Armello

Armello

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moysha Sep 4, 2015 @ 12:14am
any way to speed up AI turns?
Long AI turns make the game unplayable.
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Showing 1-15 of 22 comments
FMJunkie Sep 4, 2015 @ 1:09am 
Wow, sorry but that's just being impatient. WTF do want them to do blink around the screen?
Wait until you play multi-player.
KageRo 911 Sep 4, 2015 @ 2:37am 
He meen adding button to skiping animation of motions or/and adding animation speed multiplier. After few games gameplay start feel little bit slow because of AI turns. Hope devs add the settings
Col. Hathi Sep 4, 2015 @ 5:25am 
The funny thing is they've actually already been sped up a little. They used to be a lot slower. But yeah, for bot fights it helps if you can do something else in between turns. I usually have the TV running in the background ^^
Coyote Sep 4, 2015 @ 6:03am 
It's not unplayable, but faster AI turns would be really welcome.
KageRo 911 Sep 4, 2015 @ 6:22am 
Hope they just add animation skip button at least when you play with ai and just do not need to use cards when players, guards and ravens are make your slo-o-o-owly actions. And pls speedup animations when ai pick cards....
ChubbyWaffles Sep 4, 2015 @ 6:43am 
My AI turns always last under one min. How long do they take for you?
Narkulus Sep 4, 2015 @ 6:58am 
Armello's downtime in between turns is a general shortcoming of many board games. There's just not much to do in Armello gamewise or in planning your next turn.

At the opposite end of the spectrum you have games like Chess, your opponent can generally take as long as he wants because you're planning your moves the whole time he's taking to make his move.
Then you have Monopoly, it can take a while for your turn to come back around with a lot of players, but it's enjoyable to watch your opponents fate during their turn.
Worker placement games such as Agricola, you watch what your opponent does so you can adjust your plan if he takes a space that was in your plan.
Unfortunately Armello falls into a category where I just want to watch tv or something when it's not my turn.

I think a way to move things along would be welcome, waiting for banes, kings guards and the incredibly slow King's decree to complete is agony.
Last edited by Narkulus; Sep 4, 2015 @ 7:02am
Kletian999 Sep 4, 2015 @ 7:57am 
There is value in being able to track opponents actions. You want to know how far along they are in quests, have an idea of where they might be stealthed, or maybe even where they are going to drop Perils. You'll also probably want to do things like play cards in the window between turns. Making the AI move too fast to react to is handicapping yourself.
Narkulus Sep 4, 2015 @ 8:06am 
Originally posted by Kletian999:
There is value in being able to track opponents actions. You want to know how far along they are in quests, have an idea of where they might be stealthed, or maybe even where they are going to drop Perils. You'll also probably want to do things like play cards in the window between turns. Making the AI move too fast to react to is handicapping yourself.

There are those of us that feel the off-turn actions are simply not very engaging. A lot of it has to do with the restrictive view of the board, but even if that is "fixed", your small handful of cards you have, even with high wits, give you too few opportunites to make a play.

You can't please everyone, but adding some simple options into the game could increase the enjoyment for a much wider player base.
Nekovix Sep 4, 2015 @ 8:46am 
There's already an option for faster AI turns. If you're still bored even though you can place cards and plan during off-turns, then I don't know what to tell you. In my opinion, you guys are being a little nitpicky here. There's only so much the devs can do to speed up the game, you know.

Board games aren't meant to be fast; They're meant to be fun. Just be patient.
Narkulus Sep 4, 2015 @ 9:32am 
Originally posted by Nekovix:
There's already an option for faster AI turns. If you're still bored even though you can place cards and plan during off-turns, then I don't know what to tell you. In my opinion, you guys are being a little nitpicky here. There's only so much the devs can do to speed up the game, you know.

Board games aren't meant to be fast; They're meant to be fun. Just be patient.

The fun part is the missing equation. You can occasionally play cards, but there's not much off-turn content that requires planning. Your goals are very specific in the early-mid game. Travel 3 steps, wait, travel 3 steps, wait, get attacked, go home, travel 3 steps, wait, travel 3 steps, arrive at quest, get a free stat that doesn't even require you to do anything to get it other than the repetitious traveling you just endured. Maybe you play a card off-turn that has some less than meaningful affect in the middle of all that. The boredom off-turn is directly related to the games mechanics.
Zilf Sep 4, 2015 @ 9:58am 
boredom come from the fact that there is absolutely no social interaction with AI. With human you can chat (btw why the heck can't we have a chat board during multiplayer games ???). So for solo play, we should have the possiblity to skip AI animation.
yeah that means blinking player.
Narkulus Sep 4, 2015 @ 10:05am 
Blinking players takes away the immersiveness of cartoon animals traversing hexagonal game board. Speaking of which, I think an actual card board version with face to face players would be much more enjoyabe. I guess that's why the outcry for integrated chat.
Last edited by Narkulus; Sep 4, 2015 @ 10:07am
Zilf Sep 4, 2015 @ 10:11am 
Originally posted by Narkulus:
Blinking players takes away the immersiveness of cartoon animals traversing hexagonal game board. Speaking of which, I think an actual card board version with face to face players would be much more enjoyabe. I guess that's why the outcry for integrated chat.
that's why it should be an option. if you want to wait 5' to play your 10'', feel free.
Narkulus Sep 4, 2015 @ 10:34am 
Originally posted by Zilf:
Originally posted by Narkulus:
Blinking players takes away the immersiveness of cartoon animals traversing hexagonal game board. Speaking of which, I think an actual card board version with face to face players would be much more enjoyabe. I guess that's why the outcry for integrated chat.
that's why it should be an option. if you want to wait 5' to play your 10'', feel free.
I don't disagree with you. I was being a little facetious.
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Date Posted: Sep 4, 2015 @ 12:14am
Posts: 22