Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These first two are from the first turret standoff. One when Alyx says that she will reprogram the turrets and the other one of said turret firing at me.
http://steamcommunity.com/sharedfiles/filedetails/?id=505165522
http://steamcommunity.com/sharedfiles/filedetails/?id=505166116
This is a screenshot from the second part, where you earn the achievement Warden Freeman.
http://steamcommunity.com/sharedfiles/filedetails/?id=505166528
I retested this part to provide a way to reproduce.
map : d2_prison_07 (start of it)
Advance in direction of the grid and the control room.
Trigger : coming to another control room blabla
Don't advance enough to trigger the grid closure.
right strafe you see the soldier.
You kill the soldier, the other come. it may or may not trigger the second message "my guess... reprograming sentries".
Grid is still open.
Quicly go back to d2_prison_06
Then return to d2_prison_07
Enjoy bugged SG!
This bug can happen with ppl low on health and nervous, they advance per milimeter, they search for ennemies and are prudent. once the ennemy killed, they are low and health and go back to 06 triggering the bug.
Did you do that ?
moving the grid closure trigger may be a solution
Fortunately, (And, after dying and restarting a lot of times) I could pass both parts and the turrets that I got in the teleport part did not mark me as hostile. So, yay for me! :D
Anyway, thanks a lot for your answer, Freeman.
Have any idea if this is also on the original HL2?
Also, thank you for this great version of Half-Life 2. I enjoyed it a lot. You've done an amazing work. After this, can't wait to see what you have for the future!
First fight using 2 "friendly" turrets : they mark me as hostile, but I could win this one
Second fight, there are 3 of them, but it's getting harder, as they still mark me as hostile and there are more ennemies :(
Any idea to fix the bug on my saved game ?
Filip, you talked about fixing this bug in the next patch, could you achieve this ?
BTW, thanks a lot for your work ;)
There will be no updates for now since we are updating the engine.
Previous made models and skins will work just fine.
However I still have a launcher issue, if I have any rnds for the launcher during transport to Dr. Kleiner's lab the laser guidance system disappears. I don't touch the launcher till GS#7 so it was a shock.