FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Geometry of assets is a joke
Everything is polygonal lol, plates, fruits, cooking pots, valves etc. Its hilarious and it reminds me to ps2 games
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Showing 1-15 of 17 comments
I just took a screenshot of the textures they are abysmal. on ULTRA settings. like wtf. I am refunding. Already almost plat on ps5 was hoping for better graphics. the higher FPS is butter but the graphics are barely better at all, smoke and mirrors. the influencers lie their tails off.
Gonsnakex Jan 23 @ 11:14pm 
Originally posted by MoonKnight066:
I just took a screenshot of the textures they are abysmal. on ULTRA settings. like wtf. I am refunding. Already almost plat on ps5 was hoping for better graphics. the higher FPS is butter but the graphics are barely better at all, smoke and mirrors. the influencers lie their tails off.

Yeah I doubled down thinking the game would look better on pc, but its basically the same, maybe a bit better but in general the game just doesnt look good when you look at details more closely, its like a ps2-ps3 era game when it comes to assets
Frostbeast Jan 23 @ 11:15pm 
I think, its fine. Graphics are not everything. The setting looks good. Thats enough for me.
Geralt Jan 23 @ 11:17pm 
That's why I got it on PC. Modders will fix it.
Gonsnakex Jan 23 @ 11:20pm 
Originally posted by Frostbeast:
I think, its fine. Graphics are not everything. The setting looks good. Thats enough for me.

I understand that graphics are not everything, but there must be certain standards. The remake had this issue as well, all the work went into characters and cutscenes, and they didnt put as much effort into the environments and it creates this weird effect where you feel like you are playing with next gen characters in ps3 enviroments. I honestly would prefer the game to focus less on character rendering and make the enviroments better
Frostbeast Jan 23 @ 11:22pm 
Its the same engine. I take that. A new version and the devolopment time would be even longer :/
Shepherd Jan 23 @ 11:24pm 
I think it's a Japanese thing. In FF14 they will do extreme close ups of very low res objects and it always cracks me up.
this was also the case with FF7Remake
Gonsnakex Jan 23 @ 11:28pm 
Originally posted by Shepherd:
I think it's a Japanese thing. In FF14 they will do extreme close ups of very low res objects and it always cracks me up.

FF16 does not have this issue at all for example, the assets in that game were very high res and detailed. I think it's a problem that this developer team has with unreal engine imo, they don't know how to use it properly
Last edited by Gonsnakex; Jan 23 @ 11:29pm
Daniel Jan 23 @ 11:28pm 
Yeah the assets are super low effort. Not to mention that the same book/poster/news article/writing is often copy pasted dozens of times within the same building.

That’s typical PS2 era bs.
Last edited by Daniel; Jan 23 @ 11:28pm
Frostbeast Jan 23 @ 11:30pm 
Well. Look at FF16. All the working power went in there. Didnt help the game.
Last edited by Frostbeast; Jan 23 @ 11:30pm
Gonsnakex Jan 23 @ 11:31pm 
Originally posted by Frostbeast:
Well. Look at FF16. All the working power went in there. Didnt help the game.

True.
Zhaidel Jan 23 @ 11:36pm 
Originally posted by Gonsnakex:
Everything is polygonal lol, plates, fruits, cooking pots, valves etc. Its hilarious and it reminds me to ps2 games
This is a pretty frequent solution for many games.

Keep in mind, typically, you will not have your eyes particularly drawn to tiny objects among the crowded plethora of rich assets, particularly in this game which is far denser in sheer asset variety than most.

They have to carefully balance what assets are higher quality and more likely to be observed/important than those tucked away that are tiny, in corners, mixed among many other objects, and areas that only get a passing glance.

If they don't you will not have enough VRAM even with a RTX 4090. The fact that Square Enix has artists that have balanced asset design so incredibly well in both Remake and Rebirth, aside from one notorious skybox in Remake when in the wind turbine area looking down, is honestly incredible. I'd even go so far as to think they could very well be argued to have the most competent graphics artists in the entire industry, at least at current.

