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Ilmoita käännösongelmasta
Hex Orb -> Strong agree. I think it's complete garbage on it's face, but as a result, I've barely experimented with it. I know it has the divider upgrade but if it works like other such upgrade, it is almost useless for such a slow firing weapon. I'll try it a few time and come back with you on this. After playing with Hex Orb specifically I find that (while still bad) it does have a lot of potential in a way that's different than Chthonic Charge; bounces damage isn't reduced per bounces like splits, but globally, so both lightning and fire works with it very well. There's a fairly massive death trail going on behind the player in a V-shape which is good while leading a mob in a straight line. Less versatile than Chthonic but also more safe. I found it fun.
Solar Pulse -> Strong disagree. It's a great starter and mix very well with all elements, and in particular, lightning and ice. Added bonus: Only requires spending one Upgrade to get the most out of it. Also the circle get pretty huge under the right conditions which is fun.
I'm sure if you listed more spells you think underpowered people would point out the ways they are not; I'll note that after playing many games, the various Spells are generally surprisingly balanced. At least as surprising as can be considering how similar the spells and their upgrades are, anyway.
It -feels- like the devs want us to use certain spells with certain infusions to really bring out their shine.