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Laporkan kesalahan penerjemahan
https://store.steampowered.com/app/993090/Lossless_Scaling/
My 4060 is 45w, mind you
Playing on an external monitor at 1440p with dlss and dynamic res 50-100. Most settings at high but some med-low. Looks Okay-ish
For the most part 60fps and above but there's huge drops, especially during cutscenes when it's loading the next scene. Haven't played so long but during actual gameplay during the first area/town it dropped to 48-49fps
I'm on a 4060 Laptop, and I'm on high, 1080p, minimum resolution 66%, and dlss on (it's weird in this game) but I seem to be getting pretty much locked 60 so far.
FSR is actually bad. The game offers Unreal Engine stock solution: TAAU. And it's actually better than FSR2 (still not good enough...). Framegen is a tech that doen't make sense for something that isn't running beyond great already.
Framegen is a tech that will be usefull for people with 1000Hz display with games running at 200+ fps. Framegen shines in that situation. When at 60Hz framegen is just a duck.
Edit: Bilinear scalling is actually better than FSR2. I was amazed when I tested... Maybe FSR4 will do something right.
Exactly. And not everyone can have a RTX 4xxx graphic card. Hundreds of thousands of players around the world don´t have it, and wanted to use FSR and Frame Generation on the game. I guess we will have to rely on the Legendary Modders again, because Port Devs are lacking.
The only good thing from the short time I played this game is that image quality seems to be good with DLSS, compare to ps5 but I didn't saw enough of the game to confirm it. But clearly this game need a lot of fixes and the lack of FSR and XESS is really not acceptable when the game allows you to use DLSS.