FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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A bit of info for rtx 5090 users having issues, this might work for some people
I've finally found a way to not sacrifice all the good settings in game.

All settings maxed out at 3840 x 2160 on a 120hz TV, with a slight caveat.

Used the in game fps 60 cap, then set another fps cap in rivatuner at 121.

Force vsync in the nvidia app and turn on smooth motion in the nvidia app.

Smooth motion is x2 framegen, and from a lot of testing, is way better than lossless scaling at x2, way less artifacts.

The reason for setting rivatuner to 121 is because when you turn on smooth motion, it automatically lowers your fps to 4-5 less than your max fps.

I initially set rivatuner to 116, but smooth motions was applying it to the 116 and dropping it to 112.

116 is ideal at 120hz for gsync and vrr.

I've just finished many hours of testing this, and seems to not fall victim to the possible Vram leak, so performance stays solid for hours.

This has totally eliminated the extreme in game stuttering when setting "background model detail" to anything above medium.
Now running at Ultra, no more annoying pop in!

It has also drastically reduced cutscene stutters, and the severity of a lot of them.
Unfortunately it hasn't removed them completely though.

I'm very sensitive to input lag and motion issues, and using smooth motion in this way has made it very difficult for even me to be able to really notice any input lag, and what artifacting there is, you really have to look for it, i've found it doesn't bother me in game at all.

I have over 100 hours in FF7 Rebirth on steam so far and 2/3 of it has been troubleshooting, so really hope my efforts working this out works for some people.

Ryzen 9800x3d
rtx 5090 fe
64gb corsair vengeance ram @6000mhz
Corsair MP700 pro SE nvme (FF7 installed on this one)
Nvidia driver 572.60
Τελευταία επεξεργασία από Octopus Crime; 28 Φεβ, 4:04
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This will also require setting VRR in game, and using a VRR/gsync monitor or TV.

Set gsync to work in both windowed and fullscreen in the nvidia control panel.
OK, I've kept my PC running for 48 hours now, returning to Rebirth every so often and adding more play time without a PC restart.

It has eventually reached that point again where it's having stutters that seem to be behaving like a Vram leak.

But here's the real head-scratcher.

I decided to boot up FF7 Remake now that Rebirth has built back up to being a stuttering mess again.

Remake is also a stuttering mess now.

The time I've put into Rebirth in the past 48 hours trying to create this possible Vram leak issue has transferred to Remake without ever playing remake during the testing period.

I tested several other games that are all silky smooth at the same time that I tested Remake.

Dragon's Dogma II, Monster Hunter World/iceborne, GTA V, and more.

They're unaffected by this issue.

Restarted my PC, both Remake and Rebirth are back to being perfectly smooth.

Anyone more knowledgeable than me able to shine a light on what could possibly be causing this?

I thought a Vram leak in a game resets when you quit the game and reboot it?

This problem persists even after full game restarts, it only goes away on a full PC restart.

My system ram and Vram are barely being used and the problem is happening.

Temperatures etc. are all fine too.
Τελευταία επεξεργασία από Octopus Crime; 1 Μαρ, 0:02
stutters happening on a setup like this is a black pill 💀
Got the same problem. 9800x3d + 5090 stutters like hell after about 10-15 mins until reboot pc (Already tried every trick in the book to no avail) Without restarting pc, Monster hunter wilds still run silky smooth. Try with another pc with 7800x3d + 4090 and the problem doesn't exist and game is pretty smooth.

Seems to be problems specific to RTX 50 series and this game, maybe some incompatibility with GDDR7 ?
I thought I was going crazy my 5080/9800x3d stutters like crazy
I've personally accepted the game for what it is, I'm near the end and of the game and it won't be patched soon enough. This game is broken on RTX 5000 for some reason and I'm done searching the issue because only the devs can do something here.
Restarting the PC is actually the only fix to play 1 hour with almost no stutters.
Τελευταία επεξεργασία από YIAZ-M; 1 Μαρ, 13:15
Αναρτήθηκε αρχικά από Past_Reflection:
I thought I was going crazy my 5080/9800x3d stutters like crazy
Report this bug towards Square Enix support
I dont think its just a 5000 series issue, I had about the same level of stutters using a 6950 xt and a 5080
Αναρτήθηκε αρχικά από 8-Bit Ears:
I dont think its just a 5000 series issue, I had about the same level of stutters using a 6950 xt and a 5080
I've just got done with testing a rig with:

Intel 11400f
RTX 4060ti 8gb
16gb DDR4 RAM @3200mhz
WD Black SN770 nvme (Rebirth installed on this).

I can replicate the issue, but takes much longer because of the lower resolution and lower settings to be able to get a good framerate.

Simply restarting the game fully resets the issue on this 4060ti build.

So the 4060ti is behaving exactly as a ram leak should.

For some reason, that does not work on the 5090 build, requires a full PC restart to reset the issue.

So as someone earlier mentioned, possibly a GDDR7 problem?

It could be making the ram leak on the 5090 behave a little different, and is not able to wipe the leak from a game restart?

The only thing with that is, I would figure a permanent leak like that would affect all games till it is reset, but it only afffects FF7 Rebirth and also for some reason FF7 Remake and none of my other games.

I did some testing where I built up the stutter over time by playing Rebirth and only Rebirth.

Then exited the game, and tested it on a bunch of other games.

Only Rebirth and Remake retain the stuttering from building it up.

Weirdly using Rebirth to start the stuttering, carries it over into Remake.

A PC restart removes all stuttering from both games till it builds up again.
Τελευταία επεξεργασία από Octopus Crime; 1 Μαρ, 16:47
Loading save games on the 4060ti build also partially fixes the issue, but not completely.
7950x3d + 5090fe here, stuttering like hell even with the last update.
you didn't hear? 50 series went back in time with graphics driver back to stone ages. It used to be that AMD was cursed with having bad drivers, now nvidia 50 users get to experience some of that themselves.
Τελευταία επεξεργασία από tpowl1400; 14 Μαρ, 4:04
Αναρτήθηκε αρχικά από Al Super Gay:
7950x3d + 5090fe here, stuttering like hell even with the last update.
The turning off ReBar via BIOs fix worked for myself, and many other 5,000 series owners.

If you have it turned on in your BIOs i'd highly recommend trying that fix.

Game runs perfectly now for me after so much troubleshooting.
Τελευταία επεξεργασία από Octopus Crime; 14 Μαρ, 4:04
@optimus - I had a 4080 and besides shader comp stutters, the game overall ran smoothly and my frame time graph was flat.

Since getting a 5080, even on the menu screen there are small microstutters. Is that part of what you experienced before turning off REBAR?
Αναρτήθηκε αρχικά από DMA99:
@optimus - I had a 4080 and besides shader comp stutters, the game overall ran smoothly and my frame time graph was flat.

Since getting a 5080, even on the menu screen there are small microstutters. Is that part of what you experienced before turning off REBAR?
The ReBar stutters for me had a few different kinds in different places.

It could do pretty large stutters opening menus, but never navigating menus.

The problematic stutters from ReBar were the cutscene stutters and there was another type of stutter it created that behaved like a RAM leak.

That stutter would eventually even make just roaming around stutter more and more over time.

Disabling ReBar even totally stopped traversal stutter for me when crossing mesh lines on maps, wasn't expecting that one considering that's an unreal engine 4 issue.

Basically the only stutter that exists for me now is when there's a game update or GPU driver update and you have to rebuild the shader cache.

But even then, the shader cache stutters are one and done, and not really rough stutters.

A lot of the time the shader cache stutters are barely noticeable.
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