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I feel like you need to be smarter and more flexible with equipment on Magna. Battle armor is kind of an auto-equip on everyone, but it can work against Magna more than others by limiting her offense a bit too much. War hammer usually gets beaten by heavy flail and bastard sword because of her low spirit. Iron pike, king's guard armor and tower shield get more value on her than other heroes.
Stats are kinda up in the air. I grab wits first and third 9 times out of 10. Other than that, it depends on what the other players are doing and what items I got my hands on. I've been sticking with 2 spirit on the low spirit heroes a lot lately, and it works just fine even without a magic ring. Plus, I like to use moonstone on Magna.
Regarding Magna vs Thane, Magna is better when being proactive or using her body as an obstacle. The situation where fights end in stalemates because of too many reflects isn't a problem when you're the one already standing where you want to be. Thane is better at being reactive because his power shuts down the typical strat of burning as many shields as you can to stand your ground.
I've found the best way to play her is to start her off with Onyx (+2 gold in battle) and Think (+ 1 Wits), and go for fight and wits quests. She doesn't need extra body.
Because of her passive and high body, she is best equipped with offensive equipment rather than defensive equipment. You need at most one piece of defensive equipment (leather armor is a good choice as it helps her with perils).
The onyx is great for her because she's strong enough to kill Banes right from turn one, especially if she's got a couple of shield cards in her hand. And she needs the money because the trickery deck is where the majority of shield cards come from, so she'll be drawing mainly from there. With a couple of towns, high wits, and a couple of pieces of offensive equipment, Magna is pretty unstoppable.