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it just become not relax game anymore, i guess we need update to 5 relics now, or delete ♥♥♥♥♥♥ relics, then you can get what you need in every or almost every game
come sit down at the fire boys and I shall tell you the story when i started playing the game, once upon a time.....
1: I managed to get to level 100 on normal mode (back then this was the only mode)
2: with enough dodge you could basically dodge almost anything.
3: the more armour you had, the stronger you got with the relic, you could actually just stand still and almost everything would die.
4: getting exp upgrades meant you could level up faster and become stronger, now its just a some useless numbers that you wont change your game much, at least not noticeable.
Game isn't as fun anymore sadly. From being a god among insects to being an insect fighting for its life....
It's just too much HP, and it doesn't change the gameplay. I do think they needed more HP to a degree, but this much HP certainly make stationary builds impossible. It's basically pointless to take relics that slow you down or expect you to stand still for more damage.
Another thing I noticed, and maybe I never noticed it before because the boss died too fast is that his only attack makes the fight more annoying than it should be now that there are so many mobs that just don't die. When he attacks he has to stop moving, and that causes him to get lost in the flood of mobs he is with, and when your attacks have limited range it means you really have to take some creative pathing just so he can get caught up to you again. This can be especially frustrating when his HP bar goes yellow and he is so far away from you that you just have to let it go by, and this extends the fight for just that much longer.
I don't know what the devs were thinking, or the bad feedback they got to let them believe this was better, but it just ruins endless completely. It's just not worth your time. I think they need to revisit what makes this game difficult because HP isn't it.
Some objectives have also become a bit more annoying. The golden bug died too fast before, but now it's just stubbornly sitting there waiting to die. It's not a challenge, it's just annoying. Standing in the circle means you have to exit the circle a few times but otherwise the same. Kicking the balls is worse, but honestly it was never good. I'd much rather see it come up less because it literally feels like I have to do it every single loops without fail.
Either way. I hope somebody hears this and takes it into consideration. It's a fun game, it's definitely my favorite to return to, but I just can't be bothered to sit around for 343 minutes (which I did unintentionally when I quit out on loop 3) just trying to get a few loops into an endless run. That's just too long, and not enough progress. I don't want to give it a review until these bugs are worked out because right now I just couldn't recommend it despite me absolutely recommending it in the past.
we usually make it to wave 6 or 7 on endless on hardcore, now we can barely get past the second fight on severe.
endless has been absolutely GUTTED by the mob health change.
Yep. We're playing right now and three times we've failed at round 2 making it impossible to beat it. Once on hardcore and twice on severe. Most definitely has changed for the worst. Don't understand why, but I hope they changed the scaling back to be more reasonable. 5-7 million HP on the boss at wave 2 is crazy impossible.
Edit:
Tried on one spell and we barely beat wave 2. It's LITERALLY impossible.
Yes, with one skill it's doable of course. However, with multiple skills it is definitely impossible on severe and hardcore, even if you try to go pure damage and cooldown.
Tried with 3 of my friends for 8 hours straight last night and the closest we got passed wave 2 was in the one skill mode.
I agree .Not tried multiple weapons in endless mode. One weapon is defiantly the way to go. Just did over 5 hours with 3 players. One specked as DPS, one tank and one healer. We got to lvl 15 then had to retire as it was late. We stood together in last round and didnt move to see how far we could get. Managed an entire lvl and wiped on the boss, Reallly loving new update.
With the Dark, Dark infusion you need to circle the boss into converted mobs as that is were the damage is.
All other combos feel too weak damage wise.
Ice Ice while does freeze doesn't mean anything when the boss just pushes them as they get "forced moved into range" of you.
I know Falling stars with Dark, Dark infusion on Single spell works.
Solo, I defeated the third round boss in about 10 seconds. (approx 50000 dps)
2 players (other player went plants), got to round 5 before needing to go to bed (just over 101 332 dps with 528 265 888 total damage)