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If you had one enemy to deal with then it would make sense to put all your eggs in the one basket but we have thousands to deal with.
I'm regularly doing hardcore runs (not endless), and I've been at least boosting a secondary spell to it's first elemental infusion, if not two of them. Depending on your skill level and power ups, a secondary spell's power-up is probably not needed, but saying there's no incentive is just plain wrong.
I'll give at least one example for you, since half the fun is finding new combos: A sword build with ice-infused solar flare. The secondary obviously slows down enemies in melee range so you can hit them a few more times with the sword.
Especially once you're playing on hardcore.
It's really only after you have multiple spells infused with combination elements that you'd want to start focusing on a single spell, and that's only ever going to be relevant for endless.
There should be no "crappy spells." By saying this you are acknowledging the balance is messed up.