FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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100% disk usage and textures going from 1p to full res when turning camera on ssd no matter setting...
edit: After a few days i bought a 6000mb nvme. I can see why people are complaining on these drives as well but the problem is wayyy less of an issue as it was on an ssd. So the conclusion is the game just has bad texture loading no matter what you use. I'm sure if you have the fastest nvme on the planet this issue might be gone completely. No more giant spikes. It mainly occurs now when fps is low and in higher resolution which is probably a vram issue with my 3080 adding to the problem in those specific instances. I'm glad it's fixed and more and more games are requiring an nvme. The new doom specs were the first i've seen that specifically say nvme required. So moral of the story.. buy an nvme and deal with the minor texture issues or stay on an ssd and have the game be irritating as hell. I don't think devs will fix this, potentially modders will at the cost of fps.

On a 3080 btw with 32gb ram and i7 12700k and my sata ssd's have 550mb transfer speed or so. i don't understand why this is happening. It doesn't happen on any other game and i just tested 3 newer games and they don't go above 10 percent disk speed during gaming, just load screens. I've installed this on my other ssd and it was slightly worse with the camera panning. I'm not talking about model background pop ins. Things literally go from 1 pixel to full pixels during camera pans and each time it spikes both ssd's. It's distracting.. other then that no stutters and game plays well. I've tried the lowest settings i could and it makes no difference.. Is this just how it is in this game? Or is something going wrong.. i shouldn't need an nvme to play this..
Last edited by DreadfulDrummer; Jan 25 @ 3:09pm
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Showing 1-15 of 117 comments
The game uses direct storage, delete the two dstorage.dlls from the install directory and see if it helps.
Originally posted by MancSoulja:
The game uses direct storage, delete the two dstorage.dlls from the install directory and see if it helps.

well now i just get a crash notification and game won't launch..
Kaigub Jan 24 @ 3:42am 
Originally posted by DreadfulDrummer:
Originally posted by MancSoulja:
The game uses direct storage, delete the two dstorage.dlls from the install directory and see if it helps.

could you point me to where this is exactly? i'm quickly looking in my steam download folder in common ff7r but can't find it there. Is this somewhere in the user folder?

I tried what he suggested it's in the FINAL FANTASY REBIRTH/END/BINARIES/WIN64 I deleted both files and the game didn't launch gonna verify game cache and reacquire the files that way and see if makes a difference.

I'm having the same pop in issues but i have a RTX 7800 XT video card 32 gigs of DD5 and a i5-14600k realistically I shouldn't be having pop in issues and i've tried all the different video settings and still have pop in issue. Otherwise I average 120 fps according to AMD Adrenaline if I had to guess it's either the game needs to be patched or AMD needs to release a new driver.

Didn't have any issues in chapter 1 but after reaching chapter 2 the main city something "pops in" loading the texture from a low res to a crisp image but it is very frustrating and immersion breaking.
Last edited by Kaigub; Jan 24 @ 6:33am
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

could you point me to where this is exactly? i'm quickly looking in my steam download folder in common ff7r but can't find it there. Is this somewhere in the user folder?

I tried what he suggested it's in the FINAL FANTASY REBIRTH/END/BINARIES/WIN64 I deleted both files and the game didn't launch gonna verify game cache and reacquire the files that way and see if makes a difference.

I'm having the same pop in issues but i have a 16gig vram video card 32 gigs of DD5 and a 14th gen Intel realistically I shouldn't be having pop in issues and i've tried all the different video settings and still have pop in issue. Otherwise I average 120 fps according to AMD Adrenaline if I had to guess it's either the game needs to be patched or AMD needs to release a new driver.

Didn't have any issues in chapter 1 but after reaching chapter 2 the main city something "pops in" loading the texture from a low res to a crisp image but it is very frustrating and immersion breaking.

im halfway through the verify method now.. it's mostly noticeable in buildings.. also getting butter smooth fps.. ps5 uses nvme.. if this is because are ssd's are too slow then this port isnt as good as i thought..
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

could you point me to where this is exactly? i'm quickly looking in my steam download folder in common ff7r but can't find it there. Is this somewhere in the user folder?

