FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Alduric Jan 23 @ 7:50am
2
Battle camera issue
Do any1 have problem with camera in fights? It just change around while i atack enemies. Its impossible to play.
Originally posted by sajmon:
Originally posted by HoenirVii:
New patch released today and the issue still there :steamfacepalm:
Did you download the mod above or not?
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Showing 31-45 of 62 comments
Alduric Jan 25 @ 12:37pm 
Still no fix.
Originally posted by Alduric:
Still no fix.
Yup, still nothing.
lock on enemy with middle mouse
Toastfy Jan 25 @ 8:59pm 
Square Enix's Customer Support seems to know about the issue so we hopefully can expect a fix in the future but knowing Square Enix it may take a month for them to fix it.

Best advice is to either play with a controller, play with the lock on middle mouse button or play only using the keyboard. Not the best experience but it's better than nothing.
Vorg Jan 26 @ 4:29am 
I don't have a problem with motion sickness but not gonna lie, the constant camera movements is making me feel uneasy. even when you press escape the camera moves around the character, it's like nothing is standing still and it's very nauseating.,
garytc78 Jan 26 @ 4:32am 
please we need a fix.... i also cannot play with this issue
loadest Jan 26 @ 3:47pm 
bump omfg i dont understand why this isnt a bigger issue modders have greatly blessed us with fixing my stuttering i love this game and it feels super fun to play ive been waiting for this port for a year but holy the camera is just spazzzzingg out like crazy whenever im fighting a boss completely unplayable , pls i just want to combo in this game and enjoy dont understand why put out a PC port if it cant even play on PC and still recommends controller heavily .
Turn off Attacked Target Correction (ATC) in the cam settings.

The below description only applies to playing locked-OFF and having Combo Targeting (CT) set to FREE in the Gameplay settings. Setting CT to FIXED will result in some loss of freedom when controlling fast paced characters. The CT setting itself may result in more or less rapid cam movement snaps depending on how you play, experiment with both of these settings:

The game determines the enemy you are attacking by checking your movement input direction (Similar to other character action games such as DMC). The ATC will snap to show you the target you are attacking IF they are off-screen. Because this snap is so fast you will probably still be holding the same direction for movement after the snap has happened. This can potentially result in your already held movement input now pointing to a NEW target, OR just the same target that has now moved off camera again, which it will then snap to because you are now holding the movement input toward the target at this new location instead, resulting in another snap of the camera. Depending on the situation and how enemies are laid out on the battlefield you may be able to snap the camera while holding the same input direction forever if you circumstances allow. Just try to be more conscious of your held movement direction when fighting and switching characters or just turn off ATC or lock on more.
Last edited by AlexanderDaGrt; Jan 26 @ 4:15pm
Alduric Jan 26 @ 6:19pm 
Originally posted by AlexanderDaGrt:
Turn off Attacked Target Correction (ATC) in the cam settings.

The below description only applies to playing locked-OFF and having Combo Targeting (CT) set to FREE in the Gameplay settings. Setting CT to FIXED will result in some loss of freedom when controlling fast paced characters. The CT setting itself may result in more or less rapid cam movement snaps depending on how you play, experiment with both of these settings:

The game determines the enemy you are attacking by checking your movement input direction (Similar to other character action games such as DMC). The ATC will snap to show you the target you are attacking IF they are off-screen. Because this snap is so fast you will probably still be holding the same direction for movement after the snap has happened. This can potentially result in your already held movement input now pointing to a NEW target, OR just the same target that has now moved off camera again, which it will then snap to because you are now holding the movement input toward the target at this new location instead, resulting in another snap of the camera. Depending on the situation and how enemies are laid out on the battlefield you may be able to snap the camera while holding the same input direction forever if you circumstances allow. Just try to be more conscious of your held movement direction when fighting and switching characters or just turn off ATC or lock on more.

Tried, nothing changed.
Originally posted by AlexanderDaGrt:
Turn off Attacked Target Correction (ATC) in the cam settings.

