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And preferably fix current perk tree, it is trash. make it like normal Project Zomboid does it - if you want to have GOOD PERKS (+), you gotta select some BAD PERKS (-) to have total of 0 points. For example there is a list of perks, you get points (levels) by playing, nightvision goggles would be +10 points, i need to select something to counter so I pick slower healing (-5) and poor hearing (-5) so sum is 0.
I would like to hear characters speak and mumble in panic and scream when they are dying, this far heard nothing from them. Even if speak is incoherent and not understandable like Pyro's from Team Fortress series.
Flamethrower should be buffed, would like to see following changes personally
1) boosted damage OR
2) scaring enemies away (true death for them)
Flamer should be essential to fend off attackers. If monster dies inside (where players wont lose warmth), only flamers ensure that monster truly dies. If monster dies outside, it freezes to death normally.
Melee weapons should work on monsters, if pickaxe (why no axes around?) oneshots players, it should harm monsters for the risk of getting so close. currently it is like a wet towel slap on them.
Pickaxe damage to monsters, i think is null, dunno even if hurts them, anyway breaking doors with the pickaxe is too easy, maybe a "force door" mechanic would be nice to be included, at least for the non-glass doors, as i think some "enter code" mechanic for code secured doors would be nice to enhance the exploration and gameplay.
For underground silo, dunno if already have plans to be expanded, but increase somehow the size of the underground part would be nice to increase the exploration on there and the atmosphere, as modder/mapper myself i really enjoy making bunkers and underground facilities, so i think it would be a nice addition.
About firearms, as i said the projectiles are too slow, the shotgun in particular has a really friendly fire ratio due the weird dispersion it has, not even standing without moving it seems to shot correctly, and it has too much dispersion at close distance, the 7mm rifle is really hard to use due the aiming itself and the FPS drops while aiming, the 38 special revolver should have a damage rebalance i think. Dunno if there is anyway to drop ammo, but didn't find the way and i think should be possible to share ammo with others.
Walkie-talkies, maybe could have a battery life like the flashlights and be a bit easier to find, but also a way to recharge it at some places and with spare batteries (which could be pick as the ammo and not occupy item slots).
I think someone already mentioned it, but would be nice that the perks have a possitive/negative points systems, where you can personalize your character with the possitive perks you want in exchange of adding yourself negative traits, apart of being able to gain perks in-game with the Cola machine.