The Spell Brigade

The Spell Brigade

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A few Questions for what things Do/Mean
I am loving this game, but I could use some help with clarifying exactly what several things do/mean.

  1. What exactly do the Elemental Damage Types do and how are they different?
  2. What is the difference between Base Damage and Spell Damage?
  3. How exactly does Health Regeneration work?
  4. How exactly does Armor work?
  5. Is there a hidden cap on Dodge?

1a. After scouring the internet, I believe I have found what the elements do. Can anyone confirm if I am correct?

  • Poison = 10% Additional Damage Taken
  • Lightning = Hits chain to other enemies
  • Fire = DoT
  • Ice = Slow

1b. What exactly happens when you combine these elements? Do the effects just stack? Example: Fire + Ice = DoT + Slow? Example: Fire + Fire = Bigger DoT?

2. Spell Damage only affects the specified spell. Is Base Damage just a buff for all spells? Or does it somehow affect the default values on all the spells before Spell Damage is calculated?

3. It appears that Health Regeneration restores health equal to the Health Regeneration stat. Does this scale at higher stat values or is it always 1:1?

4. Does Armor work the same as Health Regeneration by reducing damage by the exact amount of Armor? Or is there a formula to determine how effective it is?

5. Is there a hidden cap on Dodge? I have gotten to 74% Dodge and seem to get hit a lot more than 26% of the time. I am thinking there must be a hidden cap that you can't see.
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1a) These are correct.
1b) Yes they stack. So lightning spreads dot damage when using plasma.
2) Yes Base damage boost adds onto your spell's damage bonus.
3) No, regen does not scale, its just like 12 at max for the one off the skilltree and it ticks green numbers on screen.
4) Yes armour is direct mitigation, no formula. So it is great on Normal and useless on Hardcore.
5) The cap on dodge is at about 80%, if you had 74% dodge then yes it would be dodging 74% of the hits.
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Date Posted: Jan 2 @ 11:19am
Posts: 1