The below description only applies to playing locked-OFF and having Combo Targeting (CT) set to FREE in the Gameplay settings. Setting CT to FIXED will result in some loss of freedom when controlling fast paced characters. The CT setting itself may result in more or less rapid cam movement snaps depending on how you play, experiment with both of these settings:

The game determines the enemy you are attacking by checking your movement input direction (Similar to other character action games such as DMC). The ATC will snap to show you the target you are attacking IF they are off-screen. Because this snap is so fast you will probably still be holding the same direction for movement after the snap has happened. This can potentially result in your already held movement input now pointing to a NEW target, OR just the same target that has now moved off camera again, which it will then snap to because you are now holding the movement input toward the target at this new location instead, resulting in another snap of the camera. Depending on the situation and how enemies are laid out on the battlefield you may be able to snap the camera while holding the same input direction forever if you circumstances allow. Just try to be more conscious of your held movement direction when fighting and switching characters or just turn off ATC or lock on more.
The issue isn't caused by camera correction. The issue is caused by the freeze frame that happens when you hit something. Try hitting a enemy then move your camera right as it connects and you will see what I'm talking about. That's why the bug doesn't happen with Barret and Aerith. Remake has the same thing, but it isn't an issue there so that's where it is a little confusing. I guess mouse movement is either sped up or not paused when a hit connects for the characters that the bug pops up with or something.
Fripposo Jan 26 @ 11:53pm 
i had this on FF7Remake, and never found a fix, only solution i came around was restarting the game..
Hojo1 Jan 27 @ 12:00am 
i have this problem with MOUSE and KEYBOARD , have re-installed the game three times and tested all settings - unable to resolve it. I am unable to play the game due my camera being turned up to the sky or down to the ground every few attacks.

I can reliably replicate the problem when these conditions are met simultaneously.
1. NOT locked on the target
2. Attacks land on enemies
3. Moving the camera with my mouse

This problem is so serious the game is unplayable because the camera spins 180 degrees every few seconds, alot of the time it happens even when locked on.

A fix must be released through devs or modding...
Originally posted by Hojo1:
i have this problem with MOUSE and KEYBOARD , have re-installed the game three times and tested all settings - unable to resolve it. I am unable to play the game due my camera being turned up to the sky or down to the ground every few attacks.

I can reliably replicate the problem when these conditions are met simultaneously.
1. NOT locked on the target
2. Attacks land on enemies
3. Moving the camera with my mouse

This problem is so serious the game is unplayable because the camera spins 180 degrees every few seconds, alot of the time it happens even when locked on.

A fix must be released through devs or modding...
Yup, you're 100% correct. We just gotta wait for a mod or a fix by the devs.
Originally posted by DOWNLOADFF7REBIRTHNOW:
Originally posted by AlexanderDaGrt:
Turn off Attacked Target Correction (ATC) in the cam settings.

The below description only applies to playing locked-OFF and having Combo Targeting (CT) set to FREE in the Gameplay settings. Setting CT to FIXED will result in some loss of freedom when controlling fast paced characters. The CT setting itself may result in more or less rapid cam movement snaps depending on how you play, experiment with both of these settings:

The game determines the enemy you are attacking by checking your movement input direction (Similar to other character action games such as DMC). The ATC will snap to show you the target you are attacking IF they are off-screen. Because this snap is so fast you will probably still be holding the same direction for movement after the snap has happened. This can potentially result in your already held movement input now pointing to a NEW target, OR just the same target that has now moved off camera again, which it will then snap to because you are now holding the movement input toward the target at this new location instead, resulting in another snap of the camera. Depending on the situation and how enemies are laid out on the battlefield you may be able to snap the camera while holding the same input direction forever if you circumstances allow. Just try to be more conscious of your held movement direction when fighting and switching characters or just turn off ATC or lock on more.
The issue isn't caused by camera correction. The issue is caused by the freeze frame that happens when you hit something. Try hitting a enemy then move your camera right as it connects and you will see what I'm talking about. That's why the bug doesn't happen with Barret and Aerith. Remake has the same thing, but it isn't an issue there so that's where it is a little confusing. I guess mouse movement is either sped up or not paused when a hit connects for the characters that the bug pops up with or something.

I see the issue now. I cannot replicate this in the slightest with a controller, but as soon as I used a mouse and rotated the camera DURING hitstop it happened immediately. However, when playing locked on with M+KB I cannot get to happen which makes sense because you don't have camera control when locked on. Only options for now are playing exclusively locked on or using a controller.
Hekutaa Jan 27 @ 1:39pm 
Waiting for a patch... it feels unplayable with this camera issue...
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Date Posted: Jan 23 @ 7:50am
Posts: 62