FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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I'm a little bit disappointed in the visual settings and overall quality of the game. The "bluriness" is still there.
I'm about to do a comparison to the base PS5 version on my new 4K TV and see if I can spot some differences. I walked around Nibelheim as Cloud at the start of the game, had everything on max settings at 1440p, and...it didn't look that sharp or high res as I was expecting. It seems like Cloud's hair is very grainy and pixelated even with DLSS turned on. The other issue is there is no performance or quality mode for DLSS. It's simple turned on, but is it more of a balanced mode DLSS or what? How is that working? The base PS5 had this "blurry" like filter over the entire game, and it also feels like it's somewhat in the PC version as well.

I know in the PS5 Pro footage I watched it looked very crisp and clean, so not sure how the PS5 Pro version seems to "appear" sharper than the PC version. The visual settings are pretty bare bones IMO, and you also can't turn off V-Sync for some reason. Upscaling and V-Sync are required to be on at all times in some form. I just want to see just how much "better" it looks on PC compared to the BASE PS5 version, granted I'd be comparing 1440p to 4K but honestly the game just doesn't "look" like what I expected a PC version on max settings to look.

I'm considering a refund currently as I own the game on PS5, but I was REALLY hoping the PC version would look MUCH better in terms of textures, lighting, shadows, foliage, and just everything really. I'm not...really seeing the results I was expecting so that is...disappointing. I'm hoping they might release some hotfixes or NVIDIA might drop an update, but I don't know how much that will honestly fix. I will say this, if the game on base PS5 at 4K looks equal or even better than a 1440p maxed settings PC version...then something is terrible wrong, and not much effort went into this PC port. The lack of visual settings is already a bad sign, and the fact that I can still see some "blurriness" across the entire game is a bad sign as well.
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Showing 1-11 of 11 comments
I also just learned that apparently motion blur and depth of field are turned on by default and there is NO WAY TO TURN IT OFF. It's just always on....so that might explain why I'm seeing some blurriness in the backgrounds. Again, it's just odd that they gave us so little to work with in the visual settings, and how certain things can't be turned off.
Remake has a 50GB texture pack that sharpens up the game. Pretty sure Rebirth will too at some point.

DoF, motion blur, upscaling and TAA can be disabled with the typical unreal engine.ini fixes, along with the hook from Nexus: https://www.nexusmods.com/finalfantasy7remake/mods/74?tab=files (Rebirth beta file).
Though DoF seems hard coded in cutscenes, and I have yet to find a combination of settings to disable TAA completely without introducing annoying flickering, I did manage to at least reduce it.

I think the game looks decent (in 4K native), and runs far better than Remake which was a stuttery mess, but there are a lot of textures that could do with higher resolution.

These are my engine.ini settings currently:

[ConsoleVariables]
r.SSR.MaxRoughness=0
r.SSR.Quality=1
r.ToneMapper.GrainQuantization=0
r.ToneMapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlur.Max=0
r.MotionBlur.Amount=0
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.Tonemapper.Sharpen=0 - (0-3 sharpen level)
#r.PostProcessAAQuality=0
#r.PostProcessAAQuality=0 - (anti aliasing)
r.TemporalAACurrentFrameWeight=0.35
r.TemporalAAFilterSize=0.2
r.TemporalAASamples=1
r.MipMapLODBias=0 - (blurry/strong TAA use a value of -2 or -1 or weak/light TAA or no TAA use a value of 1 or 2, default is 0)
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
Last edited by Pragmatic Tornado; Jan 24 @ 12:55am
Camellia Jan 24 @ 1:01am 
Originally posted by Pragmatic Tornado:
Remake has a 50GB texture pack that sharpens up the game. Pretty sure Rebirth will too at some point.

DoF, motion blur, upscaling and TAA can be disabled with the typical unreal engine.ini fixes, along with the hook from Nexus: https://www.nexusmods.com/finalfantasy7remake/mods/74?tab=files (Rebirth beta file).
Though DoF seems hard coded in cutscenes, and I have yet to find a combination of settings to disable TAA completely without introducing annoying flickering, I did manage to at least reduce it.

I think the game looks decent (in 4K native), and runs far better than Remake which was a stuttery mess, but there are a lot of textures that could do with higher resolution.

