Armello

Armello

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rianburguer Sep 13, 2015 @ 11:26am
Other game mods?
I know i could try to find this in the official forums of the game but i need to know from you guys that keeping checking the discussions on steam: Is there going to be other game mods?
I like Armello a lot, but with 6h of game i'm already tired of playing the same map with the same conditions as always, even in multiplayer
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Showing 1-5 of 5 comments
Pola Sep 13, 2015 @ 2:30pm 
Try go for achievements, try the different players out they each have interesting abilities that can change the gameplay up, there is also several victory types. Prestige wins are boring. Rot wins I've found to be quite challenging so far (besides the river trick).

Have played far more than 6 games, it's alot more interesting in multiplayer than single player, but it does start to get a bit repetitive. We'll likely see new features in future :) They're focusing on an ipad release and soon the bandit clan DLC.
rianburguer Sep 13, 2015 @ 2:35pm 
I do hope so. I haven't done all within the game yet, thats true, but I still think it gets a little repetitive in the same map.
I hope there is at least some free content changing that, because Armello is one of the best indies i've ever played but it fails hard on that part
rianburguer Sep 13, 2015 @ 2:35pm 
Thanks for the reply btw! :steamhappy:
Kletian999 Sep 13, 2015 @ 3:04pm 
What kind of mods are you expecting? More victory conditions? A board with different dimensions? New tile types?

There's a winter Asthetic that shows about 25% of the time if the appearance is getting old.
Pola Sep 13, 2015 @ 3:40pm 
Originally posted by Kletian999:
What kind of mods are you expecting? More victory conditions? A board with different dimensions? New tile types?

There's a winter Asthetic that shows about 25% of the time if the appearance is getting old.
It'd be neat to see a mechanic like in bomberman games where the board narrows, not sure how you'd work this in with spawn locations, alternatively it could be changing the tiles into plagued/rot invoking ones. Or each turn 1-2 tiles become 'infected'.

New map layouts would be interesting too perhaps with different goals, would be cool to have a palace map with elevated tiles/perma-portals. A pop up shop tile, that lasts a turn, if you're lucky to reach it can buy an item by burning the right cards? More than likely trading several for a treasure or heal/rot?

Mutators that could be voted on maybe, adjusting the kings health, +1 AP, reduced turn timers, etc.
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Date Posted: Sep 13, 2015 @ 11:26am
Posts: 5