The Spell Brigade

The Spell Brigade

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Fun for a short while but lacks content
I know it's in EA but locking ANYTHING behind RNG mechanics is kinda lazy. I mean does anyone enjoy to grind the same specific build over and over again in this types of games? I though the fun is in trying different builds...not that there are many possibilities there either.

The game has potential but it just needs way more content (I'm refering to spells, maps, characters, enemies). The fun dies out quite fast. It takes arround 4 hours to unlock all the spells and mages...and everything else barely matters. Also the unlock process is basically "play the game" There's so many possibilities for fun quests (not literally the same type of quest 4-5 times for different unlocks).
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Showing 1-2 of 2 comments
Jean Nov 24, 2024 @ 9:29pm 
Except for new maps that's all on the roadmap, have you looked at it yet? And the maps that are there, rather **** balls anyway (beside of course being very pretty to look at). Same mobs, same events, same boss, mostly same everything, just more frustration zones on the maps (woo hoo). What they need is not more maps, it's better maps that feel unique in a good way. And those quests... pure "cheap free to play"-style timesinks. It's better than nothing but jeez.

So I mostly agree. Everything is super vanilla. All the characters are essentially identical save for their skins, and I don't like that people can even pick their starting spell personally as I'd rather have unique Wizards, which right now are essentially all the same, and more unique games.

Mostly just iterating on what you said, so of course I'm not mentioning all the stuff the game does right and that I love.

(Oh and I forgot to mention there's a big update coming in 2 days adding endless play and related mechanics.)
Last edited by Jean; Nov 24, 2024 @ 10:59pm
General Kaboom Nov 26, 2024 @ 2:32pm 
Originally posted by Jean:
Except for new maps that's all on the roadmap, have you looked at it yet? And the maps that are there, rather **** balls anyway (beside of course being very pretty to look at). Same mobs, same events, same boss, mostly same everything, just more frustration zones on the maps (woo hoo). What they need is not more maps, it's better maps that feel unique in a good way. And those quests... pure "cheap free to play"-style timesinks. It's better than nothing but jeez.

So I mostly agree. Everything is super vanilla. All the characters are essentially identical save for their skins, and I don't like that people can even pick their starting spell personally as I'd rather have unique Wizards, which right now are essentially all the same, and more unique games.

Mostly just iterating on what you said, so of course I'm not mentioning all the stuff the game does right and that I love.

(Oh and I forgot to mention there's a big update coming in 2 days adding endless play and related mechanics.)

Actually haven't looked at the roadmap at all...so I'il gladly revoke my opinion in future. Right now the boss fight is the same, the zones are indeed annoying and too close together and enemies lack variation (just different kinds of bullet sponges and one type of ranged minions and suiciders).

Fully agree on the unique wizards part as well. It feels a bit weird if all the difference is a ~5 point stat difference (which you can literally overcome with 1-2 lvl ups) and the starting spell. The characters look great...give them more identity.

I guess it's a bit of a proof of concept to check the waters which isn't a bad idea. But they'il need to keep at it.
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Date Posted: Nov 24, 2024 @ 2:48pm
Posts: 2