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Well now I'm not thinking of buying it.
This. It's funny how folks have walked around NVIDIA gatekeeping frame generation behind 40 series cards and later. Keeps my 3080's mileage to go quite long.
You still need to use garbage anti-anti aliasing method TAA instead of native FSR.
I get what you're saying if your PC isnt so good. but this is why you got Monster Hunter Wilds coming out with frame generation at 30 fps in the recommended requirements coming out, coz people are okay with it. even though the technology they are using is using it below what NVidia and AMD recommend, 60 fps.
I wish it could just exist as a feature, but i'm just letting you know you guys normalise it and thats why it's normalised now. But to see it not in a game, good... but it still has TAA forced on so it's still going to be ♥♥♥♥♥♥♥ blurry mess.
It is annoying but the reality is that rasterization is close to its limit and most improvement on that front will come from bigger size chips and higher energy consumption.
Upscalling is a pretty good compromise and it doesn't have the heavy drawbacks of frame generation.