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Αναφορά προβλήματος μετάφρασης
Set gsync to work in both windowed and fullscreen in the nvidia control panel.
It has eventually reached that point again where it's having stutters that seem to be behaving like a Vram leak.
But here's the real head-scratcher.
I decided to boot up FF7 Remake now that Rebirth has built back up to being a stuttering mess again.
Remake is also a stuttering mess now.
The time I've put into Rebirth in the past 48 hours trying to create this possible Vram leak issue has transferred to Remake without ever playing remake during the testing period.
I tested several other games that are all silky smooth at the same time that I tested Remake.
Dragon's Dogma II, Monster Hunter World/iceborne, GTA V, and more.
They're unaffected by this issue.
Restarted my PC, both Remake and Rebirth are back to being perfectly smooth.
Anyone more knowledgeable than me able to shine a light on what could possibly be causing this?
I thought a Vram leak in a game resets when you quit the game and reboot it?
This problem persists even after full game restarts, it only goes away on a full PC restart.
My system ram and Vram are barely being used and the problem is happening.
Temperatures etc. are all fine too.
Seems to be problems specific to RTX 50 series and this game, maybe some incompatibility with GDDR7 ?
Restarting the PC is actually the only fix to play 1 hour with almost no stutters.
Intel 11400f
RTX 4060ti 8gb
16gb DDR4 RAM @3200mhz
WD Black SN770 nvme (Rebirth installed on this).
I can replicate the issue, but takes much longer because of the lower resolution and lower settings to be able to get a good framerate.
Simply restarting the game fully resets the issue on this 4060ti build.
So the 4060ti is behaving exactly as a ram leak should.
For some reason, that does not work on the 5090 build, requires a full PC restart to reset the issue.
So as someone earlier mentioned, possibly a GDDR7 problem?
It could be making the ram leak on the 5090 behave a little different, and is not able to wipe the leak from a game restart?
The only thing with that is, I would figure a permanent leak like that would affect all games till it is reset, but it only afffects FF7 Rebirth and also for some reason FF7 Remake and none of my other games.
I did some testing where I built up the stutter over time by playing Rebirth and only Rebirth.
Then exited the game, and tested it on a bunch of other games.
Only Rebirth and Remake retain the stuttering from building it up.
Weirdly using Rebirth to start the stuttering, carries it over into Remake.
A PC restart removes all stuttering from both games till it builds up again.
If you have it turned on in your BIOs i'd highly recommend trying that fix.
Game runs perfectly now for me after so much troubleshooting.
Since getting a 5080, even on the menu screen there are small microstutters. Is that part of what you experienced before turning off REBAR?
It could do pretty large stutters opening menus, but never navigating menus.
The problematic stutters from ReBar were the cutscene stutters and there was another type of stutter it created that behaved like a RAM leak.
That stutter would eventually even make just roaming around stutter more and more over time.
Disabling ReBar even totally stopped traversal stutter for me when crossing mesh lines on maps, wasn't expecting that one considering that's an unreal engine 4 issue.
Basically the only stutter that exists for me now is when there's a game update or GPU driver update and you have to rebuild the shader cache.
But even then, the shader cache stutters are one and done, and not really rough stutters.
A lot of the time the shader cache stutters are barely noticeable.