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Getting 3-4 extra dice for anything, spell, wits, combat, if you have the ability to play with reduced cost in cities can be very potent, thats bane blade level good, without a drawback.
But, if you don't, well, her focus is very thwarted, or if you get a 2nd city focused character, you have two folks that basically are fighting each other the whole map, and letting the other two sorta scale away.
I dont know wether to say she's good, great, or bad, she's just got that level of randomness that makes it hard to pin down.
I think you're meant to play her as a trickery gal - the amount of towns you own really helps.
She does not need to focus as much on finishing the entire questline either, given she of all heroes has the easiest time breaking into the Palace with all her additional peril dice, making her a very dangerous opportunist at any given moment.
I really like her. I like the interplay of laying low and dropping Trickeries during the day and marauding as a killing machine at night. It feels great to whip that meat cleaver out and start raining dice down. She'll probably be my first rat main unless she gets seriously nerfed.
That said Griotte players are going to have a hell of a time against Elyssia. Griotte wants as much of a discount on Trickeries as she can get so builder bunny is going to be a great counter for that.
Her power currently just has a soft cap of her wits x 2, and I feel like there's just no good reason to allow it to be that high. Even if it's inconsistent to pull-off or the other players could have stopped it by taking her settlements or saving a spell to shut her down, why does a hero ever need to get a dozen or more dice in both combat and perils for an entire turn? Why would we ever want a hero that can create a situation where you have to stop her from being oppressive every other turn? It's the developers job to keep heroes from being too busted, not the player's. It's the player's job to keep their opponents from being strong, not completely off the charts.
Also, I feel like the power will limit the game's design as a whole. The trickery deck tends to have situational, slow and overpriced cards. Those aspect could be fixed to some degree and make it a more attractive deck to draw from. However, something that would very reasonable for the 19 other heroes like, reducing the cost on a lot of trickery cards, could easily make Griotte a big issue. A hard cap on her bonus could at least alleviate some of this.
Also, I gotta say I love her animations and the drastic change in character from day to night. I think all of the sounds and visuals of Griotte are top-notch, so kudos to everyone who designed her!
I don't think she's anymore OP than the other characters. Once people learn to keep an eye on her cities/gold (as you would Yordanna's prestige levels), she can be managed. As another posted mentioned, another "city" character really handicaps her (I'm looking at you, Rabbit clan).
We appreciate the feedback - now that the Rivals have been released publically we're getting a larger sample of data coming back in and we'll look at any balance changes required in the new year. Thanks so much for your comments.
A cap on her Hero power is an interesting idea...