FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Camellia 23. Jan. um 11:17
2
Force DLSS 4 Preset K with new transformer model for better image quality/clarity in motion
With the 572.16 WHQL nvidia drivers or newer and nvidia profile inspector you can force the game to use the latest DLSS dll and preset K. You cannot force it through the newest version of the Nvidia App as the game is not officially supported.

Preset K is for use with the new transformer model of DLSS 4.
https://www.techpowerup.com/review/nvidia-dlss-4-transformers-image-quality/

Firstly, you CAN simply use the latest DLSS 310.2.1.0 and either manually replace the one in the gamer files yourself or use DLSS swapper and it will automatically use DLSS tranformer model with Preset K. No need to change anything in NPI it will default to K. This other method I am going to show through Nvidia Profile Inspector I think is a more streamlined process once you learn it, since there is no manual DLSS swap/replace needed.

No DLSS swap needed here. All you need is the latest Nvidia Profile Inspector and I also recommend using this Custom XML file found here for an easier process: https://forums.guru3d.com/threads/i...tsr-and-mods-etc.439761/page-185#post-6300235 -This post will be updated when they make changes

Direct Link to Custom XML: https://pastebin.com/rNKMuCGs

Rename the file to remove the .txt at the end so it's just "CustomSettingNames.xml' without quotations.



How to setup:
First: Install the latest Nvidia drivers: https://www.nvidia.com/en-us/geforce/drivers/

Second: Download and extract the latest version of Nvidia Profile Inspector: https://github.com/Orbmu2k/nvidiaProfileInspector/releases

Third: Take the downloaded CustomSettingNames XML file [pastebin.com] from earlier and place it in the same folder with the Nvidia Profile Inspector executable. REMEMBER TO RENAME IT AND REMOVE THE .TXT IF PRESENT SO THE FILE IS NAMED CustomSettingNames.xml

Like so: https://u.cubeupload.com/DaemonCipher/f7bScreenshot2025020720.png

Fourth: Open Nvidia Profile Inspector and click on the little sun looking icon on the top row to create a new profile for FFVII Rebirth as there isn't one already. Name it whatever but I named it "FINAL FANTASY VII REBIRTH" to match with Remake's profile name.

Fifth: Click the Add Application button on the top row and navigate to the location of the game's executable: "SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\End\Binaries\Win64" and select the game's executable to add it which is "ff7rebirth_.exe".

Sixth: In the new profile you created, under the very first section labelled "DLSS Override", Click on the drop down options for "DLSS - Enable DLL Override" and select "On - DLSS overridden by latest available". Then, open the drop down options for "DLSS - Forced Preset Letter" and select either "K" or "Always use latest".

Should look like this when done: https://u.cubeupload.com/DaemonCipher/Screenshot2025021204.png

VII: Click on "Apply Settings" at the top right in Nvidia Profile Inspector and close, you're all set.

This should work with most if not all games that support DLSS2/3 natively.

To confirm that the game is using the newest DLSS DLL (310.2.1.0) and Preset K, you can enable the DLSS Indicator hud following this guide to enable/disable the setting in windows Registry Editor: https://www.pcgamer.com/nvidia-dlss-indicator/#comment-jump

Alternatively you can use DLSS tweaks to enable or disable the hud.

https://www.nexusmods.com/site/mods/550
Zuletzt bearbeitet von Camellia; 12. Feb. um 4:32
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Beiträge 3145 von 71
looks way to sharp for me, I'm gonna revert the installation
Ursprünglich geschrieben von McStreamy:
I noticed a massive amount of flickering in the treetops with profile J. This is entirely stable in the "old" dlss. Not sure why it happens..

I see this too, it seems to be dependent on distance. DLSS in general changes how the trees look quite a bit. I still see ghosting when dragging the camera in such a way as to have Cloud drag across in front of water and trees. This ghosting is also WAY worse when not using DLSS and is only noticeable if you are looking for it when using any version of DLSS.
Ursprünglich geschrieben von McStreamy:
I noticed a massive amount of flickering in the treetops with profile J. This is entirely stable in the "old" dlss. Not sure why it happens..

The tree shimmer is there regardless but it is definitely more pronounced with the new transformer model here as things in motion on screen are less blurred. It's a trade-off for sure but I think I still prefer the new model.
Zuletzt bearbeitet von Camellia; 24. Jan. um 12:00
Ursprünglich geschrieben von Camellia:
Ursprünglich geschrieben von McStreamy:
I noticed a massive amount of flickering in the treetops with profile J. This is entirely stable in the "old" dlss. Not sure why it happens..

The tree shimmer is there regardless but it is definitely more pronounced with the new transformer model here as things in motion on screen are less blurred. It's a trade-off for sure but I think I still prefer the new model.

Ain't seen a single tree shimmer on normal DLSS =o.
Ursprünglich geschrieben von Kashra Fall:
Ursprünglich geschrieben von Camellia:

The tree shimmer is there regardless but it is definitely more pronounced with the new transformer model here as things in motion on screen are less blurred. It's a trade-off for sure but I think I still prefer the new model.

Ain't seen a single tree shimmer on normal DLSS =o.

It's only kinda there but it's being blurred out.
How do we force profile j?
Ursprünglich geschrieben von nv_fernando:
How do we force profile j?
I’ll tell you what I did, and I think it achieved the same result and it’s super easy. Find “DLSS Swapper” program on GitHub. Download and run it. Download the latest DLSS dll file which I believe will be 3.10.1, it’s very easy to figure out. Then select FF7 Rebirth and change to the latest DLSS update you just downloaded.
I’ve never messed with Nvidia Insoector for DLSS, used to back in the day for SLI profiles. Usually I just manually swap DLSS files, but I couldn’t actually find that file and that program makes it super quick and easy.
Zuletzt bearbeitet von cerealkeller; 24. Jan. um 20:15
Ursprünglich geschrieben von Camellia:
Ursprünglich geschrieben von McStreamy:
I noticed a massive amount of flickering in the treetops with profile J. This is entirely stable in the "old" dlss. Not sure why it happens..

The tree shimmer is there regardless but it is definitely more pronounced with the new transformer model here as things in motion on screen are less blurred. It's a trade-off for sure but I think I still prefer the new model.

For temporal reconstruction stability vs clarity is always a balance, this new model seems to heavily favor clarity. I personally like it a lot, to me this is VERY CLOSE to perfect image quality, like a real-life photo with "infinite resolution". But maybe they can develop other transformer presets in the future to favor stability more.
Zuletzt bearbeitet von Steel; 24. Jan. um 20:26
What to look for in game to notice the differences between ori dlss and dlss 4

I can't tell whats the differences, or maybe I did it wrongly for nvinespector
Ursprünglich geschrieben von thatslifeyo:
IM confused how do you force the profile J after putting it next to the Nvidiaprofile exe
set it to profile G (unused) and then force that one. you might need a special fork of nvidia inspector
Will this work with an RTX 3090? I thought I heard that only 4000 series GPU can run DLSS 4.0
Four sure is has better quality but there is a performance hit, if you are at 60fps and with a good PC you will not notice it but you will get higher GPU temps. Also some weird flickering on trees and hair
I've been playing with DLSS 4 since yesterday and I can confirm it works on other games as well!
Literally just watched Mutahar mention this in a video. Will give this a try, thanks.
Does dlss swapper works?
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Geschrieben am: 23. Jan. um 11:17
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