upon making shadows higher res
Rade Jan 26 @ 8:31am 
Originally posted by Krotos:
I improved the shadows by tweaking the engine.ini file with FFVIIHook, so the transition when you get closer is not as jarring.

These are my tweaks:

r.ShadowQuality=5
r.Shadow.DistanceScale=2.0
r.Shadow.MaxNumFarShadowCascades=4
r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades=6
r.Shadow.CSM.MaxCascades=10
r.Shadow.CSMReceiverBias=1
r.Shadow.CSM.TransitionScale=2.000000 <-- this by default is 1 in the game. 2 looks better to me
r.Shadow.RadiusThreshold=0.01
r.Shadow.MaxCSMResolution=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.MaxResolution=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.MaxSoftKernelSize=80
r.Shadow.MinPreShadowResolution=8
r.Shadow.MinResolution=16
r.Shadow.TexelsPerPixel=1.7
r.Shadow.TexelsPerPixelPointlight=1.8
r.Shadow.TexelsPerPixelSpotlight=2.8
r.Shadow.TransitionScale=60.000000
r.Shadow.ShadowMapResolutionForAtlasedLightShadows=4096 <-- these are the most impactful ones. Default is 2048
r.Shadow.PerObject=1
r.Shadow.PointLightDepthBias=0.03
r.Shadow.RectLightDepthBias=0.03
r.Shadow.SpotLightTransitionScale=512
r.Shadow.Denoiser=1
r.Shadow.Denoiser.ReconstructionSamples=16
r.Shadow.UnbuiltWholeSceneDynamicShadowRadius=240000.000000
r.Shadow.WholeSceneShadowCacheMb=1024
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=600
r.DFShadowQuality=3
r.DFFullResolution=0
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=600.000000
r.CapsuleMaxIndirectOcclusionDistance=400.000000
r.CapsuleShadowsFullResolution=1

if you only apply the "shadow resolution" commands they work but there's flickering in some scenarios.

The only way I got it working without weird issues (so far) is by applying every command listed here (which I honestly don't know what most of them do).

Which one of these settings affects the distance in which the shadows become sharp? The blurred shadows are still a little too close to Cloud for my liking, assuming I have this working correctly.
tip.. lower shadow characs.. & displayed characs.. May or May not cause .. the DREADED "stutter" also called THE DREADNOUGHT 😱
Krotos Jan 27 @ 8:51am 
Originally posted by Rade:
Which one of these settings affects the distance in which the shadows become sharp? The blurred shadows are still a little too close to Cloud for my liking, assuming I have this working correctly.

r.Shadow.CSM.TransitionScale <-- I think this one. But I dont see any difference beyond "2"

r.Shadow.MaxCSMResolution=4096 <-- this one however affects the cascaded shadows. The higher the resolution the less you notice the transition between blurred and sharp shadows (at 8192 it's barely noticeable for example), but at a performance cost and some shadow flickering in certain places.
Last edited by Krotos; Jan 27 @ 8:52am
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Date Posted: Jan 25 @ 1:50am
Posts: 7