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yeah, i get no stutters whatsoever when it spikes and textures blur.. the intro for example uses like 10 percent disk usage and 30 at natural world loading sections with zero of these issues. Whatever is causing the spike is the problem.. I wish i knew more about tech to figure this issue out.
The biggest problem is often sitting right in front of the computer.
i have an i7 12700k cpu.. not the best but good enough to easily handle the game. Temps are fine. Textures loading and unloading have nothing to do with cpu. It has something to do with how the game hides background textures to increase fps and the implementation sucks ass at reloading them when you turn back around in crowded areas.
That's interesting, I have an AMD CPU.
I wonder if it's an intel problem, that would explain why every GPU on the market is having issues...
If I'm having the 100% disk usage without stutters maybe the problem is another thing. I have a 7700k with a 3080 10gb at 1440p, I only have stutter on the first town while moving the camera, but on other places don't even moving the camera so I'm sure that my cpu is the issue at least there (I now is old, really old). But the poping geometry is other thing, that is bothering more, that is not a SSD or cpu or GPU issue, look this
https://youtube.com/shorts/YYpfOOzDGFo?si=VSpVNzRkTZ3kt2ux
that kinda just looks like model background setting set to medium or low maybe.. the issue i have isn't stuttering or pop ins, its that when you do a 180 turn the textures will often reload in front of my eyes going from 1pixel to full. It's insanely annoying.
https://youtu.be/3t510A3oUo0?si=Asc7pkY7-brJhqR6
yeah, basically. Sometimes it's worse then others. In fact just now it happened again after deleting full nvidia cache, running several disk scans and registry checks, then doing ddu offline install and deleting all saves and redownloading game.. All that for nothing. At least this time it actually recompiled the textures.. before people said to delete this file in documents folder but the shader compile only lasted 5 seconds. Full nvidia wipe gave the 1 minute shader compilation again.. but yea.. meaningless. Hopefully the nvme i get tomorrow puts a stop to to this bs.
open windows defender, and click protection history. Check if any of "protected folder access blocked" is ff7 rebirth
sure thing, bud.. is that why the devs listed an ssd and not an nvme? Nvme users have the same issue. I'm getting buttery smooth fps in 4k with my potato and ssd's are absolutey fine. ill confirm your ignorance tomorrow when my nvme arrives at 8000mb speed over my 550mb ssd and still have the same bs issue.
One of the improvements on the PC version was supposed to be better lod
https://youtu.be/_vIY6w_Jles?si=NHs43h-HPPir_1aH
it definitely much better with pop ins. I played the ps5 version so i'm well aware. I play on ultra just to avoid that but changing the setting to low or medium doesn't change the more annoying problem unfortunately.