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Moreover, no points are awarded after this.
I think adjacent to this is another general issue, which is giving the host more options to control their lobby. I have yet to run into any griefers but I can see the need for hosts to have a quick-kick tool in the escape menu.
Also adjacent to both issues is the need for calculating rewards accumulated from a disconnect/kicked-from-lobby situation. I have had two games where host decided they built wrong and were dying constantly before shutting down the lobby, and losing all progress.
I'm not sure how the spawns are scripted, but if waves spawn the same way every run on a timer, then it should be possible to transfer host and progress for the times when a host disconnects. Take a snapshot at every level up and resume with same incoming spawns, mission tracker, player builds.
Maybe take a vote for continuing with new host or scrapping the run and distributing what resources were accumulated. It's still very early in development, and hope some or all of this gets into the game at some point.