The Spell Brigade

The Spell Brigade

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Serious accessibility issues
Some spells make it difficult to see surrounding bugs, spit and even explosions, especially when you have fire/plasma picked. I feel an opacity slider for spells and afflictions would help significantly for this, especially for rocky road since that spell is completely opaque and with the size increasing augment it flat-out obscures your view of bugs or spit within, but also for spells that clutter the screen with special effects and explosions
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Agreed, or when enemies are in the attacks perhaps they have a stroke/shadow some outline marking to show they're there
Origineel geplaatst door Desenkei:
Agreed, or when enemies are in the attacks perhaps they have a stroke/shadow some outline marking to show they're there
I feel like there are too many bright things happening on screen for an outline to be of much help, but it's definitely a step in the right direction
I'd also recommend having settings for the amount of particle effects as well. As beautiful as they are it's real unsightly on the higher levels of endless. I would prefer visual clarity over the animations for endless
Don't like rocky road, don't pick the skill. Want some better clarity and effects, go play other games. Rocky road is pos skill anyways.
Origineel geplaatst door А 4то:
Don't like rocky road, don't pick the skill. Want some better clarity and effects, go play other games. Rocky road is pos skill anyways.

You don't think there is a point to what they are asking? If not then why did Soulstone Survivors, an excellent game in the same genre, adopt exactly what is being asked for?

They did not say it was exclusive to Rocky Road, just that it was Especially Rocky Road. Quite a huge difference there. As for how good the skill is, my first 2 hardcore wins were using it, so I believe you just have to get good to appreciate it.
Laatst bewerkt door HereIsPlenty; 14 dec 2024 om 18:39
I hope the dev add an slider to adjust the opacity of the attack so it's easier to see like in HoloCure. Me and my friend was playing the endless mode and at some point there's just so many bright things on the screen that it gave me an headache
Soulstone Survivors had this neat option of turning down opacity of your abilities, thus increasing visibility of enemies and danger zones.

I'd not mind seeing the same for Spell Brigade cause I can definitely agree that enemy visibility become quite obscured eventually due to all particle effects.
Laatst bewerkt door se05239; 18 dec 2024 om 10:46
Actually yea i noticed that too, and tbh ;-; those spitter projectiles are a pain when enemies are stacked and it's like they came out of nowhere when it clears XD
Origineel geplaatst door Kazuki Araya:
Actually yea i noticed that too, and tbh ;-; those spitter projectiles are a pain when enemies are stacked and it's like they came out of nowhere when it clears XD
Yeah I understand your pain haha, sometimes there's just a lot of bugs then a sneaky spitter projectile or five come from nowhere among the other affects
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Geplaatst op: 13 dec 2024 om 16:01
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