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Also, I totally agree about the sacrifice event.
Objectives can be tricky, especially with a specialized build (like Rocky Road) - we just need more objectives that also cater to us that just like to run around :D
The game - in general - needs more of everything, but it is a lot of fun!
Random Mage option would be great!
The base damage is acceptable at the start of the game, but it quickly feels like it's not doing a whole lot, even on the occasions that it auto-aims into the middle of an enemy cluster instead of wherever the hell the auto-aim RNG'd to throw it (there's no way it's set to target the closest, from what I've experienced).
The projectile size feels like it slips past and misses enemies too easily.
The range feels like it doesn't try to throw it until there's an enemy within 2/3 of the projectile flight path, which makes the "crits at farthest point" augment almost worthless (as will range upgrades, because too much range means you'll throw it past the entire group of enemies and not get any hits at the edge of its range). I actually have a suggestion for that augment: make it so it crits "AFTER reaching the farthest point." As in, once it hits the edge of range, and on its return flight.
The augment where it holds at the edge of its range also just does nothing because, again, the projectile is small. Necro Whirl is hard enough to get to land on enemies, let alone this dinky spinning banana.
The potential for a cool spell is there, but the pile of problems make it feel awful.
i mean...theres that agument where you increase crit damage each time you revive and then theres that increase damage too. those two can make up the damage but at a slow rate
Every other spell also gets these benefits, without being a mediocre spell to begin with