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Ryax Jul 26, 2020 @ 10:44pm
Spirit Walkers
I never understood why as a Spirit Walker (4 stones) you don't 1 shot players and cleanse them of rot as well.
Works on King and Banes should work on corrupted Players too.
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Showing 1-15 of 22 comments
Comric Jul 27, 2020 @ 5:43am 
In fact you are right, even I always thought it was strange but then thinking about it, I realized that it was done as a balancing.
I also like to think in this way, the purification takes place on the corrupt beasts because of course they are the banners of rot, beings made and magically formed of pure rot; while for the king it also undergoes purification because now is doomed to a slow death, nothing can now save it, it has lost its reason, it has become the personification of the rot, of the old king no longer remains nothing, is only an empty container whose soul has long since died.
The player, it is true that he can become corrupt but is still aware of what he does, he hasn't yet lost the ability to decide, still has a conscience.
Ryax Jul 27, 2020 @ 6:01am 


Originally posted by Comric:
In fact you are right, even I always thought it was strange but then thinking about it, I realized that it was done as a balancing.
I also like to think in this way, the purification takes place on the corrupt beasts because of course they are the banners of rot, beings made and magically formed of pure rot; while for the king it also undergoes purification because now is doomed to a slow death, nothing can now save it, it has lost its reason, it has become the personification of the rot, of the old king no longer remains nothing, is only an empty container whose soul has long since died.
The player, it is true that he can become corrupt but is still aware of what he does, he hasn't yet lost the ability to decide, still has a conscience.
I guess, would like to see what the devs say on this matter but I'm thinking it's due to balancing as you say, just goes against the whole lore of being able to purge the corrupted with the spirit stones.
Note: Sana's ability can be used on rot players. (my fav hero Sana, ends game super early if done right)
Would at least add a another counter for rot players (Fang) since players seem to complain about him alot.
SonicCheetah Jul 27, 2020 @ 11:01am 
I had been thinking the same thing, that there should be some advantage. However, Corrupted players still have to fight it out to get their wins, where Spirit Walkers can get instant kills. Maybe a compromise could be Spirit Walkers reduce a players Rot by -1 if they win a fight against them (or even just engage them?).
FiLtheThriL Jul 27, 2020 @ 1:10pm 
Maybe +1 dice per stone vs corrupted.
Spirit walker does not target corrupted entities, but entities with the blackheart hero power.
Hey Jul 29, 2020 @ 6:19am 
Being corrupted is a suffering already, I don't want to have myself instagibbed from 6+ hp to 0 with just a single click.
LeChevalier88 Jul 29, 2020 @ 10:58am 
I think the Spirit Walker should get a bonus against corrupted heroes. If not bonus dice in combat defensively, or bonus shield when defending, maybe evasion while not in Palace tiles, bonus dice explosion limit, or anything. The stones power should give some bonus. Currently, the spirit walker has no leverage against corrupted heroes.
chrislk1986 Jul 29, 2020 @ 1:57pm 
I mean, corruption is pretty powerful. What would be even more OP is you just cleanse a player of corruption, but do no damage and the cleansed player becomes immune till dusk/dawn.
Originally posted by LeChevalier88:
I think the Spirit Walker should get a bonus against corrupted heroes. If not bonus dice in combat defensively, or bonus shield when defending, maybe evasion while not in Palace tiles, bonus dice explosion limit, or anything. The stones power should give some bonus. Currently, the spirit walker has no leverage against corrupted heroes.

And that's just fine. Rot has always been the hardest victory condition to achieve with all the nonsense it has to put up with:

-Constant dawn damage unless using dragon
-Stone circles becoming OHKOs
-A constant race to acquire enough rot, which is heavily RNG dependent no matter how you're doing it (banes/card/ruin)
-Rot die turning against you via pride's edge
-Health "drain" requiring combat, one of the more unpredictable elements of the game and basically requiring a perfect kill and taking no damage for a measly one health for that effort as opposed to the ease and risk-free action of stepping into a stone circle
-No actual die benefit against players without rot
-Explode pool = rot is a joke because explode pool in general is a joke.

There's no need to nerf it any further.
FiLtheThriL Jul 29, 2020 @ 7:57pm 
Another big drawback is the loss of prestige gain from banes. Agree, no nerf needed.
ThePoeSalesman Jul 29, 2020 @ 10:57pm 
Originally posted by FiLtheThriL:
Another big drawback is the loss of prestige gain from banes. Agree, no nerf needed.
This is surprisingly meaningful in practice...
LeChevalier88 Jul 30, 2020 @ 1:10am 
Originally posted by Doesn't Learn From Mistakes:
Originally posted by LeChevalier88:
I think the Spirit Walker should get a bonus against corrupted heroes. If not bonus dice in combat defensively, or bonus shield when defending, maybe evasion while not in Palace tiles, bonus dice explosion limit, or anything. The stones power should give some bonus. Currently, the spirit walker has no leverage against corrupted heroes.