I tried what he suggested it's in the FINAL FANTASY REBIRTH/END/BINARIES/WIN64 I deleted both files and the game didn't launch gonna verify game cache and reacquire the files that way and see if makes a difference.

I'm having the same pop in issues but i have a 16gig vram video card 32 gigs of DD5 and a 14th gen Intel realistically I shouldn't be having pop in issues and i've tried all the different video settings and still have pop in issue. Otherwise I average 120 fps according to AMD Adrenaline if I had to guess it's either the game needs to be patched or AMD needs to release a new driver.

Didn't have any issues in chapter 1 but after reaching chapter 2 the main city something "pops in" loading the texture from a low res to a crisp image but it is very frustrating and immersion breaking.

verifying them and getting them back did nothing to fix.. they are back but still same issue.. do you know how to delete the cache to restart shaders? if not then it's time to reinstall drivers i suppose.
Originally posted by DreadfulDrummer:
Originally posted by MancSoulja:
The game uses direct storage, delete the two dstorage.dlls from the install directory and see if it helps.

well now i just get a crash notification and game won't launch..

Sorry, the same method worked in ratchet and Clank to fix the lag spikes, this game must require DS to run.
Kaigub Jan 24 @ 4:00am 
Originally posted by DreadfulDrummer:
Originally posted by Kaigub:

I tried what he suggested it's in the FINAL FANTASY REBIRTH/END/BINARIES/WIN64 I deleted both files and the game didn't launch gonna verify game cache and reacquire the files that way and see if makes a difference.

I'm having the same pop in issues but i have a 16gig vram video card 32 gigs of DD5 and a 14th gen Intel realistically I shouldn't be having pop in issues and i've tried all the different video settings and still have pop in issue. Otherwise I average 120 fps according to AMD Adrenaline if I had to guess it's either the game needs to be patched or AMD needs to release a new driver.

Didn't have any issues in chapter 1 but after reaching chapter 2 the main city something "pops in" loading the texture from a low res to a crisp image but it is very frustrating and immersion breaking.

verifying them and getting them back did nothing to fix.. they are back but still same issue.. do you know how to delete the cache to restart shaders? if not then it's time to reinstall drivers i suppose.

I was wondering the same thing as in Chapter 1 I had zero issues with pop ins or freezes I updated my AMD drivers and it seems i'm running into pop-in issues in chapter 2 if you find the shader location let me know please I'd like to see it recompile like it did on the first launch.
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

verifying them and getting them back did nothing to fix.. they are back but still same issue.. do you know how to delete the cache to restart shaders? if not then it's time to reinstall drivers i suppose.

I was wondering the same thing as in Chapter 1 I had zero issues with pop ins or freezes I updated my AMD drivers and it seems i'm running into pop-in issues in chapter 2 if you find the shader location let me know please I'd like to see it recompile like it did on the first launch.

yeah, i can't find it.. i just reinstalled drivers and it doesn't allow me to recompile shaders..
Originally posted by MancSoulja:
The game uses direct storage, delete the two dstorage.dlls from the install directory and see if it helps.
I feel like direct storage could one of the major issues ff16 and Rebirth have. In Ratchet & Clank deleting them helped massively.

In Sony's other games with it, it doesn't seem to have issues but its clear direct storage can help issues sadly unlike R&C FF16 and Rebirth require the files to work so unless someone makes a mod we will never know how the game runs without them
Last edited by alumlovescake; Jan 24 @ 4:05am
Kaigub Jan 24 @ 4:10am 
Originally posted by DreadfulDrummer:
Originally posted by Kaigub:

I was wondering the same thing as in Chapter 1 I had zero issues with pop ins or freezes I updated my AMD drivers and it seems i'm running into pop-in issues in chapter 2 if you find the shader location let me know please I'd like to see it recompile like it did on the first launch.

yeah, i can't find it.. i just reinstalled drivers and it doesn't allow me to recompile shaders..

I deleted the files in the Documents folder C://Users/Documents/My games/FINAL FANTASY REBIRTH/SAVED and the file in there was D3DDriver gonna delete that update my windows and see if it makes a difference on restart fingers crossed it'll recompile the shaders.
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

yeah, i can't find it.. i just reinstalled drivers and it doesn't allow me to recompile shaders..

