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Play a max of trickery card during day to boost your affinity bonjs the following night.
Controling a max of village/city is key for her as more city mean trickery costing gold is lowered.
(Because 4 feels dangerous to me).
Griotte, like spellcasters (and Elyssia), is uniquely suited to board control. With the many Trickeries you should be carrying you can hinder people, make deals, etc. She is also built for Prestige because she has to rifle through the Trickery deck which commonly lets you steal and bolster your prestige (and gold). HOWEVER, she can also be a complete nightmare at night if she played numerous trickeries during the day. Players definitely think twice about tussling with me at night as Griotte and that's a big deal.
Griotte has two sides so you have to balance them out. Plan your trickeries carefully during the day while taking as many settlements as you can. Aim for prestige or snipe other players. Whatever is most advantageous. Then at night decide where you want to throw your weight around.
Be careful of where you end your turns during daytime. Fighters will usually wait just out of range at night so they beat you up during the day when you're weaker.
Why Resist? Her Fight and Body make poor survivability in day fighting, and she has 0 affinity dice at night by default, (everyone but her gets 1). That shield really shines in day fighting and unbuffed night fighting.
Why Tanzanite? To make use of Resist's shield. The gold generated from successful perils can also be used to buy equips. It's better than Cat's Eye discount, IMO.
Edit: If you have sufficient golds and discount from settlements, do these for uber maximum dice:
1. draw trickeries at night,
2. play those trickeries at day, before your turn,
3. draw trickeries again,
4. play the next batch of trickeries before night comes,
*night comes*,
congrats, you are an unstoppable dice monster now.
If you do get those towns though equip yourself and then buy mostly trickery cards, trickery people like crazy during the day then chop them up with your brick of dice at night.
As for how to use the trickery cards, use AP sucking cards to block paths from troublesome fight based hero’s, throw trashy trickeries or trickeries that won’t hurt you (steal stuff and give to you when it’s yourstuff) on your own towns. It deters people from stealing your towns but makes them risk free in case you need to go back into them. Grand heist the person going for spiritstone victory, and always look at your opponents inventories before using hoodwinked, catburgler, bribery, or beheaded. I’ll also take the odd spell if I’m low on money, don’t underestimate cursed realms. Second I get that card I toss it on the palace gardens that favor spirit or are opposite from my spawn. I can’t tell you how many times it’s kept people who just got rotwine/strategist from bumrushing the king.
Also if you get a bad hand don’t be afraid to step on a peril to burn cards. Even if you need to put a peril in front of yourself. You want to have a constant flow of cards in and out and don’t want many cards clogging up your hand that you can’t use. The exception to this is strategist and rotwine which I feel I always regret burning or using early.
As far as equipment goes a full set of shield items is always handy, but especially so for dice titans like her and Brun (a royal shield never goes amiss).
That is kind of an exploit. You can't do that, if you're first player. Should be fixed, that only the cards count, when played in her turn.
Edit:
Brun can do the same with Jade AND easier.
1. Dig spells at night
2. Use the spells
3. Stop in forest before dawn
4. Dig & play the spells again
5. Breach an empty palace tile.
6. HRW/Strategist, profit.