These are my engine.ini settings currently:

[ConsoleVariables]
r.SSR.MaxRoughness=0
r.SSR.Quality=1
r.ToneMapper.GrainQuantization=0
r.ToneMapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlur.Max=0
r.MotionBlur.Amount=0
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.Tonemapper.Sharpen=0 - (0-3 sharpen level)
#r.PostProcessAAQuality=0
#r.PostProcessAAQuality=0 - (anti aliasing)
r.TemporalAACurrentFrameWeight=0.35
r.TemporalAAFilterSize=0.2
r.TemporalAASamples=1
r.MipMapLODBias=0 - (blurry/strong TAA use a value of -2 or -1 or weak/light TAA or no TAA use a value of 1 or 2, default is 0)
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100

The textures look on average better than Remake’s default textures but I would definitely love a texture pack like HD Project for Rebirth as well.

Didn’t really notice much motion blur myself but still gonna use those cvars anyway.

If on Nvidia you can use the new DLSS 4 DLL that came with the Cyberpunk update and force profile J to activate the new transformer model for much better image quality/clarity especially in motion. I tried it myself and it does look significantly better honestly.
Last edited by Camellia; Jan 24 @ 1:04am
Originally posted by Camellia:
Originally posted by Pragmatic Tornado:
The textures look on average better than Remake’s default textures but I would definitely love a texture pack like HD Project for Rebirth as well.

Didn’t really notice much motion blur myself but still gonna use those cvars anyway.

If on Nvidia you can use the new DLSS 4 DLL that came with the Cyberpunk update and force profile J to activate the new transformer model for much better image quality/clarity especially in motion.

Can you explain how to do this? Do you use NIVIDIA Geforce Experience to do it?
Originally posted by Camellia:
The textures look on average better than Remake’s default textures but I would definitely love a texture pack like HD Project for Rebirth as well.

Didn’t really notice much motion blur myself but still gonna use those cvars anyway.

If on Nvidia you can use the new DLSS 4 DLL that came with the Cyberpunk update and force profile J to activate the new transformer model for much better image quality/clarity especially in motion.

Agreed, they're definitely a step up from Remake, thankfully. I doubt all those cvar's work, but I know some of them do. Copied a list from another post and made my own tweaks.

I don't use DLSS in FF7R on my desktop, but that could be good on my laptop.
Camellia Jan 24 @ 1:07am 
Originally posted by Samuraiworld:
Originally posted by Camellia:

Can you explain how to do this? Do you use NIVIDIA Geforce Experience to do it?

Check out this Reddit post. The main post has instructions and links to the files needed. https://www.reddit.com/r/nvidia/comments/1i82rp6/comment/m8puwks/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Last edited by Camellia; Jan 24 @ 1:07am
Camellia Jan 24 @ 1:10am 
Originally posted by Pragmatic Tornado:
Originally posted by Camellia:
The textures look on average better than Remake’s default textures but I would definitely love a texture pack like HD Project for Rebirth as well.

Didn’t really notice much motion blur myself but still gonna use those cvars anyway.

If on Nvidia you can use the new DLSS 4 DLL that came with the Cyberpunk update and force profile J to activate the new transformer model for much better image quality/clarity especially in motion.

Agreed, they're definitely a step up from Remake, thankfully. I doubt all those cvar's work, but I know some of them do. Copied a list from another post and made my own tweaks.

I don't use DLSS in FF7R on my desktop, but that could be good on my laptop.

Even if you don’t use upscaling on your desktop you could still utilize DLAA, just a suggestion.
also why do the shadows look super low res until you're like 5 feet away
Sprocket Jan 24 @ 1:22am 
Originally posted by Samuraiworld:
Originally posted by Camellia:

Can you explain how to do this? Do you use NIVIDIA Geforce Experience to do it?

https://www.reddit.com/r/nvidia/comments/1i82rp6/dlss_4_dlls_from_cyberpunk_patch_221/
ru55lee Jan 24 @ 1:54am 
Originally posted by Camellia:
Originally posted by Samuraiworld:

Check out this Reddit post. The main post has instructions and links to the files needed. https://www.reddit.com/r/nvidia/comments/1i82rp6/comment/m8puwks/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Where do you put the downloaded files? In the same folder as ff7rebirth.exe?
Camellia Jan 24 @ 9:25am 
Originally posted by ru55lee:
Originally posted by Camellia:

Where do you put the downloaded files? In the same folder as ff7rebirth.exe?

Search nvngx in your game folder and replace the DLL with the newer one.
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Date Posted: Jan 24 @ 12:32am
Posts: 11