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Sure based on that one video using solar pulse makes it seem like that, but I've started with every spell thats possible, it feels the same nothing to do between events and doing nothing mid game - it just makes it harder early game with some spells, it doesn't really change the core problem even if you change skills.
Yeah the map itself doesn't really matter.
Let's duo, we finish it in the first try.
The mobs seem harder to kill in lava than they do frost and frost seems harder than meadows. Plus the excessive amount of heat seeking tornadoes on the lava map that do 100 damage a tick to you and only 10 to mobs. Had one hit me, then do a circle (about the size of a upgraded solar flare radius) to loop back and finish me off. Never seen one do a loop before. lol
Also do not enjoy the super speed boost the mobs get if you take too long to kill the boss.
I'm game, my friends have kinda given up on getting this current game version.
Ran the worst build i can think of on the lava map in hardmode: https://www.youtube.com/watch?v=pU5W1nGNOcI
Even with these terrible spells and terrible start the game isn't really that hard, its really just the early game thats a problem and I even purposely didn't get ice this time to not freeze enemies incase you think that is "strongest" as well. Which of course made me have to run around abit more.
Still, I think it is wrong to view the run in that footage as a run with terrible spells because:
1) While starfall is underwhelming early on, it is very strong late game thanks to the explosions that OP was fortunate to obtain on first augment roll.
2) The general playstyle of the OP is to buff one spell and snowball off that. It wouldn't matter for the run which other spells they pick as long as the one spell they buff does the job. And the spell they picked did very well for them, clearly
As such I suggest considering this example of bad spells argument irrelevant.
I don't know if this game truly needs more difficulty, but what I can say for sure, is that this is a great showcase of the design flaws in the current system. Notice how there isn't really any point to leveling up other spells, all is solved with only one.
I should clarify what I mean by "bad spell", look at the difference between the end level of each run, a "good spell" i'm level 81, but a "bad spell" i'm level 51, 30 level difference, this isn't a map difference.
Snowballing requires you to kill fast at the start to keep snowballing, but any spell that can't do that makes you fall behind the curve, spells can be good later on, but that doesn't matter - the big reason why it doesn't matter is, you lose so much leveling potential early on due to the "bad spells" and the fact that upgrading more then 1 spell is not worth it, any spell that doesn't let you hit around level 70~ becomes just bad and without the need to upgrade more then one spell, those spells don't really have a use case in this game. Aka why upgrade bad spells when you can upgrade good spells.