Armello

Armello

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Phen Jan 24, 2015 @ 4:23am
Local coop?
I would like to play with my brother since we live together but don't really want to buy game twice for both of us... Is local coop even planned?
Last edited by Phen; Jan 24, 2015 @ 4:23am
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Showing 1-15 of 15 comments
AuburnRDM Jan 24, 2015 @ 4:26am 
As mentioned in another thread, local co-op would be a little unwieldy due to the fact that you can play cards out of turn. It would be very hard to implement same-system multiplayer without watering down some features.
Proper Skux Jan 24, 2015 @ 6:17am 
Originally posted by AuburnRDM:
As mentioned in another thread, local co-op would be a little unwieldy due to the fact that you can play cards out of turn. It would be very hard to implement same-system multiplayer without watering down some features.

The main point of playing cards out of turn would be during combat unless I'm missing a weird exception.

In which case it's not that hard. You'd just have to have two burn timers with a button input required between each to confirm that the correct players ready to burn cards.
Cube Jan 24, 2015 @ 6:26am 
i want to lan party the pc version with 4 android/windo/ipad tablet versions so people can sit around a big tv and play on the tablets.
Last edited by Cube; Jan 24, 2015 @ 6:27am
yosafbridge Jan 24, 2015 @ 6:46am 
Originally posted by Albino Bunny:
The main point of playing cards out of turn would be during combat unless I'm missing a weird exception.

In which case it's not that hard. You'd just have to have two burn timers with a button input required between each to confirm that the correct players ready to burn cards.

It's not just in combat but planning out playing Perils to the board, equipping items and preparing for your next turn. You may have a Hidden Trap that you want to place JUST as your enemy is about to move to another tile. Stuff like this is part of the "non-turn" phase.

As AuburnRDM said, we're not planning Hot Seat mode at this stage in development.

@Cube - we will be looking into cross-platform play when we do our Tablet/iPad development for Armello. We love that idea too of being able to play with people on every platform. As it is we support cross-platform for PC/Mac/Linux!
Proper Skux Jan 24, 2015 @ 6:58am 
You can play peril's out of turn? I wasn't aware.
desmondsph Jan 24, 2015 @ 7:32am 
anything can be done as long as you got the resource. you can only move during your turn.
AuburnRDM Jan 24, 2015 @ 9:05am 
Having a get-together where everybody brought their tablets/laptops for a game of Armello would definitely be a blast.
yosafbridge Jan 24, 2015 @ 4:20pm 
Originally posted by Albino Bunny:
You can play peril's out of turn? I wasn't aware.

OH YEAH! It has most certainly ruined my day (and I have ruined others days... hehe.

It's so good watching someone step into your JUST played peril. Mwuahaha.
yosafbridge Jan 24, 2015 @ 4:21pm 
Originally posted by AuburnRDM:
Having a get-together where everybody brought their tablets/laptops for a game of Armello would definitely be a blast.

Me too ^___^
Proper Skux Jan 25, 2015 @ 1:08am 
Yeah, having played around with it more I get why there's not a local co-op mode. Could possibly be worth developing a variant that could work with local co-op at some point.

Also speaking of playing with friends, a four-pack or something really feels to be missing from the store page. I'd really recomend putting one up there because it's a great way to attract sales.
ZetaStriker Mar 7, 2015 @ 5:33pm 
I'd argue for its inclusion. Unlike a first person shooter, this sort of game is only fun for me with friends . . . and I'm a Kickstarter backer with a game I technically have no use for now. Playing cards out of turn isn't that important of an option, honestly, and so what if hotseat mode loses that? The game is perfectly playable without it.

What's more, at such a high cost - $25 - there's no way I'm going to convince my friends to take a chance on this game for online play. It's also too expensive for me to buy it on their behalf, that's effect $100 multiplayer DLC. I'm an extremely dissatisfied customer as things stand.
BirdMawf Mar 8, 2015 @ 12:05pm 
There are a decent amount of unrevealed cards which could make playing cards out of turn that much more important. Wait for those to see how the gameplay changes and then you can consider how local co-op would work. That's how I feel at least, though I'd say it would be better to just have nice discounts and also sell them in 4 packs. Then everyone has their own device but maybe there could be an option to have a main display follow as an observer.
yosafbridge Mar 9, 2015 @ 7:44pm 
Hi all,

We'll definitely be having more sales in the future are also planning on reviewing 4-Packs for our full release.

As I've said in the past, we currently have no plans for hot-seat mode but it's been in high-demand so we will be reviewing it again after our full release. LoG are a small team with a huge scope of development ahead of us just to get to 1.0.

Thanks for understanding :)
Captain Smoker Aug 2, 2018 @ 1:13pm 
Maybe there will never be local coop :D wich is really sad. but if you like this game here you will also like the game FOR THE KING. in case youdidnt find it out after all these years :D its really like this game here but more focused on an adventure witch your crew and raiding dungeons etc. try it out :D
Xuande Aug 2, 2018 @ 10:33pm 
Originally posted by YT Bananasplitter Games:
Maybe there will never be local coop :D wich is really sad. but if you like this game here you will also like the game FOR THE KING. in case youdidnt find it out after all these years :D its really like this game here but more focused on an adventure witch your crew and raiding dungeons etc. try it out :D

I deleted For the King from my account. I recommend Dokapon Kingdom (PS2/Wii) as a substitute, although its less about co-op and more about competing for 2-4 players.

As much as I disagree with many of the dev policies here, For the King took it to another level by introducing an EULA months after launch that forbid me from using local multiplayer in the way I was used to using, via a forced patch. I wasn't willing to agree, and I was well out of the refund window, so I just had it removed instead. Yes, I know its hard to actually enforce an EULA, but I don't want to be associated with devs that go out of their way to make local MP hard in a co-op game that was sold on co-op.
Last edited by Xuande; Aug 2, 2018 @ 10:34pm
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Date Posted: Jan 24, 2015 @ 4:23am
Posts: 15