The Spell Brigade

The Spell Brigade

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Warlok Jun 19, 2024 @ 11:15am
Co-Op'ing...
Friendly fire puts this game in a place of its own, in a positive way, BUT... that said and not having any **cooperative** abilities with other players & characters is less than.

You wind up playing the game running far away from friends, such that you never see each other on the screen.

Meta-progression (!) should include boosts for spells, and maybe damage mitigation up to immunity for friendly fire interactions specific to spells.

Interesting game, but difficult to co-op.
Originally posted by BoltBlasterGlenn:
Hi,

Exciting news: Meta progression is on its way!

Co-op play is an integral part of our game and will be emphasized in our objectives. In the demo, for example, closing the rift together increases the speed, and defeating enemies in the ritual circle is much faster when done as a team. We're still finalizing the upcoming objectives and we'll definitely keep this in mind when making our decisions.

Thanks for your feedback on the current objectives; we'll discuss it with the team!

Kind regards,
Glenn
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Showing 1-3 of 3 comments
Warlok Jun 19, 2024 @ 11:16am 
We need actual cooperative capabilities in this here co-op game...

:)
A developer of this app has indicated that this post answers the original topic.
BoltBlasterGlenn  [developer] Jun 21, 2024 @ 5:35am 
Hi,

Exciting news: Meta progression is on its way!

Co-op play is an integral part of our game and will be emphasized in our objectives. In the demo, for example, closing the rift together increases the speed, and defeating enemies in the ritual circle is much faster when done as a team. We're still finalizing the upcoming objectives and we'll definitely keep this in mind when making our decisions.

Thanks for your feedback on the current objectives; we'll discuss it with the team!

Kind regards,
Glenn
Warlok Jun 21, 2024 @ 5:54am 
Cool. Shall keep a wizardly eye out for updates.
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