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I wonder if this is related to the feature where some audio can be played over the DS5 controller's speaker? I'm using one of those to play, but I have its audio devices disabled in Windows and the setting to play some audio over the DS5 disabled in-game.
I wonder if the lower bitrate encoding could be something meant for the DS5 audio that's being incorrectly applied to the wrong channel in the wrong context, because it sounds a LOT like all sound effects are being played over a wii controller, even through my nice headphones.
I've seen a lot of people with 5.1 setups saying that all center speaker audio is fuzzy, so hopefully this gets addressed soon.
My fear is that it made heavy use of the PS5 Dolby Atmos software, but I can't confirm that, so... idk, probably if they modder want they can replace the sounds with the sword of the remake versione
if the modder community wants, they can fix these errors by replacing the sword sounds maybe with those from the Remake version or maybe clean up the audio files or replace them with a correct version from the console ver etc... infinite possibilities...
The pop in, is the LOD system. This game isn't designed for HDD, and even some SSD struggle. You can try changing background detail to ultra to reduce it but as you on HDD it might make it worse.
I don't have alt+tab issue either tbh, I have left the game tabbed 20 out of the 60 hours of my playtime so far and no issues there (in game timer stops if you are in menu and tab out after a while). No idea what this could be!
I'm not saying that Squeenix botched the DS5 controller audio per se, I'm saying that however they implemented it may have resulted in these audio issues. It's a bit unusual for a PC to play audio out of two separate devices without it being set up that way by the user in the operating system, so whatever they had to do to make that work may have left the lower-quality audio intended for fast streaming over Bluetooth or USB playing out of the PC speakers instead. The first game didn't have these issues (at least, not by the time I played it) and it also didn't have the controller audio feature.
Maybe someone with a PS5 and a copy of the game can do some testing and report back but I don't think any of us are dying to go spend $500 on bug testing. I tried to find some non-spoiler, no commentary combat footage on YouTube, but the YouTube audio compression made it hard to tell.
Furthermore, buyers shouldn't have to mod a broken game back up to snuff; Squeenix needs to do better work on their PC ports. They've improved a lot since their earlier titles but they obviously still treat the platform as an afterthought (not even just talking about release bugs; a whole year to bring the game to a platform it was already developed on internally and release bugs is frustrating.)