RollScape

RollScape

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Lightthrower Jul 1, 2024 @ 12:48pm
This should be a roguelike.
It should've been made into a roguelike with ways to buff dices with exp and levels. It gets pretty boring re-doing the start everytime and most games fall flat.
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Showing 1-9 of 9 comments
Leonardo the Vinchy  [developer] Jul 2, 2024 @ 3:46am 
I suppose you mean roguelite? Roguelike means no progression between runs. It's a deliberate choice since I'm personally a bigger fan of the idea that you, the player, gets better, instead of the game getting easier. If you're interested in learning more strategies etc, consider joining the discord server to learn some tips and tricks from the best. Of course if it's just a matter of there not being enough content for you, more is on its way.

In any case, thanks for giving the game a try!
OtherBrand Jul 10, 2024 @ 2:52pm 
Personally I'd rather the game have at least a weak type of progression so that it gets fractionally easier every time I mess up a run. That way bad players like me who would otherwise plateau nowhere near the end of the game have a shot at victory.

I've spent hours trying different things only to get the same relative scores, and even my highest outlier score is nowhere near the end. Having the game get marginally easier would make this more fun.

(Also I don't like reading guides or asking for help. Figuring things out on my own and making my own training regiments is how I enjoy play games.)
Lightthrower Jul 11, 2024 @ 1:32pm 
Originally posted by Leonardo the Vinchy:
I suppose you mean roguelite? Roguelike means no progression between runs. It's a deliberate choice since I'm personally a bigger fan of the idea that you, the player, gets better, instead of the game getting easier. If you're interested in learning more strategies etc, consider joining the discord server to learn some tips and tricks from the best. Of course if it's just a matter of there not being enough content for you, more is on its way.

In any case, thanks for giving the game a try!
Yes a Roguelite, not Roguelike, I always confuse the two of them. The problem with no upgrades is that each start of RollScape is the same without some sort of Roguelite system and some runs just won't go anywhere and you won't gain anything from it. I guess just not my type of game, but I really liked the idea or upgrading dices and rolls. I might come back to it when there's more content like you said :steamthumbsup:
gitarrlillan Jul 12, 2024 @ 2:48pm 
Originally posted by OtherBrand:
Personally I'd rather the game have at least a weak type of progression so that it gets fractionally easier every time I mess up a run. That way bad players like me who would otherwise plateau nowhere near the end of the game have a shot at victory.

I've spent hours trying different things only to get the same relative scores, and even my highest outlier score is nowhere near the end. Having the game get marginally easier would make this more fun.

(Also I don't like reading guides or asking for help. Figuring things out on my own and making my own training regiments is how I enjoy play games.)

Same here not getting anywhere. What I learnt is don't have bad RNG. Most of my runs end up in me either rolling 1 and 2 for the whole run or me getting almost all 0:s for reward at the start so I hav already used 50 rolls when geting to upgrade 2.
NINE Dec 4, 2024 @ 2:32am 
its really hard to have fun when it feels so luck based like none of my decisions matter if the stars dont align :(
Biohazard Dec 9, 2024 @ 6:23am 
I think some slight progression especially at the start would be great (unlock one more upgrade for free), at the start would be nice. I am experiencing the same problems as gitarrlillan and sometimes I would have fewer than 50 rolls left when I buy the third shop upgrade which is, imo, the most important one. This 50 rolls could be instead developed to either 1)have fewer uncertainty (maybe a roguelite progression of ensuring each tile has at least 1 point or something) or 2)we could do away with the first maybe 40 rolls altogether, give us some amount of points at the start, etc, as the progress at the start feels too lengthy and it takes too long to build up to get to anything that feels meaningful
Originally posted by Leonardo the Vinchy:
I suppose you mean roguelite? Roguelike means no progression between runs. It's a deliberate choice since I'm personally a bigger fan of the idea that you, the player, gets better, instead of the game getting easier. If you're interested in learning more strategies etc, consider joining the discord server to learn some tips and tricks from the best. Of course if it's just a matter of there not being enough content for you, more is on its way.

In any case, thanks for giving the game a try!



Response: Mate there is no getting better with bad rng from the get go. It means 50% of runs don’t take off. With such a long start it’s just wasting people’s time which means you won’t have player retention. We’re all going to see the upgrades to your game and not care unless we can feel every time we play there is a sense of progression.
i also hope the dev adds some progression
Stephanie Apr 13 @ 11:01pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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