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I also like to think in this way, the purification takes place on the corrupt beasts because of course they are the banners of rot, beings made and magically formed of pure rot; while for the king it also undergoes purification because now is doomed to a slow death, nothing can now save it, it has lost its reason, it has become the personification of the rot, of the old king no longer remains nothing, is only an empty container whose soul has long since died.
The player, it is true that he can become corrupt but is still aware of what he does, he hasn't yet lost the ability to decide, still has a conscience.
I guess, would like to see what the devs say on this matter but I'm thinking it's due to balancing as you say, just goes against the whole lore of being able to purge the corrupted with the spirit stones.
Note: Sana's ability can be used on rot players. (my fav hero Sana, ends game super early if done right)
Would at least add a another counter for rot players (Fang) since players seem to complain about him alot.
And that's just fine. Rot has always been the hardest victory condition to achieve with all the nonsense it has to put up with:
-Constant dawn damage unless using dragon
-Stone circles becoming OHKOs
-A constant race to acquire enough rot, which is heavily RNG dependent no matter how you're doing it (banes/card/ruin)
-Rot die turning against you via pride's edge
-Health "drain" requiring combat, one of the more unpredictable elements of the game and basically requiring a perfect kill and taking no damage for a measly one health for that effort as opposed to the ease and risk-free action of stepping into a stone circle
-No actual die benefit against players without rot
-Explode pool = rot is a joke because explode pool in general is a joke.
There's no need to nerf it any further.
I'm not suggesting to nerf the power of corruption. I play both spirit walker and go with the rot.
It is hard, I know. That's why I offered suggestion for spirit walker to be given some advantage like defensive combat bonus against a corrupted hero. Being spirit walker not being able to do anything with the power of the stone against a hero who's gotten so much rot inside, just not making sense. There's right now no difference for the spirit walker in combat against a corrupted hero or just another hero.
Perhaps I need to stress the "defensive combat bonus" in my suggestion.
Don't play semantics -- a buff to spirit walkers versus corrupted heroes is a nerf to corrupted heroes by relative power level, plain and simple, if you buff all heroes while leaving one untouched, that hero is nerfed by comparison. Defensive powers and bonuses are easy to turn offensive -- Ghor's bark skin, mirror image or curse of valour and body blocking, curse of eye are all easily turned into offensive tools. Ghor's hero power is purely defensive, yet it's because of his damage negation that he can build himself to be far more offensive than other heroes. You could even argue that Fang's hero power is defensive, because it's damage negation, yet he's clearly meant to be one of the most offensive heroes in the game. If nothing else, an extra shield means the hero can adjust their equipment loadout to be more offensive. Defense is one of the more valuable resources in the game and "well, it's just defensive, so it's not a big deal and/or doesn't hurt anyone else" is a flat-out wrong sentiment; good defense encourages players to be more offensive because the threat of reprisal in offensive plays is mitigated.
I reiterate: rot doesn't need any more BS lined up against it.
"Sense" takes a back seat to game balance, because if we're taking "sense" into account, I have a massive list of long-standing complaints against the game that don't make "sense". I haven't accepted LoG's excuses since their rivals and 2.0 release pants-on-head LOLORE fit, so you don't get it, either. That's there's no difference for the spirit walker in combat against a corrupted hero or just another hero is perfectly fine and doesn't need to be changed given that spirit walkers already gain considerable advantages. This game has had numerous balance problems since release and doesn't need more, especially not for a reason as nebulous as "making sense".
If it will help you reconcile yourself with this fact, spirit walker does not interact with corruption in the code, but rather the Blackheart hero power, which is how you can get a turn 1 spirit walker win with the king at 1 rot. Since the heroes do not have Blackheart and are not fonts of corruption, nothing happens to them. There, make enough "sense"?
Hold the gorram phone, how the crap is someone supposed to get four stones, enter the palace and engage the King in a single turn?