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https://www.nexusmods.com/skyrim/mods/64466
Not my mod, of course, but you could play Thane in Skyrim as an actual Thane! Or River as a River! Might be able to pull of a Magna or Fang with one of those mods that give you extreme control over character appearance.
You could also do Scarlet as an actual fox. This one is on the Steam workshop for regular Skyrim too. Also, you should maybe grab a mod that increases the follower limit and have all the followers for her. Or maybe do summoning to simulate followers.
https://www.nexusmods.com/skyrim/mods/62176
Dunno if either of those are on Skyrim SE Workshop, since I don't have SE.
For other games, I had some random brief imaginings of Armello in the style of Final Fantasy Tactics once. The original, not the ones after since I've not done them. The character customization would let you make characters who are different despite duplicate classes.
Say like...
Thane: Knight with the Samurai's Two-handed skill
Mercurio: Thief with Mediator as secondary skill
Twiss: Just straight Thief and lots of evasion
Sana: Geomancer with White Mage or Oracle secondary
River: Archer, full stop
Sargon: Hrmmm... Time Mage/Oracle? Closest I can think of to divination stuff
Zosha: Ninja
Brun: Maybe a Monk with a weapon-equip skill and a magic secondary?
Sylas: Knight with Equip Spear?
Hargraves: Dunno class, but guns are in the game
Sure there'd be other ways to build them, but it's been a loooong time since I've played the game and I don't want to dig through a guide to look at all the skills right now.
The interstellar kingdom of Armello has an Imperial form of rule (which is basically the same as Monarchy in Stellaris terms).
Its guiding Ethics are:
Authoritarian (There's the King at the top, the Wolf, Rabbit, Rat, and Bear Clans just below, and everybody else way at the bottom).
Militarist (There's a lot of people with swords around, and Might Makes Right in two - arguably three - Victory Conditions).
Spiritualist (Bit of a debateable one, this, but the Wyld plays a big part in Armello's spiritual life).
As for the goverment's civics:
Aristocratic Elite (Again, the Clans are placed squarely above everyone else)
Cutthroat Politics (Political differences aren't exactly solved by reasoned debate and sensible compromise in this game).
However, there are other potential civics that can be considered
Feudal Society (Because... well... Arnello is a feudal society)
Syncretic Evolution (To represent the fact that Armello is made up of multiple species)
As for the Traits of the people of Armello, well, that gets a lot trickier. Because, for one, Armello's inhabitants are a multitude of species and for another the game doesn't exactly go into the particulars of their biology or psychology or anything.
Conformists (even the rebellious Bandit Clan tries to take power by playing the same game as everyone else instead of overthrowing the system entirely)
Quarrelsome (while the King is going completely nuts, the Clans aren't exactly unified in their opposition)
Quick Learners (people can easily improve their strength, health, cunning, or spirit in a matter of days).