Armello

Armello

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Norfigrim Jul 13, 2018 @ 4:36am
Why is Armello on IOS and not Android?
I really don't understand that move. Majority of people use Android, yet the game is released on iOS? Is it at least profitable to the developers to do so, because Apple gives some benefits?
When will it be avaible to larger audience?
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Showing 1-15 of 23 comments
Perhaps it was easier to release the game on IOS than on Android? I don't know the real reason tbh, but could Armello actually run on phones? I have the feeling they might be too weak/nonpractical for this game.
Chaoslink Jul 13, 2018 @ 11:21am 
Usually it’s just a barrier thing. It’s not likely that they will only release on iOS, just that they can only work on so many things at a time and they chose iOS first for their own reasons. No point in delaying the iOS release just to launch it alongside android.
Norfigrim Jul 13, 2018 @ 9:24pm 
I mean why aim at iOS first, where the majority of potential consumers use android. Just doesn't make sense to me.
Chaoslink Jul 13, 2018 @ 9:32pm 
Might have been less work for one reason or another, or cheaper for them to do. I suppose one of them might pop in and shed some light on it for you. I'd guess it's more complicated than just which one is more popular.
Ice Wallowkum Jul 14, 2018 @ 1:57am 
iOS is just a crash test because apple sucks so if it works on iOS they can release it on android wit better quality :D
Norfigrim Jul 14, 2018 @ 9:37am 
Originally posted by Icewa Lawkum:
iOS is just a crash test because apple sucks so if it works on iOS they can release it on android wit better quality :D
Fair enough XD
Rumors Jul 15, 2018 @ 3:40pm 
I'll go on a limb and assume its because the game already ran on OSX. While iOS is likely different in significant regards from OSX, I imagine there's enough similarities between the two OS since they're made by the same company. Whereas Android is likely a lot different from OSX, Windows, and Linux.

Grains of salt though.
WordSlice Jul 15, 2018 @ 8:43pm 
HELLO

Just by chance, last week Armello landed on the Google Play store if you search for it. Keep in mind that this is an early version of the build - it's kinda in a prerelease state, but check it out!

Also developing for iOS is "easier" because there are fewer devices/resolutions to cater for. With iOS there's a relatively short list of machines that people will be using, drastically decreasing the technical variance.

<3 Darcy
Cookie86h Jul 16, 2018 @ 8:41am 
I was about to say the same. While android might be a bigger market, it is also very "fragmented" with loads of different devices and OS variants. As a dev it is way harder to optimalize a software for a wider range of phones/tablets so IOS in this perspective has an advantage. I am waiting for the android release since the kickstarter too...fingers crossed we are coming closer to a working version :)
Norfigrim Jul 16, 2018 @ 1:12pm 
Originally posted by LoG WordSlice:
HELLO

Just by chance, last week Armello landed on the Google Play store if you search for it. Keep in mind that this is an early version of the build - it's kinda in a prerelease state, but check it out!

Also developing for iOS is "easier" because there are fewer devices/resolutions to cater for. With iOS there's a relatively short list of machines that people will be using, drastically decreasing the technical variance.

<3 Darcy

Thank you for the answer.
My device is not compatible with armello :P
yosafbridge Jul 16, 2018 @ 6:05pm 
Originally posted by Norfigrim:
Thank you for the answer.
My device is not compatible with armello :P

What device are you playing on?

Armello on Android is a port from the PC version so it's surprisingly graphically intense so we've tried to keep the supported devices to ones we know that'll give the best player experience.

Cheers,

Lisy
Last edited by yosafbridge; Jul 16, 2018 @ 6:05pm
San'Ka Games Jul 17, 2018 @ 11:44am 
Originally posted by Norfigrim:
I mean why aim at iOS first, where the majority of potential consumers use android. Just doesn't make sense to me.
releasing something on iOS is more profitable than releasing it on Android. And a lot of games are released on iOS first for this same reason.
WordSlice Jul 17, 2018 @ 5:09pm 
Originally posted by 50 Shades of Pink:
releasing something on iOS is more profitable than releasing it on Android. And a lot of games are released on iOS first for this same reason.

Source for this because afaik it's the opposite. There are far more Android users in the world. <3
Chaoslink Jul 17, 2018 @ 5:34pm 
I'd argue the profitability based on time invested? If its much easier to make the game on iOS, and its more consistent in terms of devices, then you might calculate profitability that way. Depending on the actualy size difference between the two OS. I don't actually know how many more of which exist.
Xuande Jul 17, 2018 @ 6:30pm 
Originally posted by LoG WordSlice:
Originally posted by 50 Shades of Pink:
releasing something on iOS is more profitable than releasing it on Android. And a lot of games are released on iOS first for this same reason.

Source for this because afaik it's the opposite. There are far more Android users in the world. <3

Generally there's concern about piracy - there's also a lot more rooted Android devices than jailbroken iOS devices. Part of that has to do with the target audience for Android vs iOS (cheaper/open vs "premium"/workflow). And there aren't many apps on Android that make it a pain to be rooted. If I didn't play F/GO, I'd still be rooted today so I could extend the life of my outdated-but-1440p-unrooted Nexus 6.
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Date Posted: Jul 13, 2018 @ 4:36am
Posts: 23