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But after this appears cursor bug with UI - wrong cursor location.
For 1920, use...
The FOV and Aspect Ratio can only be changed via Hexedit:
FOV: Go to the Folder -> ...\platforms\Common\XTend3D.dll
Go to Offset 21E9B0 look for 61 0B B6 3B and change it to 61 0B E6 3B
Aspect Ratio (16:9): Go to the Folder -> ...\platforms\Common\XTend3D.dll
Go to Offset E950 look for AB AA AA 3F and change it to 39 8E E3 3F
Note: The Aspect Ratio + FOV fixes are correct in my post but are *incorrect* on wsgf.org as it relates to the Steam version of this game. The reason being, is that Steam always uses the ...\platforms\Common\ folder rather than the ...\platforms\SSE2\ folder to read this data. And thus the offsets are different.
https://ntcore.com/4gb-patch/
It allows older games to use more virtual memory on x64 platforms.
I'm not saying this will 100% fix the issue, but it's definitely worth trying first.
So patch the game executable (xtend.exe) and lemme know if it makes any diff
After changes in config.ini for 2k resol. my game still look little wider, it can been seen in crosshair. But weapon position and HUD is normal.
https://i123.fastpic.org/big/2024/0616/de/_0a6ff70df45cf766cd119219d57347de.jpg
So I looked into this more, and you're correct, changing that hex value to anything else has no effect on the game's FOV.
It appears that the person who originally posted this info on wsgf.org made a mistake as far as this goes. (Edit: Apparently that info used to be correct but the developer made recent updates which broke the fix]
The thing is, I'm not exactly sure how the game calculates FOV, and it may be done in a non-standard way (just like the resolution value). I'll see if I can find any common FOV strings in the XTend3D.dll file, using the IEEE 754 calculator.
https://baseconvert.com/ieee-754-floating-point
Okay I finally figured out what was going on here. Please refer to my original post above which has been edited with the correct info...
https://steamcommunity.com/app/2905090/discussions/0/4330852793644157013/#c6579276631057864112
You'll only need to re-do the Aspect Ratio + FOV fixes
Btw, you don't want a FOV higher than 90 in this game...or else you'll experience a really bad "fish eye" effect with this engine.
Can you help with 2 part? Again this guide doesnt work https://www.wsgf.org/dr/ubersoldier-ii
Here is post for 2 part: https://steamcommunity.com/app/281410/discussions/0/458607518212992136/