Or would you rather have the Grand Theft Auto, Horizon, and similar issue where you see a fraction of the assets leaving the world looking highly bland and repetitive in exchange for a few higher quality assets, and even then still not that good?
Gonsnakex Jan 23 @ 11:50pm 
Originally posted by Zhaidel:
Originally posted by Gonsnakex:
Everything is polygonal lol, plates, fruits, cooking pots, valves etc. Its hilarious and it reminds me to ps2 games
This is a pretty frequent solution for many games.

Keep in mind, typically, you will not have your eyes particularly drawn to tiny objects among the crowded plethora of rich assets, particularly in this game which is far denser in sheer asset variety than most.

They have to carefully balance what assets are higher quality and more likely to be observed/important than those tucked away that are tiny, in corners, mixed among many other objects, and areas that only get a passing glance.

If they don't you will not have enough VRAM even with a RTX 4090. The fact that Square Enix has artists that have balanced asset design so incredibly well in both Remake and Rebirth, aside from one notorious skybox in Remake when in the wind turbine area looking down, is honestly incredible. I'd even go so far as to think they could very well be argued to have the most competent graphics artists in the entire industry, at least at current.

Or would you rather have the Grand Theft Auto, Horizon, and similar issue where you see a fraction of the assets leaving the world looking highly bland and repetitive in exchange for a few higher quality assets, and even then still not that good?

My man what the hell are you talking about, those games you mentioned like Horizon, have much better geometry, textures and look better lol. You can do good assets without making them look so bad like in this game

Stop defending things that make no sense
Zhaidel Jan 24 @ 12:06am 
Originally posted by Gonsnakex:
My man what the hell are you talking about, those games you mentioned like Horizon, have much better geometry, textures and look better lol. You can do good assets without making them look so bad like in this game

Stop defending things that make no sense
Congratulations on failing to actually dispute my points. Obviously, you clearly do not understand the subject matter and are just ranting. No one here cares for your "you're wrong because I said so, just because" without evidence or logic to validate your argument.

Your eyes and/or memory fail you. Here is Horizon Forbidden West
https://www.youtube.com/watch?v=BVAf-iIOb3g
Wow, the geometry is much worse in Horizon. Check out the low quality geometry and textures in town at 3:10 and beyond. The lighting and characters are actually cringe to claim they're better than Rebirth's. The textures, aside from the robots and Alloy's, are very unimpressive with them typically looking worse than much of what you find in Rebirth.

Now we don't have gameplay of the PC version widely available with good examples, yet, but lets look at this old PS5 video of Rebirth in Kalm and the Grasslands.
https://www.youtube.com/watch?v=IZGzumO1aug
If we put aside the lighting, and obviously the lower resolution, both of which are vastly improved on PC it already stomps Horizon's video above in town with overwhelmingly richer detailed environments. Even the grasslands do not look as bland, but it is the towns and such that are especially impressive.

You're only whining because:
1.) You have no idea what you are talking about.
2.) You're just trolling.

By all means, refute me on a technical level, too, while you're at it. You can't. You actually had the audacity to chirp Horizon had "much better geometry" before even bothering to double check if you were remembering correctly otherwise you wouldn't have dare claimed so as can be seen why in that video. I'm not going to sit here all day arguing with you. I only dropped in to explain it to the people who are rational and want to understand. I quite literally provided a link of another game that pushed visuals and had to use mesh shaders, and when running without it showed unplayable performance at even the most extreme reduced configurations. Something you can't seem to grasp, much less the more advanced topics in that linked article about how mesh shaders are relevant and not some asinine conspiracy. Insane conspiracy theorists are truly some of the worst people to deal with.
Last edited by Zhaidel; Jan 24 @ 12:08am
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Date Posted: Jan 23 @ 11:07pm
Posts: 17