The Spell Brigade

The Spell Brigade

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Dragkna Dec 19, 2024 @ 12:51am
Terrible Scaling
There's core game mechanics that need fixing before implementing this even more broken difficulty scaling:
The enemies will now one tap you regardless of anything you do after only a few rounds on medium difficulty endless.

The only thing you can scale to keep up with the enemies is various forms of damage (mostly crit when crit chance is high enough), and movement speed.

This is made exponentially worse by spell visual effects taking priority over enemies. And after a few rounds of endless many spells will completely blind you to enemies around you. Spell audio also becomes louder than anything else in the game as spell count and fire rate increase, invalidating enemy audio queues.

The biggest problem with endless though is that there is no additional enemies, no increased spawn amounts or spawn rates, and as such no additional xp. As such endless simply isn't designed to be particularly playable or scaleable in the first place.

You should be rewarded for your efforts in surviving as long as possible with more enemies and thus more xp and more gold. That's how literally every other game does it because it makes sense. Only in this game do you instead get screwed over with only disadvantages and no rewards for your efforts in surviving in endless.
Last edited by Dragkna; Dec 19, 2024 @ 12:55am
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Showing 1-3 of 3 comments
Babda Dec 21, 2024 @ 2:06am 
My friends and me reached a point where the game litterly lags out from too many effects we all took the bomb thats splits (can cover entire screan) while youre behind a wall. you will reach a point where you only have to move when the boss spawns (but you can lock him in place if you all have perfect distance on him so AI gets confused and stays still). and as i said for example the poison particle effects needs to be tone down (the green hexagons/square effects) this litterly lags out the game after a while.

we all run:
-MS-7E12
-Ryzen 9 7950X3D
-4090
-RAM: 31899 Mb
Last edited by Babda; Dec 21, 2024 @ 2:07am
Puskai Dec 21, 2024 @ 5:42pm 
Originally posted by Babda:
My friends and me reached a point where the game litterly lags out from too many effects we all took the bomb thats splits (can cover entire screan) while youre behind a wall. you will reach a point where you only have to move when the boss spawns (but you can lock him in place if you all have perfect distance on him so AI gets confused and stays still). and as i said for example the poison particle effects needs to be tone down (the green hexagons/square effects) this litterly lags out the game after a while.

we all run:
-MS-7E12
-Ryzen 9 7950X3D
-4090
-RAM: 31899 Mb

Good thing my ram is 32GB
Verethragna Dec 22, 2024 @ 9:33pm 
The damage scaling for the more melee ranged skills is really bad. They need to have higher damage to offset that you have to skirt right around all the enemies to deal any damage.
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Date Posted: Dec 19, 2024 @ 12:51am
Posts: 3