Armello

Armello

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Meneluma Feb 20, 2018 @ 12:30am
Which character would be best for a spirit stone victory?
Amber or Sana, or is it something else entirely?
After getting getting a crystalize card for two matches in a row I've been trying a lot to get one for Sana again, but turns out it is pretty darn rare, so while the warping abilities do help picking them up if they spawn very far and help reach quests, having low wits makes hard to cast when your hand is limited.

Does Amber's abilty stack with the dig amulet?
Because without it, looting only really seemed to help with kickstarting a rot build digging up the powerful corrupted weapons.

Spirit stones may have a lot of RNG but I feel like they are way less stressful then what you see late game where everyone snipes each other trying to stop them from entering the palace... And it then boils down to a crazy competition to become prestige leader.
Last edited by Meneluma; Feb 20, 2018 @ 12:30am
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Showing 1-7 of 7 comments
Amalgamdragon Feb 20, 2018 @ 12:32am 
amber has an edge for that victory with her hero power, as yes, it stack with dig, so dungeons are more worth it for amber, either to find good stuff or the stones
Last edited by Amalgamdragon; Feb 20, 2018 @ 12:32am
Phlox Feb 20, 2018 @ 2:55am 
I find it the easiest way to get a spirit stone victory to play with Twiss. Her natural evade skill makes it difficult to be taken down in a fight (and the ability to steal cards from opponents makes it even more undesireable for your enemies). Give her the "Celestite Ring" for an even quicker movement over the map and be sure to add the "Dig Amulet" and you'll have all stones collected within the first 4 days. (I even ended up being very lucky with 4 stones at the end of the first night once). Be sure to always pick the spirit-stone-Quest and enter EVERY dungeon you can. You'll be rewarded a spiritwalker in no time.
After that the tricky part is getting into the castle.
Meroviathan Feb 20, 2018 @ 3:45am 
Seconding Twiss, that's how I usually get Spirit Stone victories (unless I get absurdly lucky). She's part of the bandit clan though, and I personally use her with the Amythst Ring to burn through magic.

Of the base characters, Sana and Amber are your best bet.

Amber + Dig Amulet can hit up the dungeons. Quests aren't really important and can be ignored.

Sana now... With Sana, consider using the Jade Ring and using the +1 Wits amulet. Pick quests that offer spirit stones as a reward, and when playing her try to always land in a stone ring at the end of your day turn, and aim for ending your turn in a forest at night. Sigil Stones can sometimes spawn in rings, and if you happen to be on top of one you'll pick it up automatically whereas being in a forest gives you additional magic.

You'll also want to consider drawing cards from the magic deck as often as possible. The main spell you're looking for is called "Crystalize" which lets you create a spirit stone in a circle for -6 magic. Teleport is also useful to zip across a map to a stone, and sometimes a well-timed Banish can work in your favor too.

Don't forget that you can also unlock rings/amulets in single player.

Hope this helps!
Meneluma Feb 20, 2018 @ 4:15am 
About Crystalize, I haven't seen it being played twice, so like only one exists in the whole deck or something?
Which can't be said about most other cards when I had a full hand of nothing but immolate at one point and utterly destroyed that poor 9 HP Sylas that stepped too close.

So if the deck gets reshuffled that means you can find another one?
Because I've had full on mage Amber with a Wyldfyre Staff, lots of Spirit buffs and the magic from dungeons, which resulted in lots of deaths, and the magic deck ran dry in about ten turns. but a Twiss did get the Crystalize card to beat me to my stone collection.
In the end I lost my prestige win chance because nothing can stop the darn thing with its crazy evade, I've been pulling trickery cards like crazy trying to pull a Grand Heist, which probably is also a one of a kind card?

Bandit Clan heroes do seem quite powerful at what they are designed for.
But I don't get Fang's purpose, is it a rot build? Because that's all I've been seeing it being used for, even though those players weren't very good at it as I always managed to outrot them so far.
There should be a way to see a player's skill, the dice and levels don't really mean anything when you see a corrupted hero casually step into a stone circle by the palace for no reason, it was that point in the game where everyone tried to rush the palace, I don't see it being part of any strategy...
Meroviathan Feb 20, 2018 @ 4:30am 
Could be worse! I was experimenting in a single player game and had four stones. As soon as I stepped into the palace an NPC played the grand heist on me and took one of them, leaving me with 3 and stripping me of the spirit-walker status. And several angry guards.

Fang... I don't play him myself, but the couple times I've seen him in action players tend to stack body/fight on him. His hero power is pretty powerful IF you can land first hit. If you can do enough damage to a player the fight ends right there.

It is possible to get a spirit victory with him too; that's what the last Fang I saw went for. They got half of their spirit stones by being near/standing in stone circles at the right time, and got their third from a dungeon.
Phlox Feb 20, 2018 @ 7:24am 
Grand Heist and Crystallize are only once in their decks...so if you see someone using one of those you need to empty the deck in order to reshuffle it and get the chance of drawing another one.
Cards in the decks come in 4 rarities: Common, uncommon, rare, unique. You can tell the rarity of a card when you mouseover the down-left icon on the card, telling you which rarity the card has. I believe common means 4 copies, uncommon 3 copies, rare 2 and unique...well you get it.
Last edited by Phlox; Feb 21, 2018 @ 5:48am
Durzlla Feb 20, 2018 @ 8:54am 
Originally posted by Phlox:
Grand Heist and Crystallize are only once in their decks...so if you see someone using one of those you need to empty the deck in order to reshuffle it and get the chance of drawing another one.
Cards in the decks come in 4 rarities: Common, uncommon, rare, unique. You can tell the rarity of a card when you mouseover the down-left icon on the card, telling you which rarity the card has. I believe common means 4 copies, uncommon 3 copies, rare 1 and unique...well you get it.

Looks like you have a minor typo, it’s common =4, uncommon =3, rare = 2, and unique is 1.

@OP I personally think Amber has the edge in terms of Spirit Stone victory for those two because she naturally wants to spend a large sum of time digging around in dungeons, additionally she starts with 3 fight compared to Sanaa 2, and thus when it comes to actually being in the castle, she can defend herself a little better from fight monsters.

That being said, Sana is a much better caster and has much better map control all without losing her ability to kick a bane in the teeth as well as any Thane could.

At the end of the day it comes down to would you rather be a jack of all trades or play the mage game, cause they’re both very good at it.
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Date Posted: Feb 20, 2018 @ 12:30am
Posts: 7