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are you talking about panning the camera and the textures keep reloading like they go from 1 pixel to normal within a second? This keeps happening so often and me and others have been trying to figure out whats going and can't get answers. These are folks with top end pc's with nvme's and i have an ssd with a 3080 12700k and get great fps otherwise without stutters, but the textures loading in over and over again spiking disk usage to 100 percent is insane.
When it comes to texture, maybe it's a different issue linked to VRAM. But it does not cost much to try lowering that environment detail setting and see what happens with your performance..
. I think this game has crazy 1% low becse of super aggressive open world streaming techniques. But I guess Digital Foundry will have some better analysis lol.
I don't know if you are monitoring those, but personally I am very sensitive to bad frametimes lol. Hopefully it'll help others!
I also have a 4090 and decided to keep everything at high/ultra and use DLSS at 100%, then locked my fps to 90. Frametimes are close to perfect now. I do have a 13900 so I'm not sure the difference an AMD cpu makes, but I would recommend trying this if you are sensitive to frame rate drops.
I assume youve updated your bios and your intel chipset firmware?
Capping my framerate is the first thing I tried. It does not fix the horrible frametime caused by those 1% lows at 20 fps.
Now I am not calling anyone a liar, maybe this is an issue with my CPU, or AMD CPU's, or something else that not all rigs have in common. But I think what a lot of people call 'butter smooth' is just bad and they just don't know how to setup games, or don't know any better. Which is fine, if people are happy with how their games run, good for them! But I'm Digital Foundry levels of picky hahaha
If the game stays at my targeted frame rate, that's "Buttery smooth" to me. I set it to 60, it stays at 60 with all the bells and whistles turned to max at 1440p.
And I can assure you that there is much more to smoothness than your Average FPS counter showing 60. Because it is what it is, your Averaged FPS. But I'm not here to convince you. I can just assure you that it does not by any mean entails that your game is smooth, not in the slightest :D
I tried with Lossless Scaling and FG definitely does a good job at masking this game pitfalls. An official implementation would help but I think there might be potential deeper issue with how aggressive the game world streaming is, or issues with some hardware being poorly supported, or issues with DirectStorage. I don't have the answers, just some conclusive testing on the surface issues
Obviously if you don't have issues, or if you think you don't have issues, this thread is not adressed to you ;)