FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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100% disk usage and textures going from 1p to full res when turning camera on ssd no matter setting...
edit: After a few days i bought a 6000mb nvme. I can see why people are complaining on these drives as well but the problem is wayyy less of an issue as it was on an ssd. So the conclusion is the game just has bad texture loading no matter what you use. I'm sure if you have the fastest nvme on the planet this issue might be gone completely. No more giant spikes. It mainly occurs now when fps is low and in higher resolution which is probably a vram issue with my 3080 adding to the problem in those specific instances. I'm glad it's fixed and more and more games are requiring an nvme. The new doom specs were the first i've seen that specifically say nvme required. So moral of the story.. buy an nvme and deal with the minor texture issues or stay on an ssd and have the game be irritating as hell. I don't think devs will fix this, potentially modders will at the cost of fps.

On a 3080 btw with 32gb ram and i7 12700k and my sata ssd's have 550mb transfer speed or so. i don't understand why this is happening. It doesn't happen on any other game and i just tested 3 newer games and they don't go above 10 percent disk speed during gaming, just load screens. I've installed this on my other ssd and it was slightly worse with the camera panning. I'm not talking about model background pop ins. Things literally go from 1 pixel to full pixels during camera pans and each time it spikes both ssd's. It's distracting.. other then that no stutters and game plays well. I've tried the lowest settings i could and it makes no difference.. Is this just how it is in this game? Or is something going wrong.. i shouldn't need an nvme to play this..
Última edición por DreadfulDrummer; 25 ENE a las 15:09
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Mostrando 61-75 de 117 comentarios
Publicado originalmente por Ledath:
Publicado originalmente por Bad_Conduct:

That OP is not. They have a $800 GPU and $50 SSD, it's bottlenecking right where the benchmark shows.
I'm watching mine now, and it's hit 320 or so Mbps, only about 13% at most.

If people are getting this issue on 3000Mbps NVMe's, as they say, it's not caused by the SSD.
Is probably another thing, mine also get to 100% on the way to the reactor with no stutter and 60fps, but I can see the objects popping and changing geometry, is not an SSD issue, because ther is no missing textures or slow loading, is the whole objetcs that disappear and the appear in 1 - 2 sec like in the video

yeah, i get no stutters whatsoever when it spikes and textures blur.. the intro for example uses like 10 percent disk usage and 30 at natural world loading sections with zero of these issues. Whatever is causing the spike is the problem.. I wish i knew more about tech to figure this issue out.
dlux 24 ENE a las 18:50 
Publicado originalmente por Bad_Conduct:
Publicado originalmente por Ledath:
Probably, maybe my cpu is the problem but I saw here and reddit people with way better cpus, GPUs and nvmes having the exact same issue
https://www.reddit.com/r/FF7Rebirth/comments/1i8m4bn/final_fantasy_rebirth_pc_texturesobject_not/?sort=new

That is an absolute garbage low end SSD, it's like $50 and came out 8 years ago.
Dude's SSD has a bandwidth of 500 MB/s and he is wondering why the game is not running properly. lol

The biggest problem is often sitting right in front of the computer.
Última edición por dlux; 24 ENE a las 18:51
Publicado originalmente por Ledath:
Publicado originalmente por Ben:

Then you have a problem in your computer.
Probably, maybe my cpu is the problem but I saw here and reddit people with way better cpus, GPUs and nvmes having the exact same issue
https://www.reddit.com/r/FF7Rebirth/comments/1i8m4bn/final_fantasy_rebirth_pc_texturesobject_not/?sort=new

i have an i7 12700k cpu.. not the best but good enough to easily handle the game. Temps are fine. Textures loading and unloading have nothing to do with cpu. It has something to do with how the game hides background textures to increase fps and the implementation sucks ass at reloading them when you turn back around in crowded areas.
Bad_Conduct 24 ENE a las 19:02 
Publicado originalmente por DreadfulDrummer:
Publicado originalmente por Ledath:
Probably, maybe my cpu is the problem but I saw here and reddit people with way better cpus, GPUs and nvmes having the exact same issue
https://www.reddit.com/r/FF7Rebirth/comments/1i8m4bn/final_fantasy_rebirth_pc_texturesobject_not/?sort=new

i have an i7 12700k cpu.. not the best but good enough to easily handle the game. Temps are fine. Textures loading and unloading have nothing to do with cpu. It has something to do with how the game hides background textures to increase fps and the implementation sucks ass at reloading them when you turn back around in crowded areas.

