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After that the tricky part is getting into the castle.
Of the base characters, Sana and Amber are your best bet.
Amber + Dig Amulet can hit up the dungeons. Quests aren't really important and can be ignored.
Sana now... With Sana, consider using the Jade Ring and using the +1 Wits amulet. Pick quests that offer spirit stones as a reward, and when playing her try to always land in a stone ring at the end of your day turn, and aim for ending your turn in a forest at night. Sigil Stones can sometimes spawn in rings, and if you happen to be on top of one you'll pick it up automatically whereas being in a forest gives you additional magic.
You'll also want to consider drawing cards from the magic deck as often as possible. The main spell you're looking for is called "Crystalize" which lets you create a spirit stone in a circle for -6 magic. Teleport is also useful to zip across a map to a stone, and sometimes a well-timed Banish can work in your favor too.
Don't forget that you can also unlock rings/amulets in single player.
Hope this helps!
Which can't be said about most other cards when I had a full hand of nothing but immolate at one point and utterly destroyed that poor 9 HP Sylas that stepped too close.
So if the deck gets reshuffled that means you can find another one?
Because I've had full on mage Amber with a Wyldfyre Staff, lots of Spirit buffs and the magic from dungeons, which resulted in lots of deaths, and the magic deck ran dry in about ten turns. but a Twiss did get the Crystalize card to beat me to my stone collection.
In the end I lost my prestige win chance because nothing can stop the darn thing with its crazy evade, I've been pulling trickery cards like crazy trying to pull a Grand Heist, which probably is also a one of a kind card?
Bandit Clan heroes do seem quite powerful at what they are designed for.
But I don't get Fang's purpose, is it a rot build? Because that's all I've been seeing it being used for, even though those players weren't very good at it as I always managed to outrot them so far.
There should be a way to see a player's skill, the dice and levels don't really mean anything when you see a corrupted hero casually step into a stone circle by the palace for no reason, it was that point in the game where everyone tried to rush the palace, I don't see it being part of any strategy...
Fang... I don't play him myself, but the couple times I've seen him in action players tend to stack body/fight on him. His hero power is pretty powerful IF you can land first hit. If you can do enough damage to a player the fight ends right there.
It is possible to get a spirit victory with him too; that's what the last Fang I saw went for. They got half of their spirit stones by being near/standing in stone circles at the right time, and got their third from a dungeon.
Cards in the decks come in 4 rarities: Common, uncommon, rare, unique. You can tell the rarity of a card when you mouseover the down-left icon on the card, telling you which rarity the card has. I believe common means 4 copies, uncommon 3 copies, rare 2 and unique...well you get it.
Looks like you have a minor typo, it’s common =4, uncommon =3, rare = 2, and unique is 1.
@OP I personally think Amber has the edge in terms of Spirit Stone victory for those two because she naturally wants to spend a large sum of time digging around in dungeons, additionally she starts with 3 fight compared to Sanaa 2, and thus when it comes to actually being in the castle, she can defend herself a little better from fight monsters.
That being said, Sana is a much better caster and has much better map control all without losing her ability to kick a bane in the teeth as well as any Thane could.
At the end of the day it comes down to would you rather be a jack of all trades or play the mage game, cause they’re both very good at it.