FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Surround sound issues, center channel?
Anyone else having issues with surround sound?

I just started and got to Nibelheim, so small amount of data.

Sound in the cinematics seems about right, but in the two battle scenes so far, it seemed like the center channel was almost or entirely muted while the rest seemed to be mixed correctly.

So, sword swings, impacts, monsters sounds seemed almost muted, maybe only coming in on the non-center channels, just barely.
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Showing 16-23 of 23 comments
Titan Jan 29 @ 12:56pm 
NVidia Drivers haven't been released for Rebirth yet. I'm thinking that's the cause for the Audio issues. For those that have NVidia cards of course.
Atmos only seems to be correct in cutscenes,. My center is fien but the up firign ones are too low in game action and had to spike them ALL the way up and lower height setting in atmos.
sWi7zLe Jan 29 @ 2:40pm 
I'm playing through my Denon AVR-X2500H and it sounds pretty nice to me, apart from the dialogue. I'm pretty sure the centre speaker isn't working so the dialogue is mixed (really badly) into the front speakers. Saying that, when the characters are behind me and chatting, the audio is very clear in the rear speakers!

I've always really struggled to hear dialogue on stereo speakers, so a centre speaker (or an emulated centre speaker on headphones) is essential for me. I really don't want to have to put the subtitles on, I hope someone figures out how to enable the centre speaker, so I can hear what the hell they're saying!

Irritatingly, turning the music/effects volume down doesn't seem to help at all, like the dialogue is mixed in :/

I really can't believe the dialogue doesn't have a separate channel of it's own!
alxtraxxx Jan 31 @ 10:36am 
Center speaker works correct for me using USB Audio 5.1 analog out to Logitech 5.1 setup, only music is often too loud. All channels work fine. But if I stream to living room using steam link (running on Fire TV 4k max, directly connected to my Denon S770H) volumes are even more shuffled and centre is really too low in volume, back speaker not working correctly too. Can not test moonlight as client as it has a bug with FireTV\Android and only outputs 2 channel PCM
Vizery Mar 4 @ 11:58am 
Any easy fix? I'm running audio through an elgato wave xlr using DT 770S and battle sfx and some voices sometimes sound Soo far away. I never had this problem w the remake
Originally posted by Vizery:
Any easy fix? I'm running audio through an elgato wave xlr using DT 770S and battle sfx and some voices sometimes sound Soo far away. I never had this problem w the remake
Sorry, as you are using stereo and not surround I have no idea, I always play with surround. Perhaps try to setup up windows speakers with enhancements like "speaker fill" or similiar and try if there is some settings that makes it better.
Only issue I had with my surround setup was that music stilll was too loud sometimes even I set it to 7/10 in options. And yes, I didnt have those problems with remake too
Reuwsaat Mar 6 @ 12:38pm 
it's still broken on Dolby Atmos, sword swings and impact sound like Cloud is hitting monsters with a wet towel
I had the same issue after updating to Windows 11 and it turned out to be the audio format setting in the sound control panel, which was set to 24bit 192khz. After resetting it to the default 16bit 48khz the center channel came back.
I also checked "disable all enhancements" under the enhancements tab but I don't think that was the issue...still can't hurt to try.

EDIT:
After some testing I found the center is still low in volume with sound sources placed in the environment (voices, instruments, engines, etc). Before resetting the sound format setting the center was completely silent, so it's better but definitely not fixed.

I swear this wasn't the case before in Windows 10. I'm seriously considering going back.
Last edited by nasenkobold; Apr 9 @ 4:23pm
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