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As pleasant a read as it was, i think you however forgot an important detail for when Zosha is in game whether she'd be you or an opponent, that is, everyone can see each other's Ap consumption as well as either health loss or regained. An attentive player can therefore potentionnaly use such insight to pinpoint her location at nigth with much accuracy granted they knew where she was the day prior.
As such, i would like to add that i disagree with your oppinion on the Ranger's cloak, she may not "need" it, but when combined withe the balck opal and the sprint, she can become the ultimate unseen death of Armello ! And contray to the peril this name issue from, she will be most unpredictable, and therfore much deadlyer, as it have the potential to considerably change/devalue the importance of her turn order for most of the game, until she is ready to breach the palace
(First ? same advantages as you explained, somewhat in the middle ? players will have much use for their cards on other targets before it's her turn, Last ? Absolute.perfect.spot )
; is she on the settlment she claimed earlyer or the adjacent forest ? in wich cluster of forest is she ? is she coming this way ?? The one main downside to this is that it render her unable to pull passive agressive ambushes when in forests, however, thanks to sprint, if she can determine the trajectory of other player within her reach, she can potentially position herself as to avoid them or set ambush another place, and effectively pick her battles, and if confronted in forests, she will survive to strike back or scurry away when her turn comes, it can be put to event greater effect if she manage to get her paws on a lion's heart brestplate or a poppet.
she will leave others to squable whilst she plan her victory from the shadows.
all in all, i think it might just be a fun and effective strategy to consider ;).
You're right about the AP measurement issue. I'll add that to the Character Overview section!