Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DoF, motion blur, upscaling and TAA can be disabled with the typical unreal engine.ini fixes, along with the hook from Nexus: https://www.nexusmods.com/finalfantasy7remake/mods/74?tab=files (Rebirth beta file).
Though DoF seems hard coded in cutscenes, and I have yet to find a combination of settings to disable TAA completely without introducing annoying flickering, I did manage to at least reduce it.
I think the game looks decent (in 4K native), and runs far better than Remake which was a stuttery mess, but there are a lot of textures that could do with higher resolution.
These are my engine.ini settings currently:
[ConsoleVariables]
r.SSR.MaxRoughness=0
r.SSR.Quality=1
r.ToneMapper.GrainQuantization=0
r.ToneMapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlur.Max=0
r.MotionBlur.Amount=0
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.Tonemapper.Sharpen=0 - (0-3 sharpen level)
#r.PostProcessAAQuality=0
#r.PostProcessAAQuality=0 - (anti aliasing)
r.TemporalAACurrentFrameWeight=0.35
r.TemporalAAFilterSize=0.2
r.TemporalAASamples=1
r.MipMapLODBias=0 - (blurry/strong TAA use a value of -2 or -1 or weak/light TAA or no TAA use a value of 1 or 2, default is 0)
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
The textures look on average better than Remake’s default textures but I would definitely love a texture pack like HD Project for Rebirth as well.
Didn’t really notice much motion blur myself but still gonna use those cvars anyway.
If on Nvidia you can use the new DLSS 4 DLL that came with the Cyberpunk update and force profile J to activate the new transformer model for much better image quality/clarity especially in motion. I tried it myself and it does look significantly better honestly.
Agreed, they're definitely a step up from Remake, thankfully. I doubt all those cvar's work, but I know some of them do. Copied a list from another post and made my own tweaks.
I don't use DLSS in FF7R on my desktop, but that could be good on my laptop.
Even if you don’t use upscaling on your desktop you could still utilize DLAA, just a suggestion.