That's interesting, I have an AMD CPU.

I wonder if it's an intel problem, that would explain why every GPU on the market is having issues...
Ledath 24 ENE a las 20:31 
Publicado originalmente por Bad_Conduct:
Publicado originalmente por DreadfulDrummer:

i have an i7 12700k cpu.. not the best but good enough to easily handle the game. Temps are fine. Textures loading and unloading have nothing to do with cpu. It has something to do with how the game hides background textures to increase fps and the implementation sucks ass at reloading them when you turn back around in crowded areas.

That's interesting, I have an AMD CPU.

I wonder if it's an intel problem, that would explain why every GPU on the market is having issues...

If I'm having the 100% disk usage without stutters maybe the problem is another thing. I have a 7700k with a 3080 10gb at 1440p, I only have stutter on the first town while moving the camera, but on other places don't even moving the camera so I'm sure that my cpu is the issue at least there (I now is old, really old). But the poping geometry is other thing, that is bothering more, that is not a SSD or cpu or GPU issue, look this
https://youtube.com/shorts/YYpfOOzDGFo?si=VSpVNzRkTZ3kt2ux
Publicado originalmente por Ledath:
Publicado originalmente por Bad_Conduct:

That's interesting, I have an AMD CPU.

I wonder if it's an intel problem, that would explain why every GPU on the market is having issues...

If I'm having the 100% disk usage without stutters maybe the problem is another thing. I have a 7700k with a 3080 10gb at 1440p, I only have stutter on the first town while moving the camera, but on other places don't even moving the camera so I'm sure that my cpu is the issue at least there (I now is old, really old). But the poping geometry is other thing, that is bothering more, that is not a SSD or cpu or GPU issue, look this
https://youtube.com/shorts/YYpfOOzDGFo?si=VSpVNzRkTZ3kt2ux

that kinda just looks like model background setting set to medium or low maybe.. the issue i have isn't stuttering or pop ins, its that when you do a 180 turn the textures will often reload in front of my eyes going from 1pixel to full. It's insanely annoying.
Ledath 24 ENE a las 20:45 
Publicado originalmente por DreadfulDrummer:
Publicado originalmente por Ledath:

If I'm having the 100% disk usage without stutters maybe the problem is another thing. I have a 7700k with a 3080 10gb at 1440p, I only have stutter on the first town while moving the camera, but on other places don't even moving the camera so I'm sure that my cpu is the issue at least there (I now is old, really old). But the poping geometry is other thing, that is bothering more, that is not a SSD or cpu or GPU issue, look this
https://youtube.com/shorts/YYpfOOzDGFo?si=VSpVNzRkTZ3kt2ux

that kinda just looks like model background setting set to medium or low maybe.. the issue i have isn't stuttering or pop ins, its that when you do a 180 turn the textures will often reload in front of my eyes going from 1pixel to full. It's insanely annoying.
I have that one too but with stutter in this place. the last video and this one is with background model detail at ultra. This is your issue?
https://youtu.be/3t510A3oUo0?si=Asc7pkY7-brJhqR6
Publicado originalmente por Ledath:
Publicado originalmente por DreadfulDrummer:

that kinda just looks like model background setting set to medium or low maybe.. the issue i have isn't stuttering or pop ins, its that when you do a 180 turn the textures will often reload in front of my eyes going from 1pixel to full. It's insanely annoying.
I have that one too but with stutter in this place. the last video and this one is with background model detail at ultra. This is your issue?
https://youtu.be/3t510A3oUo0?si=Asc7pkY7-brJhqR6

yeah, basically. Sometimes it's worse then others. In fact just now it happened again after deleting full nvidia cache, running several disk scans and registry checks, then doing ddu offline install and deleting all saves and redownloading game.. All that for nothing. At least this time it actually recompiled the textures.. before people said to delete this file in documents folder but the shader compile only lasted 5 seconds. Full nvidia wipe gave the 1 minute shader compilation again.. but yea.. meaningless. Hopefully the nvme i get tomorrow puts a stop to to this bs.
Ledath 24 ENE a las 20:57 
Publicado originalmente por DreadfulDrummer:
Publicado originalmente por Ledath:
I have that one too but with stutter in this place. the last video and this one is with background model detail at ultra. This is your issue?
https://youtu.be/3t510A3oUo0?si=Asc7pkY7-brJhqR6

