Armello

Armello

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Building Armello Characters in Other Games
(and by 'other games' I specifically mean Skyrim, which is the only RPG I've played since 2011)

Armello is my favourite game of all time (only just beating out the Zoo Tycoon franchise), and what I love most about it are the characters. But for all the fun they are, sometimes you just want to see them in a different setting, maybe have a bit more control over where Thane swings his sword for once, maybe even see them as humans. This is why I've taking to creating and roleplaying human versions of the characters in Skyrim, and I can't really think of any other way to format this post other than a good old numbered list:

1. Humanizations - Mentioned before, but it really is cool to imagine the characters this way. I tend not to go for the elves/orcs/beast races just for this appeal. I play on console (I know, phillistine), but I really like my designs for Horace (a grey-haired bearded old man) and Amber (a young blonde-haired woman) and so on.

2. Skill Sets - Some of the skill trees in Skyrim really compliment what makes each character unique: Magna's shield and fist strategy, Twiss' pickpocket, Sana's magic, etc.

3. Factions - The Companions for the Wolves, The Mage's College for the Bears, Dark Brotherhood for Sylas and Zosia, Thieve's Guild for Twiss and Mercurio, can provide lots of fun and easy skill levelling but watch out for repetitive gameplay.

4. Character-specific Quirks - Amber should always have a torch in hand when exploring a dungeon, night clan heroes adventure at night and vice versa, Sylas kills guards and Imperial Legionnaires on sight.

5. Story - The plot of the game can really merge with Armello's plot if you want it to, the return of the dragons being the return of the banes and so forth. Direct relations can even differ through playthroughs: in Sylas's story, the Empire are the King and his Guard, who slaughtered his family and must be slaughtered in turn; but in Horace's story, Ulfric is the mad King who was once Horace's brother who became corrupt with power and must be destroyed.

6. For fun - Collect every piece of cheese you see as Mercurio, every carrot for Amber, venison for Thane, and salmon/honeycomb for Sana

One thing though, choose a selection of your favourite characters to play as. Trying to build them all gets reptitive very quickly (even more so than Skyrim normally is)

Here's a list of characters I've made, plan on creating, their primary skill, and characters that don't work with the game

Characters I've played as:
  • Mercurio: Speech
  • Horace: Heavy-armour
  • Twiss: Pickpoet
  • Magna: Block
  • Sana: Restoration
  • River: Archery
  • Brun: Destruction
  • Amber: N/A (all-rounder)
  • Zosha: Sneak

Characters I plan on building
  • Thane: Two-handed
  • Barnaby: Smithing
  • Sylas: Two-handed
  • Scarlet: N/A (might scrap her actually, too similar to Amber)
  • Fang: One-handed
  • Yordana: Conjuration

Characters that don't work/would be boring with the game engine (except maybe with mods):
  • Ghor
  • Sargon
  • Elyssia (you can't fortify Riverwood)
  • Griotte
  • Hargave (no canons)

If there's any other games that mesh well with the Armello-type setting on characters, or if you want to see a specific mini-guide on how to play one of the above builds, let me know!
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Showing 1-3 of 3 comments
Hey, this sounds like fun. I don't play Skyrim myself, but I may try this in Avernum one day.
Rumors Jun 27, 2018 @ 8:56am 
But, why make them all humans and stuff when you can, at the very least, still have the wolf clan be wolves?

https://www.nexusmods.com/skyrim/mods/64466

Not my mod, of course, but you could play Thane in Skyrim as an actual Thane! Or River as a River! Might be able to pull of a Magna or Fang with one of those mods that give you extreme control over character appearance.


You could also do Scarlet as an actual fox. This one is on the Steam workshop for regular Skyrim too. Also, you should maybe grab a mod that increases the follower limit and have all the followers for her. Or maybe do summoning to simulate followers.

https://www.nexusmods.com/skyrim/mods/62176


Dunno if either of those are on Skyrim SE Workshop, since I don't have SE.




For other games, I had some random brief imaginings of Armello in the style of Final Fantasy Tactics once. The original, not the ones after since I've not done them. The character customization would let you make characters who are different despite duplicate classes.


Say like...

Thane: Knight with the Samurai's Two-handed skill
Mercurio: Thief with Mediator as secondary skill
Twiss: Just straight Thief and lots of evasion
Sana: Geomancer with White Mage or Oracle secondary
River: Archer, full stop
Sargon: Hrmmm... Time Mage/Oracle? Closest I can think of to divination stuff
Zosha: Ninja
Brun: Maybe a Monk with a weapon-equip skill and a magic secondary?
Sylas: Knight with Equip Spear?
Hargraves: Dunno class, but guns are in the game


Sure there'd be other ways to build them, but it's been a loooong time since I've played the game and I don't want to dig through a guide to look at all the skills right now.
WotanAnubis Jun 27, 2018 @ 11:53pm 
Well, I haven't built Armello characters, but I have tried to build Armello in Stellaris.

The interstellar kingdom of Armello has an Imperial form of rule (which is basically the same as Monarchy in Stellaris terms).

Its guiding Ethics are:
Authoritarian (There's the King at the top, the Wolf, Rabbit, Rat, and Bear Clans just below, and everybody else way at the bottom).
Militarist (There's a lot of people with swords around, and Might Makes Right in two - arguably three - Victory Conditions).
Spiritualist (Bit of a debateable one, this, but the Wyld plays a big part in Armello's spiritual life).

As for the goverment's civics:
Aristocratic Elite (Again, the Clans are placed squarely above everyone else)
Cutthroat Politics (Political differences aren't exactly solved by reasoned debate and sensible compromise in this game).

However, there are other potential civics that can be considered
Feudal Society (Because... well... Arnello is a feudal society)
Syncretic Evolution (To represent the fact that Armello is made up of multiple species)

As for the Traits of the people of Armello, well, that gets a lot trickier. Because, for one, Armello's inhabitants are a multitude of species and for another the game doesn't exactly go into the particulars of their biology or psychology or anything.

Conformists (even the rebellious Bandit Clan tries to take power by playing the same game as everyone else instead of overthrowing the system entirely)
Quarrelsome (while the King is going completely nuts, the Clans aren't exactly unified in their opposition)
Quick Learners (people can easily improve their strength, health, cunning, or spirit in a matter of days).
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Date Posted: Jun 25, 2018 @ 7:50pm
Posts: 3