UberSoldier

UberSoldier

Dutchy May 25, 2024 @ 2:53am
Resolution fix
If you want to play the game on widescreen resolution:

- Go to you're Steam folder - Steam Apps - Common - Ubersoldier.

- First open the file 'Settings', click Hi and ok.

- Open the file 'Config' and search for 'r_resolution'

- Change the numbers standing next to it to: 50333014

- Save the file. Then go to properties for the file 'Config'. Select read only, apply and ok.
Last edited by Dutchy; May 25, 2024 @ 2:57am
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Showing 1-15 of 18 comments
ReLoAdeD91 May 27, 2024 @ 2:27am 
and for 4K rez this are the numbers 141561600
Zbiten May 27, 2024 @ 11:24am 
For 2k ------- 94374400
But after this appears cursor bug with UI - wrong cursor location.
Last edited by Zbiten; May 27, 2024 @ 11:43am
Dosto May 27, 2024 @ 4:47pm 
Worker fo me, thanks sir, i'l glad i can play it again after having a copy with that sheiity starforce drm.
ReLoAdeD91 May 28, 2024 @ 3:55am 
it's me or we don't have that 'bloom'' in game like in cut scenes ? does my memory deceive me, or back in the old days we have that bloom in game and now is gone , because of compatibility issues ?
SpEciAl_K (kid) Jun 4, 2024 @ 7:18pm 
when i use 50333014 in the resolution it shows 1366? instead of 1920
The game is not working properly. A window like "Alert! Not enough memory". Has anyone encountered it? Help me solve it!
Hyperduel Jun 13, 2024 @ 3:40am 
Originally posted by BITTERMAN:
when i use 50333014 in the resolution it shows 1366? instead of 1920

For 1920, use...

r_resolution 70780800 cl_hudfov 0.65

The FOV and Aspect Ratio can only be changed via Hexedit:

FOV: Go to the Folder -> ...\platforms\Common\XTend3D.dll
Go to Offset 21E9B0 look for 61 0B B6 3B and change it to 61 0B E6 3B

Aspect Ratio (16:9): Go to the Folder -> ...\platforms\Common\XTend3D.dll
Go to Offset E950 look for AB AA AA 3F and change it to 39 8E E3 3F

Note: The Aspect Ratio + FOV fixes are correct in my post but are *incorrect* on wsgf.org as it relates to the Steam version of this game. The reason being, is that Steam always uses the ...\platforms\Common\ folder rather than the ...\platforms\SSE2\ folder to read this data. And thus the offsets are different.
Last edited by Hyperduel; Jun 16, 2024 @ 12:59pm
Diabolicus Jun 13, 2024 @ 12:07pm 
I have the problem when i save the game i have this error "Don't have enough memory", you all have the same problem?
Hyperduel Jun 13, 2024 @ 1:11pm 
For those with memory errors, you can try using the 4GB Patcher available here...

https://ntcore.com/4gb-patch/

It allows older games to use more virtual memory on x64 platforms.

I'm not saying this will 100% fix the issue, but it's definitely worth trying first.

So patch the game executable (xtend.exe) and lemme know if it makes any diff :engineercat:
Last edited by Hyperduel; Jun 13, 2024 @ 1:14pm
The game crashes in the last mission, on the boss. When you start killing him, during the activation of his temporary shield, the game crashes. We managed to overcome the departures before, but this one did not. Help please.
Zbiten Jun 16, 2024 @ 1:31am 
Originally posted by Hyperduel:

The FOV and Aspect Ratio can only be changed via Hexedit:

FOV: Go to the Folder -> ...\Run\platforms\SSE2\XTend3D.dll
Go to Offset 225860 look for 61 0B B6 3B and change it to 61 0B E6 3B
How to calculate for FoV 105? I dont understand, what i must to change in 61 0B B6 3B. "B6"? I change it to "higher", like note on wsgf.org - E6 or F6, but no effects.
After changes in config.ini for 2k resol. my game still look little wider, it can been seen in crosshair. But weapon position and HUD is normal.
https://i123.fastpic.org/big/2024/0616/de/_0a6ff70df45cf766cd119219d57347de.jpg
Last edited by Zbiten; Jun 16, 2024 @ 1:40am
Hyperduel Jun 16, 2024 @ 7:59am 
Originally posted by Zbiten:
Originally posted by Hyperduel:

The FOV and Aspect Ratio can only be changed via Hexedit:

FOV: Go to the Folder -> ...\Run\platforms\SSE2\XTend3D.dll
Go to Offset 225860 look for 61 0B B6 3B and change it to 61 0B E6 3B
How to calculate for FoV 105? I dont understand, what i must to change in 61 0B B6 3B. "B6"? I change it to "higher", like note on wsgf.org - E6 or F6, but no effects.
After changes in config.ini for 2k resol. my game still look little wider, it can been seen in crosshair. But weapon position and HUD is normal.
https://i123.fastpic.org/big/2024/0616/de/_0a6ff70df45cf766cd119219d57347de.jpg

So I looked into this more, and you're correct, changing that hex value to anything else has no effect on the game's FOV.

It appears that the person who originally posted this info on wsgf.org made a mistake as far as this goes. (Edit: Apparently that info used to be correct but the developer made recent updates which broke the fix]

The thing is, I'm not exactly sure how the game calculates FOV, and it may be done in a non-standard way (just like the resolution value). I'll see if I can find any common FOV strings in the XTend3D.dll file, using the IEEE 754 calculator.

https://baseconvert.com/ieee-754-floating-point

Sometimes the field of view (fov) for a game can be found in hexadecimal form in one of the game's files. The format you will most likely see is the IEEE 754 standard which is comprised of four hexadecimal pairs. For example an FOV of 60.0 would be the following in hexadecimal. 42 70 00 00 This will almost always be formatted to be read from right to left in the game's files. So 42 70 00 00 becomes the following in the file. 00 00 70 42 You can use a IEEE 754 calculator to get your FOV value into hexadecimal format. Simply paste your FOV in the decimal field and click the Rounded or Not Rounded button (should not matter) and look at the hexadecimal result under the single precision fields. Think of the hexadecimal value in this format. ST UV WX YZ You will be using it in this format. YZ WX UV ST
Last edited by Hyperduel; Jun 16, 2024 @ 1:48pm
Hyperduel Jun 16, 2024 @ 10:29am 
Originally posted by Zbiten:
Originally posted by Hyperduel:

The FOV and Aspect Ratio can only be changed via Hexedit:

FOV: Go to the Folder -> ...\Run\platforms\SSE2\XTend3D.dll
Go to Offset 225860 look for 61 0B B6 3B and change it to 61 0B E6 3B
How to calculate for FoV 105? I dont understand, what i must to change in 61 0B B6 3B. "B6"? I change it to "higher", like note on wsgf.org - E6 or F6, but no effects.
After changes in config.ini for 2k resol. my game still look little wider, it can been seen in crosshair. But weapon position and HUD is normal.
https://i123.fastpic.org/big/2024/0616/de/_0a6ff70df45cf766cd119219d57347de.jpg

Okay I finally figured out what was going on here. Please refer to my original post above which has been edited with the correct info...

https://steamcommunity.com/app/2905090/discussions/0/4330852793644157013/#c6579276631057864112

You'll only need to re-do the Aspect Ratio + FOV fixes :engineercat:

Btw, you don't want a FOV higher than 90 in this game...or else you'll experience a really bad "fish eye" effect with this engine.
Last edited by Hyperduel; Jun 16, 2024 @ 10:33am
Zbiten Jun 16, 2024 @ 12:15pm 
Originally posted by Hyperduel:
Okay I finally figured out what was going on here. Please refer to my original post above which has been edited with the correct info...

https://steamcommunity.com/app/2905090/discussions/0/4330852793644157013/#c6579276631057864112

You'll only need to re-do the Aspect Ratio + FOV fixes :engineercat:

Btw, you don't want a FOV higher than 90 in this game...or else you'll experience a really bad "fish eye" effect with this engine.
Thnx for big info and help! But game was already beaten when i saw your answer. Too short game.
Can you help with 2 part? Again this guide doesnt work https://www.wsgf.org/dr/ubersoldier-ii
Here is post for 2 part: https://steamcommunity.com/app/281410/discussions/0/458607518212992136/
Last edited by Zbiten; Jun 16, 2024 @ 12:16pm
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