Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wait until you play multi-player.
At the opposite end of the spectrum you have games like Chess, your opponent can generally take as long as he wants because you're planning your moves the whole time he's taking to make his move.
Then you have Monopoly, it can take a while for your turn to come back around with a lot of players, but it's enjoyable to watch your opponents fate during their turn.
Worker placement games such as Agricola, you watch what your opponent does so you can adjust your plan if he takes a space that was in your plan.
Unfortunately Armello falls into a category where I just want to watch tv or something when it's not my turn.
I think a way to move things along would be welcome, waiting for banes, kings guards and the incredibly slow King's decree to complete is agony.
There are those of us that feel the off-turn actions are simply not very engaging. A lot of it has to do with the restrictive view of the board, but even if that is "fixed", your small handful of cards you have, even with high wits, give you too few opportunites to make a play.
You can't please everyone, but adding some simple options into the game could increase the enjoyment for a much wider player base.
Board games aren't meant to be fast; They're meant to be fun. Just be patient.
The fun part is the missing equation. You can occasionally play cards, but there's not much off-turn content that requires planning. Your goals are very specific in the early-mid game. Travel 3 steps, wait, travel 3 steps, wait, get attacked, go home, travel 3 steps, wait, travel 3 steps, arrive at quest, get a free stat that doesn't even require you to do anything to get it other than the repetitious traveling you just endured. Maybe you play a card off-turn that has some less than meaningful affect in the middle of all that. The boredom off-turn is directly related to the games mechanics.
yeah that means blinking player.