yeah, basically. Sometimes it's worse then others. In fact just now it happened again after deleting full nvidia cache, running several disk scans and registry checks, then doing ddu offline install and deleting all saves and redownloading game.. All that for nothing. At least this time it actually recompiled the textures.. before people said to delete this file in documents folder but the shader compile only lasted 5 seconds. Full nvidia wipe gave the 1 minute shader compilation again.. but yea.. meaningless. Hopefully the nvme i get tomorrow puts a stop to to this bs.
I hope so, but for what I found this happens even on nvme, maybe the game need a minimum speed transfer and some nvme are not fast enough?
Tiberius 24 ENE a las 20:57 
Publicado originalmente por Sylveon™:
Publicado originalmente por Tiberius:
Go check if windows defender block ff7 rebirth file access. Then go to nvidia control panel > manage 3d setting > shader cache size > set it to unlimited and apply. You may want to restart your pc after doing this.

Redo the shader compilation process. This completely resolved the issue for me
how do you check that on defender?

open windows defender, and click protection history. Check if any of "protected folder access blocked" is ff7 rebirth
ShadowSkill11 24 ENE a las 21:07 
SATA SSD's are slow as hell and you should only use them for mass media storage or business applications. Even current gen consoles like the PS5 use standard NVMe SSD's these days. Your issue is you have a lopsided potato because you don't know how your computer works.
Publicado originalmente por ShadowSkill11:
SATA SSD's are slow as hell and you should only use them for mass media storage or business applications. Even current gen consoles like the PS5 use standard NVMe SSD's these days. Your issue is you have a lopsided potato because you don't know how your computer works.

sure thing, bud.. is that why the devs listed an ssd and not an nvme? Nvme users have the same issue. I'm getting buttery smooth fps in 4k with my potato and ssd's are absolutey fine. ill confirm your ignorance tomorrow when my nvme arrives at 8000mb speed over my 550mb ssd and still have the same bs issue.
Ledath 24 ENE a las 21:24 
Publicado originalmente por ShadowSkill11:
SATA SSD's are slow as hell and you should only use them for mass media storage or business applications. Even current gen consoles like the PS5 use standard NVMe SSD's these days. Your issue is you have a lopsided potato because you don't know how your computer works.
I will say you are right but you now that even the ps5 has the same issues.
One of the improvements on the PC version was supposed to be better lod
https://youtu.be/_vIY6w_Jles?si=NHs43h-HPPir_1aH
Última edición por Ledath; 24 ENE a las 21:24
Publicado originalmente por Ledath:
Publicado originalmente por ShadowSkill11:
SATA SSD's are slow as hell and you should only use them for mass media storage or business applications. Even current gen consoles like the PS5 use standard NVMe SSD's these days. Your issue is you have a lopsided potato because you don't know how your computer works.
I will say you are right but you now that even the ps5 has the same issues.
One of the improvements on the PC version was supposed to be better lod
https://youtu.be/_vIY6w_Jles?si=NHs43h-HPPir_1aH

it definitely much better with pop ins. I played the ps5 version so i'm well aware. I play on ultra just to avoid that but changing the setting to low or medium doesn't change the more annoying problem unfortunately.
Ledath 24 ENE a las 21:40 
Publicado originalmente por DreadfulDrummer:
Publicado originalmente por Ledath:
I will say you are right but you now that even the ps5 has the same issues.
One of the improvements on the PC version was supposed to be better lod
https://youtu.be/_vIY6w_Jles?si=NHs43h-HPPir_1aH

it definitely much better with pop ins. I played the ps5 version so i'm well aware. I play on ultra just to avoid that but changing the setting to low or medium doesn't change the more annoying problem unfortunately.
Same for me, I really hope that your new, nvme fix the issue. Let us know if it works
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Publicado el: 24 ENE a las 3:20
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