I deleted the files in the Documents folder C://Users/Documents/My games/FINAL FANTASY REBIRTH/SAVED and the file in there was D3DDriver gonna delete that update my windows and see if it makes a difference on restart fingers crossed it'll recompile the shaders.

disregard the last comment if you saw it.. i did what you did and it gave me a very brief shader recompile but the effects were still the same.. in fact trying after reinstalling driver crashed my game.. probably corrupted my driver and need a ddu now as well
Kaigub Jan 24 @ 4:49am 
Originally posted by DreadfulDrummer:
Originally posted by Kaigub:

I deleted the files in the Documents folder C://Users/Documents/My games/FINAL FANTASY REBIRTH/SAVED and the file in there was D3DDriver gonna delete that update my windows and see if it makes a difference on restart fingers crossed it'll recompile the shaders.

disregard the last comment if you saw it.. i did what you did and it gave me a very brief shader recompile but the effects were still the same.. in fact trying after reinstalling driver crashed my game.. probably corrupted my driver and need a ddu now as well

Deleted said files does make the game do a brand new compiling of shaders that being said even after the hoops i jumped through I am still seeing pop-in issues honestly it loads in under half a second but seeing the low res textures turn crisp after turning my camera 90 degrees is frustrating and like I said I didn't have any issues in chapter 1 at alll it wasn't until chapter 2 that the pop in became a issue.
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

disregard the last comment if you saw it.. i did what you did and it gave me a very brief shader recompile but the effects were still the same.. in fact trying after reinstalling driver crashed my game.. probably corrupted my driver and need a ddu now as well

Deleted said files does make the game do a brand new compiling of shaders that being said even after the hoops i jumped through I am still seeing pop-in issues honestly it loads in under half a second but seeing the low res textures turn crisp after turning my camera 90 degrees is frustrating and like I said I didn't have any issues in chapter 1 at alll it wasn't until chapter 2 that the pop in became a issue.

i see it in chapter 1 now.. right as i get in the town.. just turning camera and seeing my disk spike to 100 and muddy textures everywhere that weren't there on first playthrough.. the new compile only took 5 seconds.. the first one took a bit longer.. something is missing.. others also having issues though.. looks like we are SOL until they patch it or we just need to upgrade..
Kaigub Jan 24 @ 4:55am 
Originally posted by DreadfulDrummer:
Originally posted by Kaigub:

Deleted said files does make the game do a brand new compiling of shaders that being said even after the hoops i jumped through I am still seeing pop-in issues honestly it loads in under half a second but seeing the low res textures turn crisp after turning my camera 90 degrees is frustrating and like I said I didn't have any issues in chapter 1 at alll it wasn't until chapter 2 that the pop in became a issue.

i see it in chapter 1 now.. right as i get in the town.. just turning camera and seeing my disk spike to 100 and muddy textures everywhere that weren't there on first playthrough.. the new compile only took 5 seconds.. the first one took a bit longer.. something is missing.. others also having issues though.. looks like we are SOL until they patch it or we just need to upgrade..

I can't fathom why'd I would need too upgrade when my average frames are 120 and I have a NVME ssd with 32 gigs of Ram plus a 14th gen intel with updated Bios. I think we are either ♥♥♥♥ out of luck or waiting for a patch.
Originally posted by Kaigub:
Originally posted by DreadfulDrummer:

i see it in chapter 1 now.. right as i get in the town.. just turning camera and seeing my disk spike to 100 and muddy textures everywhere that weren't there on first playthrough.. the new compile only took 5 seconds.. the first one took a bit longer.. something is missing.. others also having issues though.. looks like we are SOL until they patch it or we just need to upgrade..

I can't fathom why'd I would need too upgrade when my average frames are 120 and I have a NVME ssd with 32 gigs of Ram plus a 14th gen intel with updated Bios. I think we are either ♥♥♥♥ out of luck or waiting for a patch.

oh you do have an nvme?? so it's not just a slow transfer speed issue.. hmm.. well i guess all we can do is wait and voice the concern and hope others do so a patch comes. The problem only gets worse the more you play.. so some shader cache is getting full.. i don't understand why?
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Date Posted: Jan 24 @ 3:20am
Posts: 117