Nuclear Nightmare
Chakal16 Nov 30, 2024 @ 6:01am
Suggestions maybe
First of all, i've enjoyed what i played with my friends, a good atmosphere with the right feeling, nice scary and funny moments, a good amount of objectives to do (at the moment), overall is fun to play and i think have the potential to improve greatly.

I guess the movement style of the characters is intentional to be somehow clunky and the "gunplay" use of weapons too, but in my opinion would be a bit more enjoyable the use of guns if it was a bit more FPS style, not too much, but enough for being able aim correctly with each gun, something i noticed too is the projectiles are too slow, the creatures are so fast and the projectiles too slow it becomes really hard to hit something even at close distance, so i think at least the projectiles speed could be increased.

I noticed there are a good amount of bottles at every site dunno if is intented to be used at some point as molotov cocktails, but the molotov cocktails could be a nice addition as new weapon.

Freezing effects, maybe could be a good addition to add a severe freezing effect on the player view if you walk during a long period of time inside a snow storm and your temperature get's low, plus the possibility to "clean" that snow from the face.

The light sticks, dunno if i'm using correctly, but at least for me doesn't work if you throw them, which i guess should work somehow as the flare, when you use that green light stick if you throw it at the ground it should illuminate.

For new melee weapons, axes and shovels could be a good addition, as for maybe other kind of firearms, the possibility to attatch the flashlight with tape or something into the weapon.
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Showing 1-4 of 4 comments
Robonos Nov 30, 2024 @ 7:38am 
Nice ideas with the glowsticks, molotovs, melee weps, freezing effects. About the gunplay, it is indeed intended and it gets some getting used to but it makes the game feel much much scarier and better, you are playing in first person but the animations are tied to your third person movement if that makes sense, basically you have a camera attached to the player model which can be confusing for new players, also bullets do seem to be somewhat slow, i agree that should be worked upon.
123 Nov 30, 2024 @ 11:31pm 
i like the idea to be able to mod guns it would help clearing dark buildings
Voldo Dec 1, 2024 @ 3:34am 
weapons feel a bit off. aiming is hard, despite the fact chars wear heavy winter outfits and it is bloody cold, i would like to have not wobbly crosshair. Maybe with perks?

And preferably fix current perk tree, it is trash. make it like normal Project Zomboid does it - if you want to have GOOD PERKS (+), you gotta select some BAD PERKS (-) to have total of 0 points. For example there is a list of perks, you get points (levels) by playing, nightvision goggles would be +10 points, i need to select something to counter so I pick slower healing (-5) and poor hearing (-5) so sum is 0.

I would like to hear characters speak and mumble in panic and scream when they are dying, this far heard nothing from them. Even if speak is incoherent and not understandable like Pyro's from Team Fortress series.

Flamethrower should be buffed, would like to see following changes personally
1) boosted damage OR
2) scaring enemies away (true death for them)
Flamer should be essential to fend off attackers. If monster dies inside (where players wont lose warmth), only flamers ensure that monster truly dies. If monster dies outside, it freezes to death normally.

Melee weapons should work on monsters, if pickaxe (why no axes around?) oneshots players, it should harm monsters for the risk of getting so close. currently it is like a wet towel slap on them.
Chakal16 Dec 3, 2024 @ 4:42am 
After some more hours in the game, i've found some "problems" and other stuff. Somehow i noticed that in Oil Plant, monsters spawn directly inside the building, sometimes they get stuck in the walls and others directly they kill you mostly instantly by spawning at your side, so i guess the minimum distance for the monsters to spawn should be check.

Pickaxe damage to monsters, i think is null, dunno even if hurts them, anyway breaking doors with the pickaxe is too easy, maybe a "force door" mechanic would be nice to be included, at least for the non-glass doors, as i think some "enter code" mechanic for code secured doors would be nice to enhance the exploration and gameplay.

For underground silo, dunno if already have plans to be expanded, but increase somehow the size of the underground part would be nice to increase the exploration on there and the atmosphere, as modder/mapper myself i really enjoy making bunkers and underground facilities, so i think it would be a nice addition.

About firearms, as i said the projectiles are too slow, the shotgun in particular has a really friendly fire ratio due the weird dispersion it has, not even standing without moving it seems to shot correctly, and it has too much dispersion at close distance, the 7mm rifle is really hard to use due the aiming itself and the FPS drops while aiming, the 38 special revolver should have a damage rebalance i think. Dunno if there is anyway to drop ammo, but didn't find the way and i think should be possible to share ammo with others.

Walkie-talkies, maybe could have a battery life like the flashlights and be a bit easier to find, but also a way to recharge it at some places and with spare batteries (which could be pick as the ammo and not occupy item slots).

I think someone already mentioned it, but would be nice that the perks have a possitive/negative points systems, where you can personalize your character with the possitive perks you want in exchange of adding yourself negative traits, apart of being able to gain perks in-game with the Cola machine.
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Date Posted: Nov 30, 2024 @ 6:01am
Posts: 4