Nuclear Nightmare
Fella Nov 30, 2024 @ 7:38am
Gameplay Suggestions
So far I have been really enjoying this game with my friends, and we think it has potential to become one of the greater team-based extraction games akin to lethal company.

As I'm sure the developer is aware of, the game does need polish but some minor additions I believe could give the game that extra boost in being great.

1.) Codex
Being able to read about equipment and how they work in the menu would go a long way in alleviating frustration on the side of the player. I understand the logic in "experiment until you find out how it works" methods of learning, but if we're supposed to be military or a government deployed unit, I think us having knowledge on how to use equipment won't break immersion and make our deaths feel a little less unfair. (We have yet to grasp how the motion tracker is supposed to function)

2.) Inventory and Ammo
Even 4 extra item slots in the map menu would go a long way in letting the player feel more prepared. In addition to that, I think it would be great if we could share ammo that we've collected. Its frustrating and illogical that we can't.

3.) Skidoo Fuel
For the love of god just let us see how much fuel is in the Skidoo by looking at the dashboard or by sitting in the driver's seat lol
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Showing 1-8 of 8 comments
Fella Nov 30, 2024 @ 8:04am 
Edit: I did testing on my own and see how the beeper works. It seems to be buggy in multiplayer but works in singleplayer. At the very least while we were playing together the beeper wouldn't trigger when an enemy was near.

If the beeper is still triggered by the body of a creature you killed, is it still alive? I tried burning it with a flamethrower and saw no change in the model or beeping.
Carricx Nov 30, 2024 @ 8:06am 
The fuel level actually IS visible on the dashboard
Fella Nov 30, 2024 @ 8:28am 
Originally posted by Carricx:
The fuel level actually IS visible on the dashboard

Really? I have my textures set to low because the resolution of textures are really low anyway so I didn't think it would affect anything. I will open the game again right now to see if that is my problem.
Fella Nov 30, 2024 @ 8:32am 
Originally posted by Carricx:
The fuel level actually IS visible on the dashboard

I checked and either it's bugged on my client or the fuel gauge really isn't working. Im certain it isn't a feature yet. I sat on a Skidoo and idled until it ran out of gas. Nothing on the dashboard changed.
Fella Nov 30, 2024 @ 8:39am 
Originally posted by Carricx:
The fuel level actually IS visible on the dashboard

Screenshot [imgur.com]

This is what my dashboard looks like. Nothing changes or updates on the dashboard based on fuel level.
Last edited by Fella; Nov 30, 2024 @ 8:41am
Δsh Nov 30, 2024 @ 8:48am 
Originally posted by Fella:
Originally posted by Carricx:
The fuel level actually IS visible on the dashboard

Screenshot [imgur.com]

This is what my dashboard looks like. Nothing changes or updates on the dashboard based on fuel level.

yeah your game is bugged theres supposed to be little red lines for the meters and fuel is right gauge top meter

not against also adding a little UI element to the HUD though.
Fella Nov 30, 2024 @ 8:56am 
Originally posted by Δsh:
Originally posted by Fella:

Screenshot [imgur.com]

This is what my dashboard looks like. Nothing changes or updates on the dashboard based on fuel level.

yeah your game is bugged theres supposed to be little red lines for the meters and fuel is right gauge top meter

not against also adding a little UI element to the HUD though.

Aaaah thats too bad, this whole time I thought the game was missing the feature. Thanks for letting me know! I'll validate my files and if that doesn't fix it, I'll reinstall
Fella Nov 30, 2024 @ 10:44am 
Originally posted by Δsh:
Originally posted by Fella:

Screenshot [imgur.com]

This is what my dashboard looks like. Nothing changes or updates on the dashboard based on fuel level.

yeah your game is bugged theres supposed to be little red lines for the meters and fuel is right gauge top meter

not against also adding a little UI element to the HUD though.

I figured out what the problem was. The LOD settings with the Skidoos aren't properly configured and graphics setting "view distance quality" removes all of the dynamic dashboard elements if set to anything below "High", regardless of the players distance from the Skidoo
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Date Posted: Nov 30, 2024 @ 7:38am
Posts: 8