Nuclear Nightmare
Bug: No reinforce when killed by infection.
If you get killed by infection then you are not able to be reinforced, this applies to headcrab spiders and normal slow death by infection, so if one of your friends are infected shoot them before they turn so they are reinforcable, or else they need to spend the entire round waiting.
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Showing 1-14 of 14 comments
Kowalski Nov 20, 2024 @ 3:13pm 
I believe that was mentioned in the patch V1.2.4 as it's supposed to be like that. Unsure myself as I haven't tested it yet :)
RCGBlade Nov 20, 2024 @ 7:40pm 
This is intended
Wally Nov 21, 2024 @ 9:33pm 
why make this exception?
a man gets turned to red mist by a mine and he can come back
but if he catch cold and he's not allowed to play anymore
Originally posted by Wally:
why make this exception?
a man gets turned to red mist by a mine and he can come back
but if he catch cold and he's not allowed to play anymore

Agreed, even waiting for 40 minutes for others to finish the game you get no reward in the end. Its a huge waste of time. Really hoping developers reconsider this its absolutely terrible when your playing with friends.
bgproductionsoffical  [developer] Nov 22, 2024 @ 7:50am 
The reason there are no reinforcements for infected players is because it would be jarring if you were getting chased by an infected player and then all of a sudden they disappear because they have now been reinforced. Maybe the solution is having some kind of alternate method for infected players? Throw your ideas at me!
Wally Nov 22, 2024 @ 5:43pm 
well if it's a player controlling the monster I get what you're saying, then you'd want to kill the monster first.
but if it's just an AI controlling it I don't see why you couldn't just let us reinforce the dead guy while his corpse is ruining around
MacNotReady Nov 22, 2024 @ 6:28pm 
What about being able to be reinforced after the remaining alive players kill their infected self?
Barn Nov 22, 2024 @ 6:29pm 
Originally posted by bgproductionsoffical:
The reason there are no reinforcements for infected players is because it would be jarring if you were getting chased by an infected player and then all of a sudden they disappear because they have now been reinforced. Maybe the solution is having some kind of alternate method for infected players? Throw your ideas at me!

I think if there was a way to resurrect infected players, I think it should have something to do with the research center outpost. maybe you could use the machine there to try and find a way to reverse it.
I think there would a be a small timesink into it. like studying their dead body and using information/tools obtained at the research outpost. Or maybe being able to have a sort of improved vaccine with a syringe gun to shoot at their body while they're running around.
The syringe gun idea would have you giving up both time and item space just at the possibility of finding your friend and trying not to get your face ripped off first.
I don't really know, just throwing out ideas.

I do think there should be a lasting penalty for being infected, but there should be a way to bring them back at the expense of research gained and the timesink of it.

getting infected early on and having to sit out a round on this long round-based game is something else for sure
Awesoman Nov 22, 2024 @ 7:36pm 
i think killing the infected player and maybe disposing of the body somehow should be sufficient to allow them to reinforce.
T.O.H Nov 22, 2024 @ 8:08pm 
So one issue then, because the infected character is then killed, but it still looks like reinforcement is still not an option. May wanna change it where it can check and see if the infected creature is still alive to allow the respawn in, because a majority of deaths will be infections, rendering reinforcements almost entirely pointless.
Brave Sir Velenor Nov 23, 2024 @ 5:48am 
Originally posted by bgproductionsoffical:
The reason there are no reinforcements for infected players is because it would be jarring if you were getting chased by an infected player and then all of a sudden they disappear because they have now been reinforced. Maybe the solution is having some kind of alternate method for infected players? Throw your ideas at me!
I dont really see how seeing an ally get blown to smithereens by a bomb coming back is any more jarring than an infection. Infections however can be a fun source of tension so maybe reinforced players would retain their infection and the players would have to find a cure for them. Or players would have to retrieve the body or a sample of the infected player in order to reinforce them.
I dont know if the game is really meant to be played with a big lobby where losses are expected to be frequent but ive primarily played it with a small group of friends, in this scenario the inability to reinforce players effectively kills the game very quickly once too many players do actually die no matter how much intel we manage to gather.
Originally posted by bgproductionsoffical:
The reason there are no reinforcements for infected players is because it would be jarring if you were getting chased by an infected player and then all of a sudden they disappear because they have now been reinforced. Maybe the solution is having some kind of alternate method for infected players? Throw your ideas at me!

Survivors becoming a playable infected after death is a toggleable mechanic, so i think the easiest solution would be to add reinforcements for the "PVE" mode for players that die from the infection and keep it no reinforcements for infected on the "PVP" mode.
Last edited by The Pistol Experience; Nov 23, 2024 @ 12:43pm
Maximus! Nov 25, 2024 @ 8:30pm 
Originally posted by bgproductionsoffical:
The reason there are no reinforcements for infected players is because it would be jarring if you were getting chased by an infected player and then all of a sudden they disappear because they have now been reinforced. Maybe the solution is having some kind of alternate method for infected players? Throw your ideas at me!
How about having a extraction tool that lets you make a vaccine if you can extract 2 player husk corpse tissue samples without using fire on them?
Sorry the abillity to create a vacine that you use on INFECTED husks to respawn them as players. should have made that more clear. Ex. Kill two husks you can now use this item to respawn a 3rd husk into a person?
Last edited by Maximus!; Nov 25, 2024 @ 8:31pm
VOZmonsoon Nov 27, 2024 @ 12:45am 
Like some people have said, it's equally jarring whether a person is reinforced while their old infected body is running around, as it is jarring when they old body was deceased by any other means.

I think it's crucial to think that this is a game, and fun should trump "realism". One of this game's biggest turn-offs imo is people sitting in dead-spectator mode for ages, with nothing to do. New players might get a taste of this and then just give up on the game.

Harder difficulties should definitely stay hard for the veteran players, but for new players starting out I think it's important that Easy difficulty gives them a space to trial and error repeatedly as they get a feel for the game.

Accessibility will help the community grow.
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Date Posted: Nov 20, 2024 @ 12:52pm
Posts: 14