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The shadows,the lod distance shadow is alrdy losing quality as hes right near it. And his usage is quite off. The game needs optmization still.
Some parts look even ps3/360 level like the textures and shadow cascade and what looks like an almost nonexistent AO.
The cut scenes are 11/10 in both games but in actual game-play its hit and miss depending on the area. The lighting models textures animations are all such varying levels of quailty that it completely undermines the parts of the graphics that are amazing
I noticed that 120hz introduces stutter because CPU isn't enough. I have a 5700x3d.
I noticed some differences as I actually played already on PS5 and these differences are actually very pleasant to me:
- Contrast is better. PS5 version lacked good contrast and colors feels wrong the majority of the time. On PS5 it lacks that HDR punch that is so eye candy. This is better on PC. Still not great as Remake was.
- Pop-in is almost gone. Thank God.
- I think I have new glasses now as the game looks very sharp. This is by far the greatest improve.
- Image smearing caused by TAA is gone. But only while using DLSS. I expect this to fix wispers smearing that PS5 version gave but are not present on Remake. Very ugly and annoying. TAA and TAAU are good if image is still. Not good if high frequency details are present or in movement....... if nvidia then DLSS on
I don't think this game have .ini files open. We will have to wait a FF7rHook type tool to change that furter.