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That is why.
Cant wait to see the bait posts after launch saying "use -dx11 to fix stutters" when the game does not come or ship with the dx11 rhi.
DirectX12 ultimate (last version) require a RTX, which is why the minmal gpu config is a 2060, it says "RTX series required".
They made sure it runs on the steam deck because the deck is popular
Nvidia are trying to make their older cards obsolete to make you buy a new GPU and they do that through drivers, there is no real reason a 1080ti can't run this game, it's just nvidia being money grabbers like always
There's a reason, GTX doesn't support the "mesh shaders" of the game, RTX support them.
It's not like RTX 2XXX are new, first RTX (2070) was released in 2018, 6 years ago.
Add the "-dx11" or "-d3d11" or "-force-d3d11" parameter (without quotation marks) to the game's Launch Options within the Steam Library game properties window.
UE4 is perfectly compatible with classic shaders, it's a clear choice on SE's part not to have activated them, just as it's not at all random that they should focus solely on nvidia hardware in their recommendations and supported technologies, when the original support, the PS5, runs on an AMD APU.
The 5000 series is out soon and the prices will be reasonable. If you could afford a 1080 TI 8 years ago, you can afford a new 5000 series COMPLETE upgrade.
In other news, while some reviewers couldn't launch the game with a GTX 1080ti, others at GamerGen managed to launch it with a GTX 980 and it runs, at 30fps in 1080p...
What's interesting is that it's highly likely that not all dx12 extensions are supported by the GTX 980, and that the game has forced DX11 compatibility.
https://gamergen.com/tests/test-final-fantasy-vii-rebirth-une-renaissance-sur-pc-impressions-verdict-note-plus-moins-338526-2