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You are completely wrong.
you have to use a third party app like d3doverrider if you want to force triple buffering in DX games.
You are completely wrong about him being completely wrong.
Later Source games have their own built-in TB available right in the game options, so it's a non-issue for them.
To answer OP's question... yes, leave them both on if you're going to use Vsync. Just enable it globally and forget it. It won't hurt anything by having it on, and is beneficial in the games that do support it.
I'm honestly curious as to why that is, now that I've gotten to thinking about it. The effect is certainly not in my mind, and it's not typical for double-buffered Vsync.
That's why I say I can't be sure if it's really "true" TB, or something else entirely. I suppose I've never really tested it with and without, since I always just set TB on globally and forget it, so I really have no basis for comparison. Guess I've never really given much thought as to what games it's actually affecting.
also some games in general may not always go right from 60 fps to 30 fps on the framerate counter even with no triple buffering.