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What's more incredible to me is that they stretched out a game from 1997 into 2 massive parts and separate full priced games with confusing AF titles, but yeah
I think overall it was decent, but nothing amazing. The nostalgia hits hard if you were a big fan.
Okay then.
If you are curious how a game like that gets expanded so much the old PS1 game has no voice acting so line delivery even if it were 1:1 verbatim would be like 10-20x faster than voice acting, depending on reading speed. The original also has minimal cutscenes and basically non-CG scenes have characters either standing there or shaking shoulder/box arms due to technological limitations.
Further, written dialog in such games is actually shortened to much more brief phrasings and nowhere near as fleshed out as spoken dialog.
Various character scenes, new segments, and general character/story were expanded in the Remake trilogy, too. The original game leaves most of the party severely underdeveloped in the original like Tifa and Barret, focusing almost exclusively on Cloud and Aerith.
I do recommend the first game "if" you liked the characters/story enough.
The first game still has good combat but it is definitely nowhere near as polished or action oriented as Rebirth. The first game focuses on Cloud, Aerith, Tifa, and Barret. Red XIII shows up at the very end for a brief period. Yuffie only shows up in her own DLC segment (which is highly praised by people) and sets up her arc and events just a bit before she meets up with your party and why she is doing all this. If you enjoy those particular characters or the story in general then you will get plenty out of it. If you thought it was only okay then I would not, at this point, and just wait for episode 3.
Hmm will definitely consider that then
The story told in that part is better, the combat is much more enjoyable, and the progression system is richer. Somehow the exploration is even better. Sometimes less is more, and more is watered down. The busy work in the second installment. Detracts from the storytelling to put it bluntly. Not that the storytelling isn't reliant upon ridiculous contrivances.
Also, the 64 games had worse textures rendering, variety and filtering than the PS1, which made characters and decors looking like blurry fluorescent smeared repetitive ♥♥♥♥. Not even talking about the waste of designing a 64 bit able system to make it...process 32 bits calculations.
Still working with cartridges. A more powerful hardware that ends up with worse looking games with lower polygons count, low framerate and no ability to process the pre-rendered environments that made the PS1 punch higher than it should. Geniuses, really. The PS1 is when we began to talk about photorealism in video games, it was beyond the reach of the 64.
The Saturn was the pixel art king, which would be fine if not for the time it released.
FF7 literally used giant triangles, everything was either pre-rendered or made out of giant pink triangles. lol
To the original post, though: I honestly find the moment-to-moment combat a bit tighter made in the original. Fewer enemies that are just waiting around for them to do the thing to hurt them (looking at you Cactuars and Sandfish...) and overall it just felt... I dunno, more controlled in a way? It's hard to put into words. Rebirth has a lot of things I do like gameplay-wise, though.
Story? I'd recommend playing Remake for the story alone, but honestly, weirdly enough, you almost don't have to have played it as I've gone into Rebirth? I'd still definitely recommend giving it a go. It's like half as long, maybe even shorter depending on how much time you spend doing open world stuff in Rebirth.