And that's just fine. Rot has always been the hardest victory condition to achieve with all the nonsense it has to put up with:

-Constant dawn damage unless using dragon
-Stone circles becoming OHKOs
-A constant race to acquire enough rot, which is heavily RNG dependent no matter how you're doing it (banes/card/ruin)
-Rot die turning against you via pride's edge
-Health "drain" requiring combat, one of the more unpredictable elements of the game and basically requiring a perfect kill and taking no damage for a measly one health for that effort as opposed to the ease and risk-free action of stepping into a stone circle
-No actual die benefit against players without rot
-Explode pool = rot is a joke because explode pool in general is a joke.

There's no need to nerf it any further.

I'm not suggesting to nerf the power of corruption. I play both spirit walker and go with the rot.
It is hard, I know. That's why I offered suggestion for spirit walker to be given some advantage like defensive combat bonus against a corrupted hero. Being spirit walker not being able to do anything with the power of the stone against a hero who's gotten so much rot inside, just not making sense. There's right now no difference for the spirit walker in combat against a corrupted hero or just another hero.

Perhaps I need to stress the "defensive combat bonus" in my suggestion.
Last edited by LeChevalier88; Jul 30, 2020 @ 1:15am
Originally posted by LeChevalier88:

I'm not suggesting to nerf the power of corruption. I play both spirit walker and go with the rot.
It is hard, I know. That's why I offered suggestion for spirit walker to be given some advantage like defensive combat bonus against a corrupted hero. Being spirit walker not being able to do anything with the power of the stone against a hero who's gotten so much rot inside, just not making sense. There's right now no difference for the spirit walker in combat against a corrupted hero or just another hero.

Perhaps I need to stress the "defensive combat bonus" in my suggestion.

Don't play semantics -- a buff to spirit walkers versus corrupted heroes is a nerf to corrupted heroes by relative power level, plain and simple, if you buff all heroes while leaving one untouched, that hero is nerfed by comparison. Defensive powers and bonuses are easy to turn offensive -- Ghor's bark skin, mirror image or curse of valour and body blocking, curse of eye are all easily turned into offensive tools. Ghor's hero power is purely defensive, yet it's because of his damage negation that he can build himself to be far more offensive than other heroes. You could even argue that Fang's hero power is defensive, because it's damage negation, yet he's clearly meant to be one of the most offensive heroes in the game. If nothing else, an extra shield means the hero can adjust their equipment loadout to be more offensive. Defense is one of the more valuable resources in the game and "well, it's just defensive, so it's not a big deal and/or doesn't hurt anyone else" is a flat-out wrong sentiment; good defense encourages players to be more offensive because the threat of reprisal in offensive plays is mitigated.

I reiterate: rot doesn't need any more BS lined up against it.

"Sense" takes a back seat to game balance, because if we're taking "sense" into account, I have a massive list of long-standing complaints against the game that don't make "sense". I haven't accepted LoG's excuses since their rivals and 2.0 release pants-on-head LOLORE fit, so you don't get it, either. That's there's no difference for the spirit walker in combat against a corrupted hero or just another hero is perfectly fine and doesn't need to be changed given that spirit walkers already gain considerable advantages. This game has had numerous balance problems since release and doesn't need more, especially not for a reason as nebulous as "making sense".

If it will help you reconcile yourself with this fact, spirit walker does not interact with corruption in the code, but rather the Blackheart hero power, which is how you can get a turn 1 spirit walker win with the king at 1 rot. Since the heroes do not have Blackheart and are not fonts of corruption, nothing happens to them. There, make enough "sense"?
Last edited by Doesn't Learn From Mistakes; Jul 31, 2020 @ 8:41am
aPinenut Jul 31, 2020 @ 10:33pm 
Preachhh
JadeWing Aug 3, 2020 @ 10:35pm 
Originally posted by Doesn't Learn From Mistakes:
...spirit walker does not interact with corruption in the code, but rather the Blackheart hero power, which is how you can get a turn 1 spirit walker win with the king at 1 rot.

Hold the gorram phone, how the crap is someone supposed to get four stones, enter the palace and engage the King in a single turn?
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Date Posted: Jul 26, 2020 @ 10:44pm
Posts: 22