Armello

Armello

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Zale Nov 6, 2018 @ 12:09am
How randomized are the maps?
So I've played a few games so far, but I'm just wondering how map generation works. What's the minimum/maximum amount of settlements, stone circles, and mountain that can spawn? Do settlements always spawn atleast 1 of each within 3 spaces of each clan ground? I wanna know all the ins and outs of the map generation.
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Dolop O'Dog Nov 6, 2018 @ 3:02am 
Well there is a set max and min for each tile type. They are as follows:

Dungeons: 4-7 Forests: 13-15 Mountains: 5 or 7 (Never 6) Plains: 16-20 Settlements: 4-7 Stone Circles: 4-7 Swamps: 5-7

They may also favor certain numbers, but I’d have to do a distribution to see.

There are also definitely rules. Off the top of my head:
  • Dungeons, settlements, and stone circles cannot spawn adjacent to a tile of the same type
  • Both tiles immediately outside clan grounds must be plains
Last edited by Dolop O'Dog; Nov 6, 2018 @ 3:07am
Meneluma Nov 6, 2018 @ 3:16am 
Originally posted by Dolop O'Dog:
Well there is a set max and min for each tile type. They are as follows:

Dungeons: 4-7 Forests: 13-15 Mountains: 5 or 7 (Never 6) Plains: 16-20 Settlements: 4-7 Stone Circles: 4-7 Swamps: 5-7

They may also favor certain numbers, but I’d have to do a distribution to see.

There are also definitely rules. Off the top of my head:
  • Dungeons, settlements, and stone circles cannot spawn adjacent to a tile of the same type
  • Both tiles immediately outside clan grounds must be plains
Mirror mode house rule bypasses the caps if a stone circle rich side of the map gets cloned, same for settlements. While settlements are random, totally, sometimes you pick Elyssia and the double money rabbit ring and have like no settlements on your side of the map, or just one near someone else's clan grounds. or you might get like 3 within a 6 AP travel distance from the clan grounds between all of them.

Would be nice to see hazard rich map modes like no plains/rare forests, filled with swamps and mountains in their stead, in fact more terrain manipulation rules for Stranger Games would be neat, because the games lost their charm after boring rules got bunched in and recycled.
Also interesting to see other than donut map designs with the palace being the donut hole, like a triangle with the palace as the tip and the clan grounds scattered on the bottom.
Or a hourglass disign with no way to travel to the other side aside breaching the palace, but at an increased rate of portals in dungeons and banish perils.
Sure that doesn't make sense with the lore but it would have been interesting to try.
Or a larger map and increased AP, one like that would make 2v2 more interesting if they ever become an official side mode.
Last edited by Meneluma; Nov 6, 2018 @ 3:27am
noelwym Nov 6, 2018 @ 9:07am 
A completely forested map would be an interesting sight. Stealth for everybody at night!
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Date Posted: Nov 6, 2018 @ 12:09am
Posts: 3