Nuclear Nightmare
Bug when starting the game with reinforce mode enabled
LoginId:e1216cb54e94949364ab0f80d5e485e1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
NuclearNightmare_Win64_Shipping
kernel32
ntdll
< >
Showing 1-5 of 5 comments
Fat Tony Nov 13, 2024 @ 11:20am 
Ayyy tone I paid for 64-bit address space, i'm gonna use it.

You can look for the unity crash dump and zip it up and give it to the dev. Reporting from the crash menu is only going to send it to unity, I think.
Fire_Mushroom_ Nov 13, 2024 @ 11:44am 
Originally posted by Fat Tony:
Ayyy tone I paid for 64-bit address space, i'm gonna use it.

You can look for the unity crash dump and zip it up and give it to the dev. Reporting from the crash menu is only going to send it to unity, I think.

I believe the reason for the bug is something else. Because I started with reinforce mode turned on and it worked normally. It can be a combination of linked options.
Fire_Mushroom_ Nov 13, 2024 @ 11:45am 
Originally posted by Fat Tony:
Ayyy tone I paid for 64-bit address space, i'm gonna use it.

You can look for the unity crash dump and zip it up and give it to the dev. Reporting from the crash menu is only going to send it to unity, I think.

strange, this time the option to send a bug report was not active.
Fat Tony Nov 13, 2024 @ 12:46pm 
Originally posted by Fire_Mushroom:
Originally posted by Fat Tony:
Ayyy tone I paid for 64-bit address space, i'm gonna use it.

You can look for the unity crash dump and zip it up and give it to the dev. Reporting from the crash menu is only going to send it to unity, I think.

I believe the reason for the bug is something else. Because I started with reinforce mode turned on and it worked normally. It can be a combination of linked options.

It's a joke. I genuinely laugh when I see odd address errors and this one is my favorite at the moment. I've seen 32-bit addressed issues like this and seeing all those F's is just hilarious. Just don't use the revive feature as it's active sabotage on your lobby IMO when it works correctly. Items don't respawn, that should be enough said about the issues.

You don't want to use the Unity window to report the crash. That send it to unity. If you like the game take the time to go to the appdata folder of the game and email him the dump, or use discord if you are a loser who enables that ecosystem
Fire_Mushroom_ Nov 13, 2024 @ 10:48pm 
Originally posted by Fat Tony:
Originally posted by Fire_Mushroom:

I believe the reason for the bug is something else. Because I started with reinforce mode turned on and it worked normally. It can be a combination of linked options.

It's a joke. I genuinely laugh when I see odd address errors and this one is my favorite at the moment. I've seen 32-bit addressed issues like this and seeing all those F's is just hilarious. Just don't use the revive feature as it's active sabotage on your lobby IMO when it works correctly. Items don't respawn, that should be enough said about the issues.

You don't want to use the Unity window to report the crash. That send it to unity. If you like the game take the time to go to the appdata folder of the game and email him the dump, or use discord if you are a loser who enables that ecosystem

this game developed in Unreal?
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 13, 2024 @ 11:01am
Posts: 5