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Also, most people are aware of how dangerous it is to let Fang go on unchallenged, and from my experience, will almost always hurl perils in his direction rather than anyone else's.
Ah yes, because lot of the new players would buy both the base game AND the dlc just to noob around with Fang. That makes complete sense.
Besides this is an RNG heavy game , someone could call Fang OP even if he started with just two fight and managed to get like six wylds in a row.
Everything can happen, I recently had a match where Twiss got a Kingslayer victory(it was funny to see the king roll just three dice compard to Twiss's 4 due to the amount of -1 opponent dice cards that were stacked on that turn), good job Twiss.
These are really bad examples because both are widely considered too powerful. They also both recently received hefty gold reductions which LoG uses to balance heroes without changing them heavily. Many players have brought up issues with those heroes and LoG also acknowledges an issue even if the solution isn't what people actually wanted.
I think it's more like you can't apply plans and skill with Fang and not perform worse than other heroes in most cases. Even something as simple as drawing good cards and playing them or passing a peril is less likely for Fang than most other heroes. Even if you look at his fight and say that makes up for it, the other wolves can pull off the same strategy with powers that work more consistently and can be planned around. Worst case scenario for fight stacking is picking River and being 2 fight lower than Fang. Then her power gives her an extra hit of offense anyway and she's more likely to draw good cards. Every other wolf is better at kiling the king because their powers aren't useless for early kills and you know they'll activate before the fight even starts.
" i've read that some people want Fang nerfed, and i strongly disagree.
you see people, Fang's ability may seem very powerfull, but ultimately it remain entierly RNG dependant, wich in turn guaranty him NOTHING, especially in Armello.
let me illustrate: i had Fang attack the king, my ruby ring active (+3dices), discipline active(+2dices), his base fight plus 2 fight quests, war hammer (-1die,+2swords), iron pike(first rolled sword pierce),mirror image and saboteur on myself, i burned almost my whole hand in offence (4 in total) and only fed him my one base rot, to top it all, the king was at two health, and I.STILL.FAILED !
Combine this "luck factor" to Fang's weakness to bursting perils and lackluster base health (and the +1 rot) making it very hard to get into the palace/complete all quests in time in the first place" , not to mention cycling his hand effectively for chances at usefull cards.
And the most crippling factor is that many, and i mean MANY peoples think Fang is "OP" and therefore will often "bully" him as much as possible from the start, making thing even more difficult.
I understand that because his ablility relly on offence, he feels very thretening, but playing as Fang often result as playing with a giant target on your back; hence why you absolutely NEED good strategy, skill and planning if you whant to have a chance winning with him !
He can’t affect the map in any meaningful way due to being unable to play most spells, and having such a pitiful hand size that the amount of trickeries he’ll throw out will be pitiful (and trickeries wik you the game by quantity not quality).
Additionally, his starting gold is ass, so he can’t even cycle equipment effectively until he’s got some town control or some lucky dungeon rolls, AND he starts with a Rot, which means that he’s going to constantly be at lower health than everyone else.
The only thing fang is truly good at is going absolutely 100% offense and killing people who are bad at fighting/ poorly equipped/are already wounded without fear of taking damage or dying in the process, IF he rolls well.
But fang is a victim to RNG as much as, if not more than, any caster is, I’ve had games as Fang where I’ve rolled about 14 dice against the king and missed with 10 of them and just got humiliated. Granted, I’ve also had games where I overkill the king by like 25 cause he decided to try and out berserker me and I got lucky.
TLDR: Fang is fine as is because what he’s good at is incredibly Niche, and he’s got ample weaknesses to make him not get out of control without the ignorance of others or very good play on the Fangs part.
Twiss is vastly more annoying with fewer chances to stop.
Do NOT be a fighter type.
I've had games with setups like Fang/River/Magna being picked first, all with Rubelite, or just recently I popped out of a game with Fang/Thane with Rubelite, Amber, and me. In both games I chose Ghor, because he's a dedicated spellcaster, and while my starts were rough I was able to come out on top by chucking all the spells I could at people. In fact, the most dangerous person for me in that last game was Amber, because she could strike me from afar whereas I was able to use spells like Teleport, Banish, Lightning Strikes, etc. to stop the two wolves.
(By the by, if you were that Amber: Holy CRAP, were you scary. I had to outright pick on you to actually win that match.)
Basically, the key to fighting Fang (and wolves with Rubelite) is to simply not fight them on their terms. Use trickery, use magic, and if you DO have to fight them make sure you do so when they're not at 3 or less HP. (And if possible, have a card that can finish them off after the fight, just in case.)
Beyond that, if you do end up as a fighter type in a game with Fang, I think it's prudent to remember that his chief strength comes up when he's on the offense. If you attack HIM, he can't get the Slaughter effect on you. So when defending, stack up on shields; cast Shimmering Shield on yourself ahead of time if you can. Hide behind your defenses until it's your turn, and then you can attack hum with impunity, hopefully. (Again, you want to make sure he has 4 or more HP if you attack. Or, say, attack him as River when he has 1 HP left.)
I was not THAT Amber, but it definitely sounds like my style hah. Thanks for the advice. Fang's been showing up lately in a lot of my games and it's hard to have fun when you're trying to outrun a giant bulldozer. I still don't really like him, but your analysis casts him in a much less intimidating light.
And as others have said, the biggest problem with Fang is over-specialization. Again, that Amber I fought was flexible. She could choose what victory to aim for (Prestige, Kingslayer, Rot) based on the situation, the cards she drew, etc. In comparison, Fang is only so powerful when he 100% dedicates to doing one thing: chasing +Fight, taking Scratch or something else combat-oriented, taking Rubelite leaves Fang with only direct confrontation as his only hope for victory. He's powerful, but he'x inflexible.
It's definitely been interesting seeing all the Wolf heroes pop up since coming back from a long break in the game. Magna and River were always popular, but now I'm constantly 2-3 wolf heroes in the same match. Again: I think things will balance out once Rubelite gets a small nerf.
Rubellite is fairly well balanced anyway. It's allowed to be a very explosive ring because it's the only one that absolutely 100% requires a cost to activate and still doesn't even guarantee favorable results. Other clans have offensive combat rings that carry no risk, are active more often and help with perils, which makes them just as good if not better than rubellite overall. Meanwhile, onyx and moonstone don't even begin to compare to resource rings like topaz and amethyst.